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Prelevel Map

  • kykymonstar
  • April 28, 2016 at 7:04 AM
  • kykymonstar
    • April 28, 2016 at 7:04 AM
    • #1

    I'm not sure what the proper term for this screen is called, but I was wondering on how to generate the map. If anyone can point me in the right direction or link me a tutorial, that would be gladly appreciated! Thanks guys!

    Ex: (Not my map! Hope you don't mind NATO!!)

  • biXen
    • April 28, 2016 at 2:31 PM
    • #2

    The radar overview creation is described here: Creating a working mini-map

    Pretty good docs at Valve's wiki in general.

  • FX
    • April 28, 2016 at 8:03 PM
    • #3

    It's an Unreal Tournament 4 showdown map. That is the mini navmesh map showing all the spawns and placement locations.

  • biXen
    • April 28, 2016 at 9:01 PM
    • #4
    Quote from FX

    56 minutes ago, FX said: It's an Unreal Tournament 4 showdown map. That is the mini navmesh map showing all the spawns and placement locations.

    Sorry :D

  • FX
    • April 28, 2016 at 9:15 PM
    • #5

    The showdown mod creates the map itself. It goes by the navmeshboundsvolume in the editor. So it auto generates the map according to where bots are able to navigate.

  • kykymonstar
    • April 29, 2016 at 3:41 AM
    • #6

    @biXen Ah! Yeah I should have specified which engine I'm trying to do this for.

    @FX Gotcha. I kinda figured it was generated. I'll try to give that a go, thanks for the info!!

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