Can anyone explain to me how to add a breakable door to my CSGO map in Hammer editor? I'm talking about the model doors, as seen in nuke and assault.
Making Breakable Doors for CSGO
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I'd suggest you get in the habit of pulling official VMFs apart to work out how they are built. You can learn a ton this way (and also see stuff that you would of done differently/better ;))
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Thanks for your replies. I don't know why it didn't occur to me to look at the nuke example VMF to see how it was done. On the subject of official practise, I recall seeing an article somewhere on the internet demonstrating how Valve build a level. It focuses on a Left for Dead example map and it shows the various stages of development, including a stage where the artists draw over some screenshots. Does anyone know where I can find this page? Bit of a long shot maybe...
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