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Quake Champions

  • Sprony
  • June 13, 2016 at 3:20 AM
  • Radu
    • August 20, 2018 at 7:15 AM
    • #261

    SnapMap was an interesting attempt at offering an editor and a distribution platform, but it was ultimately just too limited. Quite garbage when you compare it to a proper editor. QC wouldn't probably have to do anything with that as it's not running on idtech, but on sabretech engine. Maybe @BJA can clarify on that.

  • blackdog
    • August 20, 2018 at 2:36 PM
    • #262

    What I mean is that they probably don’t want to get in the same situation, do all that work for very little return.

  • Beck
    • August 20, 2018 at 3:44 PM
    • #263

    I gave this a try over the weekend and it was alright. The main menu was confusing as hell and it wouldn't stop giving me tutorials on how to use it. If your main menu needs 5 tutorials to use then it's too bloated and complicated. Simplify that shit!

    Gameplay wise it was your standard Quake fare, though I'm not a fan of the special abilities that characters had. For a shooter which is about skill, pixel perfect aiming and reaction speeds the special abilities just felt like a cheap way to get the upper hand on someone.

    Had fun overall though and it felt great landing that perfect rail gun shot from a distance. I'd agree with @Radu about the game constantly loading between the menu and a map, back to the menu and back to a game again. But I guess they've got loot boxes now so they have to give you XP, level you up and shove the loot boxes you got in your face so you'll want to buy more.

  • Radu
    • October 3, 2018 at 9:09 AM
    • #264

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  • grapen
    • October 3, 2018 at 9:38 AM
    • #265

    Am over 30, have played a ridiculous amount of Q1/2/3. Life’s too short to be ”actively” playing Quake. I’d rather seek new experiences. As for the younger generation, yeah I guess they are getting destroyed and are more used to a social gaming experience, of which Quake doesn’t offer.

  • Radu
    • October 3, 2018 at 10:08 AM
    • #266
    Quote from grapen

    30 minutes ago, grapen said: Am over 30, have played a ridiculous amount of Q1/2/3. Life’s too short to be ”actively” playing Quake. I’d rather seek new experiences. As for the younger generation, yeah I guess they are getting destroyed and are more used to a social gaming experience, of which Quake doesn’t offer.

    Yeah, it's a bit odd when you think about it. Sure, it has the champions gimmick and loot boxes.., but put those things aside it's pretty much as it was 20 years ago. And that's not a bad thing for fans of the series, but when you have competition such as Overwatch, Paladins and TF2, you really want to bring some more gameplay modes to the table. Then again, maybe it wouldn't have made much of a difference. Look at Lawbreakers.

  • blackdog
    • October 3, 2018 at 12:59 PM
    • #267

    Maybe this will convince publishers that creating new IPs is good…

  • blackdog
    • April 14, 2019 at 10:32 PM
    • #268

    Is the player count gonna go up?

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