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De_Quarry [WIP]

  • rosk
  • April 8, 2016 at 12:14 PM
  • rosk
    • April 8, 2016 at 12:14 PM
    • #1

    GO TO THE BOTTOM FOR NEWER SCREENSHOTS

    Hi everyone,

    This is my map Quarry. As you can tell its in a very early state. I have been making changes and updates thanks to the feedback from some other people. I am uncertain about some parts of my map for instance the layout is rather square and could use some more interesting elements to it. The skybox is Dust 2 because I have had to change map files a few times to get the spawns working.

    You may be wondering why Terrorists are attacking and destroying a quarry?

    Spoiler Terrorists worked with a team to steal money from a bank. The people that they work with betrayed the terrorists not giving them money. The money that the team got is then being used to buy a quarry to recycle the money. Therefore the terrorists are showing they are not happy with what the team have done so they are trying to get it back.

    Thanks for reading! An early version is currently on the workshop, I have not packed the textures but they do not impact the current version.

    I am currently re-naming the map, my first ideas are "Concave" which is another term for quarry.

    Overview

    Spoiler [Blocked Image: http://i.imgur.com/pRnwhxS.jpg]

    [Blocked Image: http://i.imgur.com/wEJYahN.jpg]

    [Blocked Image: http://i.imgur.com/iMKvPpi.jpg]

  • Squad
    • April 8, 2016 at 12:18 PM
    • #2

    Just want to let you know that de_quarry is also an old map that was supposed to be released with CS:CZ, but didn't make it and was released as a custom map afterwards. It might confuse people if you'd go with the same name.

  • rosk
    • April 8, 2016 at 12:19 PM
    • #3
    Quote from Squad

    Just now, Squad said: Just want to let you know that de_quarry is also an old map that was supposed to be released with CS:CZ, but didn't make it and was released as a custom map afterwards. It might confuse people if you'd go with the same name.

    I am re-considering the name, I will look at real names of Quarrys soon or other names it can be. Thanks for letting me know!

  • laminutederire
    • April 8, 2016 at 1:28 PM
    • #4

    I think you could smooth lighting a bit to have less contrast to make the visibility a bit better

  • rosk
    • April 8, 2016 at 2:09 PM
    • #5
    Quote from laminutederire

    39 minutes ago, laminutederire said: I think you could smooth lighting a bit to have less contrast to make the visibility a bit better

    Yeah I have all my settings for compile on fast and no Vis because it took far too long to compile when on the highest.

  • Vorontsov
    • April 8, 2016 at 2:19 PM
    • #6

    Just name it quarry. Looking nice, I didn't expect this at least. Did Terri make the two vehicles? They look neat-o.

  • rosk
    • April 8, 2016 at 2:21 PM
    • #7
    Quote from Vorontsov

    Just now, Vorontsov said: Just name it quarry. Looking nice, I didn't expect this at least. Did Terri make the two vehicles? They look neat-o.

    The vehicles where in the latest update, the cement compound I think

  • rosk
    • April 15, 2016 at 11:05 PM
    • #8

    Some changes:

    Some custom rock models should be soon, Terri offered to make them :)

    An overview of the map, some of the entrances are covered up (Mid to B site)

    [Blocked Image: http://i.imgur.com/gpsgsOa.jpg]

    B bombiste has got some small detail added to it, different buildings into the background:

    [Blocked Image: http://i.imgur.com/zc6AMJo.jpg]

    Some rocks have been added to the perimeter of the map:

    [Blocked Image: http://i.imgur.com/dQjSAhR.jpg]

    A large factory near CT spawn:

    [Blocked Image: http://i.imgur.com/tr59bUq.jpg]

  • guerilla
    • April 16, 2016 at 9:15 AM
    • #9

    Look quite nice for a very new map. But on CT-Spawn you can jump over the barrier and hide behind the CT-Cars. I think it's because you compile on low settings but there were a few texture bugs with the displacements :

    Anyways nice map and good luck !

  • rosk
    • April 16, 2016 at 10:17 AM
    • #10
    Quote from guerilla

    3 hours ago, guerilla said: Look quite nice for a very new map. But on CT-Spawn you can jump over the barrier and hide behind the CT-Cars. I think it's because you compile on low settings but there were a few texture bugs with the displacements :

    Anyways nice map and good luck !

