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  4. Non-Professional Recruitment

work on duke nukem forever!

  • OL
  • April 13, 2005 at 10:14 PM
  • OL
    • April 13, 2005 at 10:14 PM
    • #1

    3drealms is hiring a level designer

    http://www.3drealms.com/gethired.html

    We are looking for level designers with the following skills.

    * Game play. Job #1. You need to love games and know what's fun, so you can implement fun missions and create moment to moment game play and combat encounters that people will remember.

    * Visuals. You need to have a good eye for visuals and the ability to texture and light your levels to high aesthetic standards.

    * Technical. You need to have a technical mind and critical thinking skills, so that you can do the above while maintaining frame rate and within technical constraints.

    * You will be creative, and continually impress those around you with clever implementations and side projects you experiment with. You will be easy to work with and have no problem collaborating with people. You will not claim a level as "mine" and be resentful if people help with it.

    * Prior game development experience with a first person shooter is a very strong plus. We're working on an FPS action game and if those kinds of games aren't your favorite, then you probably shouldn't apply.

    * UnrealEd and Doom 3 experience is a plus.

    * Mod guys welcome. You just have to be talented and passionate. You don't need 4 years experience.

    * This is a full-time position with relocation to Garland, Texas (suburb of Dallas), USA. Applicants must be a US citizen or posses the appropriate right to work in the United States.

  • insta
    • April 13, 2005 at 11:13 PM
    • #2

    Whoever gets it (and I mean whoever, not just people from here), promise me to leak all versions of the game up until now. It would be like playing the evolution of Duke Nukem 3d.

  • kleinluka
    • April 13, 2005 at 11:32 PM
    • #3

    Wow looks like they run out of people to put up with their shitty delays so they are hiring everyone who wants the job

  • D3adlode
    • April 14, 2005 at 12:56 AM
    • #4

    We need someone from here to get it so they can leak DNF media to us.. if if exists...

  • jimius
    • April 14, 2005 at 1:32 AM
    • #5

    I'd relocate just for the food. But what is the status on DNF? They need mappers now? What about 10 years ago when it was announced?

  • mike-0
    • April 14, 2005 at 1:57 AM
    • #6

    I cant believe they say unreal and d3 experience is a plus but not source

  • kleinluka
    • April 14, 2005 at 3:04 AM
    • #7

    cause source is balls

  • Taylor Swift
    • April 14, 2005 at 6:08 AM
    • #8

    lol are they still alive? cool.

  • DD
    • April 14, 2005 at 6:30 AM
    • #9
    Quote from mike-0

    I cant believe they say unreal and d3 experience is a plus but not source

    Source is awesome. They just know that everyone in Texas level design is in Unreal or doom 3.

  • Kosmo
    • April 14, 2005 at 6:47 AM
    • #10

    They don't mention source since they like things big in TX, big like doom3 not big in story, art OR innovation, just big on resource hog

    I can't say anything big on Unreal, maybe it's big, like the modding community before the HL kiddies got their second version of hopshoot, CS:S.

    I'd send my portfolio in there, if I had one, and I didn't mind waiting for my first paycheck for 20 years, and even then when the DNF is ready it CAN'T sell so much that it covers the developing expenses of like 50 years of development.

  • st0lve
    • April 14, 2005 at 1:55 PM
    • #11

    I'd hit it if possible.

    DNF FOREVER!¨~¨~¨

  • Defrag
    • April 14, 2005 at 4:58 PM
    • #12

    You guys are being a bit harsh. After all, whoever the lucky applicant is will have a job for life. They might not get to work on a shipped product, but hey!

  • JAL
    • April 14, 2005 at 5:07 PM
    • #13

    I wonder which game engine they´re using on Duke Nukem Forever these days

  • Lee3dee
    • April 14, 2005 at 5:09 PM
    • #14

    i think its a great opportunity, especially the line

    Quote

    Mod guys welcome. You just have to be talented and passionate. You don't need 4 years experience.

    Not everyone has years of game industry experience, but they are talented enough to know how to do game developement work I hope they get alot of applicants.

  • Section_Ei8ht
    • April 14, 2005 at 5:35 PM
    • #15

    Last I heard, DNF was using Unreal 2 engine.

  • st0lve
    • April 14, 2005 at 6:09 PM
    • #16

    Neg.

    They bought the license for Meqon, so I think they'll use it.

    http://%7boption%7d

  • Minos
    • April 14, 2005 at 6:59 PM
    • #17
    Quote from st0lve

    I'd hit it if possible.DNF FOREVER!¨~¨~¨

  • Oski
    • April 14, 2005 at 9:52 PM
    • #18
    Quote from st0lve

    Neg.They bought the license for Meqon, so I think they'll use it.

    http://%7boption%7d

    And do you what is so good about meqon? It´s swedish!

  • kleinluka
    • April 14, 2005 at 10:36 PM
    • #19

    Meqon looks like a physics engine, not game engine

  • Defrag
    • April 14, 2005 at 11:13 PM
    • #20

    When I read "Doom3 experience is a plus" I wondered what the hell they would list that for alongside Unreal2 experience. Then out of sheer chance I stumbled across this link whilst searching for the old 3d realms game "prey". It seems they've (very) quietly revived prey, and it's running on the Doom3 engine. It'd be funny if both prey & duke nukem forever were released at roughly the same time... vapourware to smash hits? Let's wait and see

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