1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

VR for everyone, what AMD's dream mean for game developers?

  • laminutederire
  • June 1, 2016 at 2:14 PM
  • laminutederire
    • June 1, 2016 at 2:14 PM
    • #1

    Hi there,

    So Amd presented their Polaris GPU line-up, and they argued that it would give VR possibility for under 300$ GPU's. If they succeed in getting VR to the masses, how will it affect how games are currently made, and will there be a leap, from studios, to VR games?

    Wanted to know what games veterans would think about these question! :)

  • Sentura
    • June 1, 2016 at 11:48 PM
    • #2

    probably not much at all, VR is hugely niche and to be honest the hype will probably fade once the tech gains some footing. Until game designers find out how to not make it into a gimmick it will not be particularly interesting for games outside of the VR niche. I certainly can't see myself playing first person or third person games requiring clutch actions or timing while at the same time trying to adapt to the screen also being part of the "gameplay".


    On the other hand, I have seen some really interesting uses for it in real life, such as VR mounted on a drone, allowing you to see as a drone would see... in 360 vision.

  • laminutederire
    • June 2, 2016 at 10:01 AM
    • #3

    @Sentura AMD has planned on 100 million users in the next couple of years. Isn't it a good enough market ?

    You make a good point about games not be ready for mass adoption since they aren't that easily developed for common genres..

  • Sentura
    • June 2, 2016 at 12:12 PM
    • #4

    A good enough market for what though? What will they achieve with it? I don't see VR having an effect at all in the games market, because it won't be a replacement for monitors.

  • blackdog
    • June 3, 2016 at 9:28 PM
    • #5

    I saw the announcement on LinusTechTips; is it any clear how they are driving improvements mainly to VR?

    Aside: saw a comment in an IGN panel about the new nVidia 1070-1080, and apparently they were saying it's only worth if you have 1440p or more. Didn't listened too carefully (multitasking) but sounded like performance at 1080p is not increasing much…!??

  • laminutederire
    • June 5, 2016 at 10:54 AM
    • #6
    Quote from blackdog

    On Friday, June 03, 2016 at 10:28 PM, blackdog said: I saw the announcement on LinusTechTips; is it any clear how they are driving improvements mainly to VR?

    Aside: saw a comment in an IGN panel about the new nVidia 1070-1080, and apparently they were saying it's only worth if you have 1440p or more. Didn't listened too carefully (multitasking) but sounded like performance at 1080p is not increasing much…!??

    I think they just wanted to push VR with a single card, with minimum consumption possible, at a price below 300$.

    Well first off nvidia's isn't thatimpressive since you'll probably have a 1080 performance with two RX 480 in crossfire, for more than 200 $ less.

    That being said, what I understand with all of that, in 1080p all cards are so powerful they crush it. Problem is that they get bottlenecked by the CPU at those resolutions since they are so so powerful. Hence the static impression in 1080p. Don't know if that's clear?

  • Buddy
    • June 5, 2016 at 11:00 AM
    • #7

    Yes, the the point is that for 1080p you don't need the latest and greatest for excellent performance anymore.

  • leplubodeslapin
    • June 5, 2016 at 12:26 PM
    • #8

    With a 1070/1080, you'll get better performances with any resolutions. You just get such a high framerate on 1080p that it's not useful with current games (a GTX 970 would probably already have 60+ fps).

    (at least that's how i understood it, same thing that Buddy said)

    But in the future, it might be useful if you keep your 1080p resolution. Plus, you can also superscale your resolution (make your GPU compute a 3840x2160 (4k UHD) and display it on your 1920x1080 display, it will look cleaner and sharper)

  • blackdog
    • June 5, 2016 at 2:34 PM
    • #9

    I understand what you guys mean and on paper seems straightforward. Might be the right moment to recycle or get bargains on 980s and build a PC for the living room.

    Not sure if I misunderstood the comments, saying that for the price these cards are coming out, it wouldn't be convenient to buy a 980 today. Also consumption+noise+heat that always improves… so I guess I'd rather have a bottle necked card rely on longer by upgrading CPU when they catch up, unless this causes worst performances now.

    Im still curious to understand how they manage to highly improve performances for multi screens/VR… in the end is simply higher resolution, but they were presenting it like they've found some secret sauce to make this happen. Unfortunately haven't had the time to watch the whole nVidia event yet

  • laminutederire
    • June 5, 2016 at 9:04 PM
    • #10

    @blackdog I'd look into the RX 480 instead of a 980. It will be cheaper, with the same peperformances overall, but with less consumption and with better VR performance.

    I think the gain in performance comes from the way they're handling the computing. Because yes you just double the resolution, but you have to display two images which are close to one another, so there may be ways to share resources more easily :)

  • blackdog
    • June 6, 2016 at 3:34 PM
    • #11

    True, for VR there might be tricks available, unlikely with multi-monitor setups.

    For the "deal setup" I was just spitballing, the new ATI sounds great. My only thing is that a lot of games support nVidia specific features and I'm a bit a sucker for that. Dunno if ATI has any workaround, but this small differences are quite annoying. It'd be nice they all standardize these effects.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™