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ECHO

  • Mazy
  • May 26, 2016 at 1:30 PM
  • FrieChamp
    • August 30, 2017 at 9:03 AM
    • #21
    Quote from Mazy

    14 hours ago, Mazy said: Hey, here's something more relevant to the Mapcore folks. We played through a level in the game to better show how the game's core loop works. Be warned though, has me saying stuff in it D:

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    Love the radar design!

  • Mazy
    • September 19, 2017 at 3:17 PM
    • #22

    After two and half years the game is finally out on Steam! Super proud of what we've managed to create.

    It's 10% off for the first week, and there's a new launch trailer as well. Hope you guys give it a shot ;)

    http://store.steampowered.com/app/551770/ECHO/

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  • Pampers
    • September 20, 2017 at 1:42 AM
    • #23

    Congrats on the release!

  • FMPONE
    • September 20, 2017 at 9:30 PM
    • #24

    Purchased :D

    Now to play...

  • Mazy
    • September 20, 2017 at 10:26 PM
    • #25
    Quote from FMPONE

    49 minutes ago, FMPONE said: Purchased :D

    Now to play...

    Cool! Hope you like it :D~

    Also, some reviews are starting to come in. We got an 8 out of 10 on Gamespot plus Kotaku really seem to dig it!

  • blackdog
    • September 21, 2017 at 2:03 PM
    • #26

    Congrats on the release @Mazy! Good trailer as well, unfortunately it'll be a while before I'll be able to play, but surely at some point :)

  • FMPONE
    • September 30, 2017 at 6:00 AM
    • #27

    DAAAAAAAAAAMNNNNN, this shit is sick! My first session clocked in at 90 minutes, I guess you know how to keep a brother entertained. Really well paced so far. A little frustrating but not overwhelmingly so. mmmmm, dis is a game.

    Graphics are super tight.

    I'm guessing there must have been some substance stuff going on everywhere, it's all very pristine and seamless, even the gritty areas.

  • General Vivi
    • September 30, 2017 at 10:21 PM
    • #28

    Just finished it a few hours ago. Really slick and tight experience. You guys really know how to make a damn game. Story was great, Voice actors were great, mechanics were great, UI was amazing.

    Please continue to make more games, I will always purchase them on day 1.

    - love vivi

  • Minos
    • October 1, 2017 at 3:40 AM
    • #29

    oh man, need to find some time to check this out!

  • Mazy
    • October 2, 2017 at 11:30 AM
    • #30

    Aww thanks guys, really happy you like it!~~

  • -HP-
    • October 2, 2017 at 10:33 PM
    • #31

    I have this on my backlog, so many GOOD games lately!

    Congratulations once more Mazy, big milestone in your career i reckon? :D

  • FMPONE
    • October 10, 2017 at 5:11 AM
    • #32

    Definitely captivated by this one.


    I really wish the palace didn't reboot so often. The effect is so jarring and takes me out of the game completely. And it happens _so_ often. It's kind of irritating. I just wish it wouldn't happen that much :X

    Feeling a bit of strain from the repetition of the levels as well at this point. My early enthusiasm for the game is being strained by these things a bit. Still find it hits some really exhilarating moments at times tho.

  • Zarsky
    • May 8, 2019 at 10:56 AM
    • #33

    Sad to see this happen. Apparently there's still a movie coming out based on this.

    I hope the devs at Ultra Ultra find new jobs quickly.

  • Mazy
    • May 10, 2019 at 11:51 AM
    • #34
    Quote from Zarsky

    On 5/8/2019 at 11:56 AM, Zarsky said: Sad to see this happen. Apparently there's still a movie coming out based on this.

    I hope the devs at Ultra Ultra find new jobs quickly.

    Yeah, it's incredibly sad :( It's been the absolute best time of my career, working together with some incredibly talented people and just having a great time making games. Really thankful and impressed that we actually shipped a game of ECHO's size with a tiny team, that was also critically well received (as well as winning a bunch of awards).

    Also just sad that the world will never get to see our second game, was really something special.

    BTW I'm back at IO again, most of the team has found new jobs, though not quite all.

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