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Inside - Playdead new game

  • blackdog
  • June 14, 2016 at 4:12 AM
  • blackdog
    • June 14, 2016 at 4:12 AM
    • #1

    From the authors of Limbo, we've only seen a teaser too long ago. Now a release date… which is close!

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    There's some gameplay as well

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  • clankill3r
    • June 14, 2016 at 10:06 AM
    • #2

    This game looks really amazing.

  • Mazy
    • June 14, 2016 at 1:40 PM
    • #3

    Worked on this a few years back, can't wait to hear people's reactions to it

    Also the trailer you posted was the one from a few years back (which honestly has more going on than this new one) here's the latest E3 trailer

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  • blackdog
    • June 15, 2016 at 6:24 AM
    • #4

    I remember you did work on it jealous ;)

    Yeah think I put the old trailer because this one doesn't show much really, although it's great in establishing mood.

    Is this made in Unity @Mazy?

  • Mazy
    • June 15, 2016 at 9:48 AM
    • #5

    Yeah it's made with Unity, though it's heavily modified at this point (especially the renderer parts of it).

  • Zarsky
    • June 16, 2016 at 9:53 PM
    • #6

    This game probably has the finest aesthetics I can think of. Really want this game like....right now?

  • -HP-
    • June 16, 2016 at 10:32 PM
    • #7

    That looks pretty fucking great! And I've yet to play Limbo... :X

  • Mazy
    • June 28, 2016 at 1:22 PM
    • #8

    http://opencritic.com/game/2848/inside?tab=1&reviewId=52981

    Preeeetty good

  • blackdog
    • February 25, 2017 at 6:09 PM
    • #9

    Finally started playing it last night. It's great!

    I love the absence of hints, the physicality of the interactions with objects necessary to create your path forward (just a bit inconsistent) and the minimalist menu (they're taking everyone to school with the checkpoint load system).

    Progression is a 101 developer lesson on how to teach the player, very smart.

    I already got through half of it, it feels a bit too easy maybe, I died nowhere near the amount of times I died in Limbo, but maybe it's also because some things are a call back to those mechanics.

    The art is top notch, totally in love with it.

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