I would like to know what are the technical limitations of the source engine. For example, maximum sizes of textures that can withstand, maximum number of porps map, maximum number of brushes map, maximum number of points of light, maximum number of polygons ...
It also would be interesting to make a comparison of constraints between Source, Unity 5 UE4, this would help many developers to choose either engine.
In the official documentation only I encounter any of these limitations, but it would be interesting to have it all in a single table.
Thank you for your attention and sorry for my English.