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Death Stranding - Hideo Kojima's next game

  • -HP-
  • June 14, 2016 at 3:31 AM
  • Pampers
    • October 30, 2019 at 5:20 PM
    • #121

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  • Radu
    • October 30, 2019 at 6:04 PM
    • #122

    [Blocked Image: https://i.imgur.com/HTq7rJa.jpg]

    That's a long ass trailer, but yeah - the game looks amazing.

  • -HP-
    • October 30, 2019 at 9:15 PM
    • #123
    Quote from Pampers

    3 hours ago, Pampers said:

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    FUCK.


    YEAH.

  • -HP-
    • November 1, 2019 at 7:46 AM
    • #124

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    [Blocked Image: https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-10-31-18-40/4.jpg/EG11/resize/1920x-1]

    [Blocked Image: https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-10-31-18-40/3.jpg/EG11/resize/1920x-1]

    [Blocked Image: https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-10-31-18-40/2.jpg/EG11/resize/1920x-1]

    [Blocked Image: https://d2skuhm0vrry40.cloudfront.net/2019/articles/2019-10-31-18-40/1.jpg/EG11/resize/1920x-1]

  • -HP-
    • November 4, 2019 at 10:48 AM
    • #125

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  • MikeGon
    • November 4, 2019 at 6:42 PM
    • #126

    Inspiring stuff!!

    I don't think this game will be my cup of tea but I'll give it a shot, can't deny it's unique which is refreshing

  • -HP-
    • November 4, 2019 at 6:44 PM
    • #127
    Quote from MikeGon

    1 minute ago, MikeGon said: Inspiring stuff!!

    I don't think this game will be my cup of tea but I'll give it a shot, can't deny it's unique which is refreshing

    I think it's pretty obvious right now this will be a hate it or love it kind of game. It's literally a glorified hiking simulator, you're gonna be walking and walking and that will be the bulk of the game, if that doesn't sound good to you even with the gorgeous environments then yeah, this is definitely not your cup of tea then.

  • MikeGon
    • November 4, 2019 at 11:44 PM
    • #128

    Somehow Gamasutra parsed a bit of the documentary as "they're gonna start making movies in the future" which would definitely make sense, I mean Kojima's games are almost movies in a way, they have the passion and talent for it too:

    https://www.gamasutra.com/view/news/3533…king_movies.php

  • blackdog
    • November 5, 2019 at 1:26 AM
    • #129

    Weird cross-promotion

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  • -HP-
    • November 8, 2019 at 10:25 PM
    • #130

    Tonight, all haters will be hatin.

    me be like

  • AlexM
    • November 9, 2019 at 2:39 AM
    • #131

    Just got my copy in the mail. Need to carve out some time this weekend.

  • blackdog
    • November 9, 2019 at 8:04 AM
    • #132

    I didn’t realise there was some sort of asynchronous multiplayer/coop aspect. Saw a title just couple days ago about how “you are missing out if playing offline” but didn’t read further.

    My colleague told me you build structures other players will find/use/improve.

    Damn I wrote very similar stuff in the dev doc/notes for my ideal zombie game.

  • -HP-
    • November 9, 2019 at 8:59 AM
    • #133
    Quote from blackdog

    53 minutes ago, blackdog said: I didn’t realise there was some sort of asynchronous multiplayer/coop aspect. Saw a title just couple days ago about how “you are missing out if playing offline” but didn’t read further.

    My colleague told me you build structures other players will find/use/improve.

    Damn I wrote very similar stuff in the dev doc/notes for my ideal zombie game.

    You can also donate weapons and equipment to strangers playing the game. Leave them hints, leave them ladders and ropes, etc.

  • blackdog
    • November 9, 2019 at 10:08 AM
    • #134

    Yeah, I had a very similar idea of soft coop, it started with the idea of leaving a message, but also that you could drop stuff and others would find it… potentially play together if you were in the same area at the same time, and then if one disconnects would be like one decides to bunk for the night.

    No idea how you just encourage coop instead of PvP other than prevent to attack each other tho ??‍♂️

  • Interfearance
    • November 11, 2019 at 4:28 PM
    • #135

    So I heard its slow

  • Minos
    • November 11, 2019 at 6:28 PM
    • #136

    I watched the first 2 hours or so at Helder's and was blown away by the graphics. Couldn't tell if stuff was ingame or pre-rendered. No visual artifacts at all (stuff like SSR ghosting, SSAO flickering etc). I wanted to pick this up on Saturday but it was obviously sold out :D

  • -HP-
    • November 13, 2019 at 10:52 PM
    • #137

    This motherfucking game you guys... There's nothing like the feeling of going in with some high expectations, and actually have them not only met, but actually surpassing it.

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  • PogoP
    • November 14, 2019 at 1:07 PM
    • #138

    Glad you're enjoying it HP! I'm very tempted to try it but I'm turned off by some reviews saying it feels very fetch questy... Might wait for it to drop in price a bit and get hold of it. Also, have you encountered this? A friend of mine said that due to the coop stuff in the game, half of the shit you're meant to build has already been built on his playthrough. He said he's really disappointed because he was looking forward to doing that, but that the world feels really populated with roads and outposts or whatever. He was taking out ladders, getting ready to explore this huge barren landscape, and he didn't have to place many at all because there were shitloads already in the world.

  • -HP-
    • November 14, 2019 at 5:39 PM
    • #139
    Quote from PogoP

    4 hours ago, PogoP said: Glad you're enjoying it HP! I'm very tempted to try it but I'm turned off by some reviews saying it feels very fetch questy... Might wait for it to drop in price a bit and get hold of it. Also, have you encountered this? A friend of mine said that due to the coop stuff in the game, half of the shit you're meant to build has already been built on his playthrough. He said he's really disappointed because he was looking forward to doing that, but that the world feels really populated with roads and outposts or whatever. He was taking out ladders, getting ready to explore this huge barren landscape, and he didn't have to place many at all because there were shitloads already in the world.

    Well, It's the most "fetch questy" game ever made, the whole game is about fetching shit, you're literally a mailman. So, It's like complaining that all you do in Quake is killing people.

    The thing that works in this game's favour tho is what happens between A to B, from enemies that steal your cargo, to environmental stuff that wears your cargo down, treachery terrain, to the more weird stuff like the ghosts you need to sneak around or find a way to fight them, because if one of those fuckers spots you, it scatters your cargo and you need to fight a boss.

    As for the stuff already being pre-built around the environment, it's also part of the core of the game, whatever you build also helps others. But, I guess your friend can always play the game offline and he obviously won't see any structures built by others, it'll make the game more grindy though of course.

  • -HP-
    • November 15, 2019 at 1:32 AM
    • #140

    SunhiLegend is back at it!

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