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de_colosseum [WIP]

  • RedHawk
  • June 6, 2016 at 9:34 PM
  • RedHawk
    • June 6, 2016 at 9:34 PM
    • #1

    *Edit*

    /** Alpha of the map in in the steam workshop now http://steamcommunity.com/sharedfiles/fi…s/?id=700501278 /**


    After taking a break from the map I decided to stop working on, I´ve decided to start working on a new one set in the ruins next to the colosseum (thinking of a location helps me come up with a layout more easily).

    This is the location with a few annotions:


    And here´s two screenshots from what I´ve done in 5 mins:

    [/list]


    All ideas are welcome!


    *EDIT* :Layout mostly done.

  • Harry Godden
    • June 6, 2016 at 9:45 PM
    • #2

    External Content www.youtube.com
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    Seriously you cant use the carve tool for this stuff, it creates crazy geometry and will become unworkable instantly.

  • Shibou
    • June 6, 2016 at 9:46 PM
    • #3

    i like the potential B-Site on your pic. the rest of the map looks a bit to open for my taste. Yet that says nothing abou the ways you'll create your map.

    That half-dome in Hammer looks quite impressive, yet a bit messed up. ow did you create it ?

  • RedHawk
    • June 6, 2016 at 9:54 PM
    • #4
    Quote from Shibou

    5 minutes ago, Shibou said: i like the potential B-Site on your pic. the rest of the map looks a bit to open for my taste. Yet that says nothing abou the ways you'll create your map.

    That half-dome in Hammer looks quite impressive, yet a bit messed up. ow did you create it ?

    Yeah, the pic is just like an idea, I´ll change the building so that they´re not as ruined to allow cover and be less open and such. I did the half dome using the carve tool like the two people above ^^ said. Don´t worry, I know it´s pretty buggy but I´m only going to use it twice for the two half-domes on the church (b-site is an old Roman church in case you didn´t know).


    I used to go to this place once every month when I was kid and I know it pretty well.

  • Nakroma
    • June 6, 2016 at 9:54 PM
    • #5

    Someone mentioned history has been written? Great use of the carve tool btw :) People really should use it more!

  • Guest
    • June 6, 2016 at 9:56 PM
    • #6
    Quote from Bevielis

    5 minutes ago, Bevielis said: Those two domes willl have more brushes inside of them than Half Life 2.

    Legends say the entirety of Half Life 3 will be made using only the carve tool. (No but really, never use the carve tool.)

  • rosk
    • June 6, 2016 at 9:56 PM
    • #7

    There doesn't seem much of a point in blowing up some ruins though, just make it a bit more interesting rather than just some crates near these ruins. I love the carve tool also, it helps my compile times!

  • Nakroma
    • June 6, 2016 at 9:58 PM
    • #8
    Quote from Bevielis

    11 minutes ago, Bevielis said: tfw one building takes up the VBSP brush limit in your map

    [Blocked Image: http://i.imgur.com/c4jt321.png]

  • RedHawk
    • June 6, 2016 at 10:01 PM
    • #9
    Quote from rosk

    2 minutes ago, rosk said: There doesn't seem much of a point in blowing up some ruins though, just make it a bit more interesting rather than just some crates near these ruins. I love the carve tool also, it helps my compile times!

    Man, it´s Rome. Those ruins are one of the most important Roman ruins. It is an almost complete Roman market and church (b-site is the church). It´s a very important part of Roman history.

  • Guest
    • June 6, 2016 at 10:03 PM
    • #10

    [Blocked Image: http://i.imgur.com/b07oPW6.png]


    WHAT? Didn't even know this was a feature.

  • rosk
    • June 6, 2016 at 10:04 PM
    • #11
    Quote from RedHawk

    5 minutes ago, RedHawk said: Man, it´s Rome. Those ruins are one of the most important Roman ruins. It is an almost complete Roman market and church (b-site is the church). It´s a very important part of Roman history.

    Make it more interesting! I'd rather blow up some cathedrals rather than some already ruined ruins. Blowing up some Roman history seems like a bad attempt on getting them to change their entry prices to go see these rocks.

  • RedHawk
    • June 6, 2016 at 10:05 PM
    • #12
    Quote from Terri

    18 minutes ago, Terri said:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Seriously you cant use the carve tool for this stuff, it creates crazy geometry and will become unworkable instantly.

    That´s a lot of crazy geometry for sure, but I´m not looking to make terrain with the carve tool. Only using it this one time to create the half-domes. Also, for now it´s its own block so I can remove it in order to create other blocks underneath easily.

    Quote from rosk

    9 minutes ago, rosk said: There doesn't seem much of a point in blowing up some ruins though, just make it a bit more interesting rather than just some crates near these ruins. I love the carve tool also, it helps my compile times!

    Heh, I see your point. Maybe it´s more interesting for me as I visited that place many times when I was little and I´ve always liked Roman history in general. I could make it more interesting by adding some "secret project" or something, but for now it´s "just" blowing up one of the most important ruins in of the Roman history.

  • RedHawk
    • June 6, 2016 at 10:08 PM
    • #13
    Quote from Wrakke

    5 minutes ago, Wrakke said: [Blocked Image: http://i.imgur.com/b07oPW6.png]


    WHAT? Didn't even know this was a feature.

    I didn´t expect so many people to answer tbh, I have low expectations when it´s me and forums.

    Quote from Bevielis

    Just now, Bevielis said: So using your advanced technique I was able to create an amazing modern art piece. Considering redoing my map this way. [Blocked Image: http://i.imgur.com/seVWd98.png]

    Oh, wow. 3D print it and sell it for millions Kappa. It´s a nice tool but I hear it makes it hard to work on when you over-use it

  • Nakroma
    • June 6, 2016 at 10:11 PM
    • #14

    But you know what you can't do with the carved tool? A GUUUUD MAP

    [Blocked Image: http://i.epvpimg.com/1giNf.png]

  • rosk
    • June 6, 2016 at 10:16 PM
    • #15

    "True sculpting was never easy"

    [Blocked Image: https://i.gyazo.com/7ea267702ceb813064151c3f82e63c4c.png]

  • MinorThreat
    • June 6, 2016 at 10:16 PM
    • #16

    Have it set in the Coliseum itself with lions and epic chariot races.

  • RedHawk
    • June 6, 2016 at 10:18 PM
    • #17
    Quote from MinorThreat

    Just now, MinorThreat said: Have it set in the Coliseum itself with lions and epic chariot races.

    Haha, would be awesome though, but we have to remember this is csgo we´re talking about and not a standalone game ;) (I wish I was skilled and had the willpower to take the job of making an actual game)

  • Lajron
    • June 6, 2016 at 10:29 PM
    • #18

    1st rule of Hammer Club : never use the carve tool. 2nd rule of Hammer Club : NEVER use the carve tool.

    Tho in all seriousness , don't use the carve tool..

  • RedHawk
    • June 6, 2016 at 10:45 PM
    • #19
    Quote from Lajron

    15 minutes ago, Lajron said: 1st rule of Hammer Club : never use the carve tool. 2nd rule of Hammer Club : NEVER use the carve tool.

    Tho in all seriousness , don't use the carve tool..

    Don´t worry, the two half domes is the only thing I´ll be using the carve tool.

    It was the only way I could come up to make that.

  • tomm
    • June 6, 2016 at 10:51 PM
    • #20

    You could fire up blender and make those domes in 5 minutes.

    then spend the next 2 hours figuring out how to get them into the game.

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