    I belive that one is a custom one, I don't think I packed it properly, Anyways thanks for the feedback! Also I was missing a clip brush from CT spawn, that was a mistake :P

  • rosk
    • April 26, 2016 at 9:43 PM
    • #11

    Some new screenshots :D

    [Blocked Image: http://i.imgur.com/JgeHAFn.jpg]

    [Blocked Image: http://i.imgur.com/ZbIGvm3.jpg]

    [Blocked Image: http://i.imgur.com/kyyn5Mi.jpg]

  • rosk
    • June 1, 2016 at 6:51 PM
    • #12

    New screenshots

    I've mostly been trying to make dull areas more interesting with some new background scenery plus some close up things.

    [Blocked Image: http://i.imgur.com/zfrEJcd.jpg]

    [Blocked Image: http://i.imgur.com/ttbE6yM.jpg]

    [Blocked Image: http://i.imgur.com/8eF4lWK.jpg]

    I've also been making the walls of the map higher so it almost represents a real quarry :)

    [Blocked Image: http://i.imgur.com/c8cYJBx.jpg]

  • blackdog
    • June 2, 2016 at 8:31 AM
    • #13

    Wow there's lot of stuff in there!

    I seem to notice you've created some polygonal windows? They look a bit weird, as well the tunnel stands out even in the bird eye shot because is improperly shaped

  • rosk
    • June 2, 2016 at 9:47 AM
    • #14
    Quote from blackdog

    1 hour ago, blackdog said: Wow there's lot of stuff in there!

    I seem to notice you've created some polygonal windows? They look a bit weird, as well the tunnel stands out even in the bird eye shot because is improperly shaped

    The tunnel is only a place holder for now. I am going to model a tunnel for a future version. I know that the windows look somewhat weird, this is most likely because I made them from brushes, I will remake these also. Thanks for the feedback!

  • rosk
    • July 27, 2016 at 11:53 AM
    • #15

    Latest screenshots: VIS is off for these ones.

    [Blocked Image: http://i.imgur.com/OXtOQqB.jpg]

    Mid is currently the only bit still in greybox inside the map!

    [Blocked Image: http://i.imgur.com/clSaYcm.jpg]

    Some rooms looked to dark so here is an SDK one:

    [Blocked Image: http://i.imgur.com/rXXMlbU.png]

    Currently I am trying remove all of the off grid brushes from my map, I think that is what is causing the problem, I will post those screenshots as soon as possible! Also I might need some suggestions for detailing because all of it looks way to similar together.

  • RA7
    • August 7, 2016 at 8:26 PM
    • #16

    Looks promising..

  • rosk
    • September 8, 2016 at 9:27 PM
    • #17

    Update!

    After I realised I had been a complete idiot, my map has returned! Some new screenshots with some early detailing going on. More things soon to be added to certain areas if they look empty.

    [Blocked Image: http://i.imgur.com/7e2Fc5n.jpg]

    [Blocked Image: http://i.imgur.com/HaZ6G1m.jpg]

    [Blocked Image: http://i.imgur.com/OaIZAuf.jpg]

    [Blocked Image: http://i.imgur.com/beeeW5O.jpg]

    Spoiler Some of the inside areas, now with flowing water!

    [Blocked Image: http://i.imgur.com/myiTbzf.jpg]

    [Blocked Image: http://i.imgur.com/8JxF6JJ.jpg]


    Thanks for looking, if it hasn't burned your eyes yet.

  • rosk
    • October 15, 2016 at 1:54 PM
    • #18

    Weird lighting glitch and the fog broke, makes a nice smog effect, maybe I should add smoke out of the tower to complete the deal :)

    [Blocked Image: http://i.imgur.com/2wjGklV.jpg]

    And yes I do know that the clouds are too high. Also I will switch my skybox to a dusk/nighttime one so it fits the lighting a bit more, and maybe the visibility can be better also.

    [Blocked Image: http://i.imgur.com/kUc9Z6S.jpg]

  • 2d-chris
    • October 15, 2016 at 9:04 PM
    • #19

    Digging this

  • guerilla
    • October 18, 2016 at 6:19 PM
    • #20

    I took a look at your map again and found quite a few things, I used your Workshop-Version if this isn't the newest version or these things already have been reported I will delete this comment ^^

    Weird black boxes around the map :

    missing chainlink :

    I was able to get over this fence by climbing that tank :

    missing texture :

    and this stone was clipped with just a box which took away walking space :

    Keep the work up your screenshots look amazing ! :)

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