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[WIP][CS:GO] de_barcelia

  • Mehvix
  • April 28, 2016 at 10:48 PM
  • Mehvix
    • April 28, 2016 at 10:48 PM
    • #1

    Hello!


    De_Barcelia is my first shot at a competitive map, I based the layout on a few maps such as Season, Mirage, and Inferno. As for theme, I set in downtown part of Santa Barbra, California.

    Any feedback/criticism is welcome!


    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=624776829


  • Radu
    • April 29, 2016 at 8:44 AM
    • #2

    Add an overview image for people to see ahead.

  • Logic
    • April 29, 2016 at 8:52 AM
    • #3

    It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided.

    I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead :)

  • Shibou
    • April 30, 2016 at 10:46 AM
    • #4
    Quote from Logic

    On 29.4.2016 at 9:52 AM, Logic said: It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided.

    I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead :)

    I have to agree with Logic. Judging from the Overview it looks a bit small. But that doesnt have to be a problem, it can generate a fast paced gameplay.

    So far the theme looks quite nice, i like the scene showed on your third screenshot the most.

  • blackdog
    • May 2, 2016 at 2:10 PM
    • #5

    Shots look pretty much from player perspective… so if it feels claustrophobic I think it's necessary to open up a bit. I'm interested in bird's eye view more to understand possible player placement.

    Maybe it's just because of dev textures, but the red tiled floor seems too red, I can imagine the area, already small, feeling very crammed and with reduced player readability. But do your work first, I don't like commenting on these things when it's way early to worry about textures.

  • Mehvix
    • May 8, 2016 at 2:03 AM
    • #6
    Quote from Radu

    On 4/29/2016 at 2:44 AM, Radu said: Add an overview image for people to see ahead.

    Added

    Quote from Logic

    On 4/29/2016 at 2:52 AM, Logic said: It looks good so far, but the map feels very claustrophobic, mainly because of all the low angle screenshot's you've provided.

    I'd prefer it if you presented screenshots taken from a few meters up, looking down at an area at a slight angle instead :)

    Quote from Shibou

    On 4/30/2016 at 4:46 AM, Shibou said: I have to agree with Logic. Judging from the Overview it looks a bit small. But that doesnt have to be a problem, it can generate a fast paced gameplay.

    So far the theme looks quite nice, i like the scene showed on your third screenshot the most.

    Quote from blackdog

    On 5/2/2016 at 8:10 AM, blackdog said: Shots look pretty much from player perspective… so if it feels claustrophobic I think it's necessary to open up a bit. I'm interested in bird's eye view more to understand possible player placement.

    Maybe it's just because of dev textures, but the red tiled floor seems too red, I can imagine the area, already small, feeling very crammed and with reduced player readability. But do your work first, I don't like commenting on these things when it's way early to worry about textures.

    I have opened up the pathway outside A main, and also stretched A connector it is now a bit shorter then the cross on de_dust 2.

    Also, I started to re-making the entrance to A.

    As for the texture on A, I have replaced it with a much lighter texture.

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