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The Bridge Crane (Q3)

  • sock
  • June 21, 2016 at 11:30 AM
  • sock
    • June 21, 2016 at 11:30 AM
    • #1

    The Bridge Crane is an architectural concept exploring the idea of industrial shapes painted in large amounts of concrete and metal. While looking for inspiration and reference I came across some pictures of a Russian Aluminium Processing Plant and it gave me a good understanding of the scale I wanted to create. As some people may realize this is an old project of mine which I recently updated with a Youtube video flying around showing what it looks like in motion. (link below)

    Full write up on how it was made - http://www.simonoc.com/pages/design/concept/bridgecrane.htm

    This concept map (no gameplay) was made from 700Mb of textures, 400 models and plenty of HD light maps!

    [Blocked Image: http://www.simonoc.com/images/design/concept/indust_f02hd.jpg]

    Some alternative colour schemes for the textures:

    [Blocked Image: http://www.simonoc.com/images/design/concept/indust_f16hd.jpg]

    [Blocked Image: http://www.simonoc.com/images/design/concept/indust_f15hd.jpg]

    Youtube video flying around the map with music by Descara and Camera setup by QMM 1.7

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  • Sprony
    • June 21, 2016 at 9:56 PM
    • #2

    @sock, do you still have some editor shots? I would love to see GtkRadiant almost collapsing under this massive amount of custom content :)

  • BJA
    • June 21, 2016 at 10:11 PM
    • #3

    Looks great! nice to see people still doing stuff for Q3.

    700mb of textures? That sounds like a lot, considering it's diffuse textures only.

  • 2d-chris
    • June 22, 2016 at 1:34 AM
    • #4

    crazy cool bro

  • sock
    • June 22, 2016 at 12:38 PM
    • #5

    @Sprony, I do have an editor shot of the map, its a crazy large (1Mb) in size but it does show all the decals and stuff over the crane.

    http://www.simonoc.com/images/design/…ust_editor1.jpg

    @BJA the reason for the high texture size is the resolution of all the texture is 1024x1024 which is essential Quad HD for Q3 as most textures are usually 256x256 at most. I also have 3 different coloured metal versions as well which could be removed to reduce space.

    @2d-chris thanks man! :D

  • blackdog
    • June 22, 2016 at 2:39 PM
    • #6

    I remember seeing this in your portfolio in the past. Sick. Hats off

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