1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[WIP] De_Lojus [CS:GO]

  • Lolko123
  • April 27, 2016 at 3:02 PM
  • Lolko123
    • April 27, 2016 at 3:02 PM
    • #1

    Hey!

    de_Lojus is my first map and its small map but I want to get feedback to have my next map better :)

    All feedback are welcome!

    Download : http://steamcommunity.com/sharedfiles/fi…s/?id=628780409

    Sorry for bad english :P

    ----------------------------------------------------------------------------------------------------------------------------------

    T want destory industrial zones can CT stop them?

  • Lolko123
    • April 27, 2016 at 3:38 PM
    • #2

    Added some screenshots...

    A site

    b site

    mid with window

    way to A

    hangar B

  • Plat
    • April 27, 2016 at 10:43 PM
    • #3

    The detailing is actually pretty good for a first map. It definitely has a defined (generic) theme but it's well enforced. One thing that immediately occurs to me is the architecture, it's very blocky. The walls look too flat, everywhere. Generally speaking it's good to add things that jut in and out to give your map some depth and keep it from looking so flat. Another thing lacking from the map is verticle detail. A lot of the buildings have very similar heights and look very plain near the top.

    Overall it's a pretty great first map, and I encourage you to continue working on it, adding details as you go. Keep it up man!

  • Lolko123
    • April 28, 2016 at 3:13 PM
    • #4

    Thanks! I really appreciate your comment.

  • Vaya
    • April 28, 2016 at 3:27 PM
    • #5

    One thing I can tell just from the screenshots is you need to diversify your bombsites! both are just squares with cover in the middle. Compare these to any map in the game- operation or otherwise

  • Malle
    • April 29, 2016 at 3:00 PM
    • #6

    I would like to see picture reference in this map, floor and walls seem too unrealistic and square. try to use displacements on the ground

  • Lolko123
    • April 29, 2016 at 3:39 PM
    • #7

    I dont have picture reference I make it in my mind :P

  • Lolko123
    • July 1, 2016 at 1:53 PM
    • #8

    Hey after 3 months of doing nothing I came back and make some things on my map...

    There they are.

    Spoiler - Changed ugly metal building to this brick buildin g


    Spoiler - Little change bombsite B to make it larger

    Quote

    Quote - Changed littlebit mid

    - Pushed back T and CT to slow game littlebit

  • Lolko123
    • July 2, 2016 at 9:52 PM
    • #9

    Spoiler - Detailed CT spawn littlebit

    Spoiler - Detailed A secret

    Little update for today...

  • Lolko123
    • July 3, 2016 at 2:01 PM
    • #10

    Another little update :

    Spoiler - Detailed CT Spawn

  • Lolko123
    • July 3, 2016 at 7:54 PM
    • #11

    - Changed metal building on mid and change it to this brick build

    Spoiler Look from bombsite B

    Spoiler Look from mid

  • Lolko123
    • July 6, 2016 at 8:50 PM
    • #12

    REMAKED WAREHOUSE

    Spoiler - View from A bombsite

    - Also added opened to set up grenades


    Spoiler Point of view from inside


    Spoiler View from T spawn

  • Lolko123
    • September 1, 2016 at 7:33 PM
    • #13

    - Changed mid little bit to make B harded to take and also detailed it

    - Added one way drop from mid to A to slow down rotations from A to B

    Spoiler

    Spoiler

    Spoiler

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™