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CS:GO De_oldalley (wip)

  • karnivool
  • April 14, 2016 at 4:17 AM
  • karnivool
    • April 14, 2016 at 4:17 AM
    • #1

    So I started this map years ago. Was originaly a CSS map then i revamped it for GO that was 3 years ago and i never finished it.

    Ive decided to get back into mapping. Finishing this map seems to be a good way to relearn everything ive forgotten.

    the overlay is old trying to remember how to do them again.

    [Blocked Image: http://i40.photobucket.com/albums/e244/te…zpsxezbmejb.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/te…zpsqeitmytd.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/te…zpsvp8rc1lj.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/te…zpsyqs80j5n.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/te…zpszozdk9co.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/te…zpsggn3cjvp.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/te…zpshxroddf8.jpg]

    http://steamcommunity.com/sharedfiles/fi…s/?id=663606897

  • seedee
    • April 15, 2016 at 8:35 PM
    • #2

    snip

  • karnivool
    • April 17, 2016 at 7:37 PM
    • #3

    Made some changes

    moved bombsite b a little. Was squished in the corner now its in the middle of the courtyard.

    I changed the red floor it does look better thx Cd5ssmffan

    I also removed some building from the center of the map to open it up a bit

    lastly been adding details. More trees and decals

    [Blocked Image: http://i40.photobucket.com/albums/e244/teshok/de_oldalley_go0014_zpshrelycjj.jpg]


    [Blocked Image: http://i40.photobucket.com/albums/e244/teshok/de_oldalley_go0011_zpsh6jyunbs.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/teshok/de_oldalley_go0013_zpshollk37u.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/teshok/de_oldalley_go0012_zpsy0ytgjns.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/teshok/de_oldalley_go0010_zpsovswzqrq.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e244/teshok/de_oldalley_go0009_zps9wfsbs0s.jpg]

  • JSadones
    • April 18, 2016 at 9:57 AM
    • #4

    I like the clean look !

    For your screenshots:

    • bot_kick
    • cl_drawhud 0
    • r_drawviewmodel 0

    It will greatly improve the screenshots ! And use cl_leveloverview x for your overview! Keep on the great work.

  • karnivool
    • April 26, 2016 at 5:57 AM
    • #5

    Made some more progress. I decided to remove some more buildings to open up the middle of the map more and i turned one building into a raised courtyard. This changed the pase of the map completely. I need to go back and redo the optimization as portalflow has taken a hit on compile. Was seconds now takes minutes.

    [Blocked Image: http://i40.photobucket.com/albums/e244/te…zpsxbzvfbpt.jpg][Blocked Image: http://i40.photobucket.com/albums/e244/te…zps8rdfy1t9.jpg][Blocked Image: http://i40.photobucket.com/albums/e244/te…zps2bfuszol.jpg]

    http://steamcommunity.com/sharedfiles/fi…s/?id=663606897

  • spa
    • April 26, 2016 at 10:21 AM
    • #6

    Looks good but if the player can traverse the high ground (as indicated on the last pic) the chairs may make navigation a bit annoying.

  • Ben.
    • April 26, 2016 at 12:58 PM
    • #7

    As much as I'm against cluttering maps, you do need to add a few props on the streets. They're pretty empty, and quite frankly, boring.

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