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co_galvanise

  • spacer
  • April 9, 2005 at 10:45 PM
  • spacer
    • April 9, 2005 at 10:45 PM
    • #1

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/1.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/2.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/3.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/4.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/5.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/6.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/7.jpg]

    (sux )

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/8.jpg]

    LOW QUALITY JPG ATTACK.

  • Taylor Swift
    • April 9, 2005 at 11:52 PM
    • #2

    Welll... Looks Nice.. but why do you ns guys allways have to use light colours like red and white in the all areas of the map?.

    You do like Belgarion do!, damn why cant you find an own theme like ns_veil or eclipse.?

    If i was you id make the light blue and green and some white colours.! Maybye because you think red and white is cool that is not the important with the map.

    But i am glad too see someone coming up with a new ns map. Like James Dethridge did not so long time ago in this Level Gallery thread posting his map co serenity or what it calls like.

    So dont think that only the lighting makes the map beautiful, yes of course it does but dont you ns mappers sometimes think about the story of the map or the architecture style of the map?

    This map looks very overused of both red and both white color.

    And showing random corridorshots that contains to the left half red colors and on the right side only white makes me feel that the map is the disneyland adventure downhill and uphill place with glowing lights everywhere.

    And as i see on the last screenshot you tried to do some very strange orange beam. Why didnt you do it red like the map allready looks like. Why didnt you do that?

    I am not pointing my finger to you... and i am not flaming you but sometimes the mapper need choose a style for the map.. and what it should looks like.

    Keep up the good work because this looks like the biggest reply i made ever in my life here at mapcore.

    So thanks, nexttime i wanna see some different random corridors with some cool lighting and not red and white walls with spots on.!

    And where did the ... crates go! The skulks will die like hell when marines will run with heavy armor and supermachineguns down the corridors.

    Omg.

  • Evert
    • April 10, 2005 at 12:34 AM
    • #3

    Hmm I'm not with you on that nexus, this map looks different in lightning then most NS maps.

    I like the lightning, except in the the two last pics.

  • DaanO
    • April 10, 2005 at 12:43 AM
    • #4

    I agree with evert, lighting looks different, much harder than in other maps. Last 2 pics are not good though, colors don't seem to match each other and the rest of the map

  • ginsengavenger
    • April 10, 2005 at 12:58 AM
    • #5

    afraid i'm with nexus, all the gray and red and white make me think "eew, salty candy cane"

  • DelaZ
    • April 10, 2005 at 1:00 AM
    • #6

    I'm with Evert and Daan0 on this hehe, looks rather good. But I don't know about the colour mixage in the last two screens though.. specially that sky doesn't fit your lighting at all.

  • DaanO
    • April 10, 2005 at 1:03 AM
    • #7
    Quote from ginsengavenger

    afraid i'm with nexus, all the gray and red and white make me think "eew, salty candy cane"

    It's just that i'm kinda tired of all NS maps looking alike. This is different which gives it some credit already.

  • Minos
    • April 10, 2005 at 2:30 AM
    • #8

    I'm with mino on this!!!

    K the map looks cool but needs that special feature to make it stand appart. You got the right lighting intensity but the colors aren't that special. Brushwork is ok but not varied enough. For now it's only hallways with some cool pipes, red/white lights and nothing more.

  • hamst3r
    • April 10, 2005 at 2:53 AM
    • #9

    Im with mino~ and gins on this. Ns has a huge amount of custom maps, and two thirds of the maps, no body will remember them. This is becuase they all are the same. I give you props on the great architecture and diffrent lighting but it really needs some "umph" to make it stand out, and not be thrown into the endless pile of looka'like Ns maps.

    So it boils down to: In technical aspects the map is well made, but if you do not put somthing special into it...well, it will just be another chink in the wall.

  • RD
    • April 10, 2005 at 9:59 AM
    • #10

    I am with nexus, gin, mino and hamster on this. The map lux sweet, pretty consistent. But it has the usual dozens of lights evrywhere, random blue screens and same old colours

  • Nazul
    • April 10, 2005 at 12:50 PM
    • #11

    doesn't look like most ns maps at all !!~

    though the last 2 pics don't look like the rest.. you should redo the whole thing ,those computers don't look good either.

    the other screens look superb and have their own style!

    gj

  • FrieChamp
    • April 10, 2005 at 2:54 PM
    • #12
    Quote from Nz-Nexus

    Welll... Looks Nice.. but why do you ns guys allways have to use light colours like red and white in the all areas of the map?. You do like Belgarion do!, damn why cant you find an own theme like ns_veil or eclipse.?

    If i was you id make the light blue and green and some white colours.! Maybye because you think red and white is cool that is not the important with the map.

    But i am glad too see someone coming up with a new ns map. Like James Dethridge did not so long time ago in this Level Gallery thread posting his map co serenity or what it calls like.

    So dont think that only the lighting makes the map beautiful, yes of course it does but dont you ns mappers sometimes think about the story of the map or the architecture style of the map?

    This map looks very overused of both red and both white color.

    And showing random corridorshots that contains to the left half red colors and on the right side only white makes me feel that the map is the disneyland adventure downhill and uphill place with glowing lights everywhere.

    And as i see on the last screenshot you tried to do some very strange orange beam. Why didnt you do it red like the map allready looks like. Why didnt you do that?

    I am not pointing my finger to you... and i am not flaming you but sometimes the mapper need choose a style for the map.. and what it should looks like.

    Keep up the good work because this looks like the biggest reply i made ever in my life here at mapcore.

    So thanks, nexttime i wanna see some different random corridors with some cool lighting and not red and white walls with spots on.!

    And where did the ... crates go! The skulks will die like hell when marines will run with heavy armor and supermachineguns down the corridors.

    Omg.

    Display More

    Not too long ago "you" were also one of "these" NS mappers, making more or less generic NS maps

  • kleinluka
    • April 10, 2005 at 4:47 PM
    • #13

    I believe he still is

    *snickers*

  • mike-0
    • April 10, 2005 at 5:00 PM
    • #14

    It looks good. It would look better with light_spots instead of just light entities and some glow sprites would be rox.

  • DaanO
    • April 10, 2005 at 5:07 PM
    • #15
    Quote from kleinluka

    I believe he still is *snickers*

    Quoted for truth.

  • Tequila
    • April 10, 2005 at 5:08 PM
    • #16

    Looking good, but to be truly original, you really need a room where test-tube babies are produced. And of course, for defilade, you could have discarded babe-cannisters or even massive fetuses. Just go wild!

  • spacer
    • April 10, 2005 at 8:41 PM
    • #17

    [Blocked Image: http://www.another-world.org.uk/spacer/co_galvanise/10.jpg]

    Well it's not quite a test tube baby, but it's a laser beam that you could easily fall into!

  • DaanO
    • April 10, 2005 at 8:48 PM
    • #18

    I'm really impressed. That's awesome. Out of all the abstract generic area's i've seen i like this best. (Although i'm usually not to fond of the genre)

  • Jezpuh
    • April 10, 2005 at 8:49 PM
    • #19

    Random doors in the floor~~!

  • csharp
    • April 10, 2005 at 9:50 PM
    • #20

    this looks like piece of shit, after i looked some hl2 map but it is creat

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