Hey everyone! A few months ago at GDC I gave a talk about the user experience of level editors. I talk about Unity, Unreal, Hammer, The Creation Kit, and 3dsMax from a level designer's perspective.
It just went live on the GDC vault for free: http://gdcvault.com/play/1023235/K…esigners-in-the
edit: Though it's a bit easier to watch on youtube:
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