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Our Ghosts of War - UE4 WW2 Sandbox [Dev Journal]

  • PixelPerfectPolygons
  • May 24, 2016 at 6:54 PM
  • PixelPerfectPolygons
    • July 7, 2016 at 6:32 PM
    • #21

    [Blocked Image: https://i.gyazo.com/b5f38c0b67d9ab36609111b12809aeb9.gif][Blocked Image: https://i.gyazo.com/502426e6a3a7607dfec9054aebde3eef.gif]

    So animations... Our plan has been to scour the net first to get the basic animations we need like walking, running, crouching, going prone, etc. Both the Unreal Marketplace and the Unity Asset Store are great resources. Retargeting purchased animations requires a skilled hand and our rigger Dragan has done a wonderful job of rising to the occasion. I couldn't be more proud to have him on the team. Once we incorporate all the relevant animations from the Marketplace and Asset Store we'll do an inventory of the animations that still need to be completed. With that list in hand we'll begin our hiring process to get someone on the team that could take care of that for us. We'll see how it goes although I have a few really good looking reels and portfolios bookmarked.

  • PixelPerfectPolygons
    • July 9, 2016 at 2:19 AM
    • #22

    [Blocked Image: https://files.slack.com/files-pri/T0BP8HZLN-F1Q2FNW65/engineshot3.png?pub_secret=4fea9d1c05]

    Bao is working on the shaders for one of our base characters. He is still sorting out the German uniform at the moment.

  • PixelPerfectPolygons
    • July 24, 2016 at 8:23 PM
    • #23

    07/24/16 UPDATE

    Video of Tank Treads in Operation + Physics

    https://i.gyazo.com/44ad772dd83f4208acad97f115d697a8.mp4

  • Em'
    • July 26, 2016 at 4:17 PM
    • #24

    That's some crazy project ! Grew up in Bayeux, Normandy, you are doing a good job ;)

  • PixelPerfectPolygons
    • July 28, 2016 at 8:15 AM
    • #25

    Thanks!

    Tank Treads Rigging

    [Blocked Image: https://i.gyazo.com/60c583b95b3a1adeec988b3d49fd7c38.png]

  • PixelPerfectPolygons
    • July 30, 2016 at 10:01 PM
    • #26

    Bird Flocking in progress.

    ttps://zippy.gfycat.com/LinearDazzlingChrysalis.webm

  • PixelPerfectPolygons
    • July 31, 2016 at 8:17 PM
    • #27

    The old system used ISM (Instanced Static Mesh Components) but the new one just uses normal skeletal mesh components. There isn't another way of having birds with animations from the best of my knowledge. Here's a new update. They avoid buildings as you can now see. If someone knows another way of having bird animations but with a cheaper solution then please let us know.

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  • PixelPerfectPolygons
    • August 4, 2016 at 3:32 AM
    • #28

    Finished Character!

    [Blocked Image: http://i.cubeupload.com/lj6hxe.jpg]

    [Blocked Image: http://i.cubeupload.com/rgPY7p.jpg]

  • Beck
    • August 4, 2016 at 9:37 AM
    • #29

    Very nice!

  • PixelPerfectPolygons
    • August 6, 2016 at 8:11 PM
    • #30

    Bazooka WIP!


    [Blocked Image: https://cdn.discordapp.com/attachments/106016900097568768/211463720650407936/m9bazookahpwip1.jpg]

  • PixelPerfectPolygons
    • August 8, 2016 at 7:14 PM
    • #31

    It's happening! Bird poop!

    [Blocked Image: https://i.gyazo.com/f324962014180f33ac8c0b9fe75c24fd.png]

  • Seldoon182
    • August 8, 2016 at 8:15 PM
    • #32

    Poo + Spec Map = Winzzzz1111

  • PixelPerfectPolygons
    • August 10, 2016 at 6:21 PM
    • #33

    This our first attempt at an Our Ghosts of War title screen. The music will definitely be replaced. We are experimenting with the kind of ambiance we want to set when players first start up the game. Additional rain and water VFX are being worked on.

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  • PixelPerfectPolygons
    • August 11, 2016 at 11:07 PM
    • #34

    Idle Animation - 99% finished. It's subtle but we're going for as realistic as we can make it. That goes right down to the soft breathing of the soldiers (which is only noticeable from the side perspective). https://www.youtube.com/watch?v=ufgBRdOng98

  • PixelPerfectPolygons
    • August 13, 2016 at 4:00 AM
    • #35

    [Blocked Image: http://imgh.us/1_3029.jpg]

  • PixelPerfectPolygons
    • August 14, 2016 at 10:00 PM
    • #36

    Florian and I review his progress with the German Tiger I tank. We're at the moment going for the most realistic depiction of tank combat we can manage. If this however ends up not being as much fun for players we'll end up toning the simulation aspect down for playability. And as always we would be ever grateful if you could help us get the word out about the game. Thanks for checking us out.


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  • PixelPerfectPolygons
    • August 15, 2016 at 7:11 PM
    • #37

    [Blocked Image: https://cdn.discordapp.com/attachments/106016900097568768/214702541911490561/m9bazookahpr1.jpg][Blocked Image: https://cdn.discordapp.com/attachments/106016900097568768/214702551302406144/m9bazookahpr2.jpg]

  • PixelPerfectPolygons
    • August 16, 2016 at 9:46 PM
    • #38

    We're very excited to have brought on Fernando yesterday. He is a very talented gameplay coder who reached out to us on the Unreal forums to handle movement for us. So far we have walking, crouching, running, and swimming wrapped up. More to come soon.


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  • PixelPerfectPolygons
    • August 17, 2016 at 7:38 AM
    • #39

    MP40 Animation Set


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  • PixelPerfectPolygons
    • August 19, 2016 at 1:13 AM
    • #40

    Just struck a deal. We're working exclusively with Quixel now. The level of fidelity we can now deliver WILL make your jaw drop. #Megascans here we come.

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