1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_guerilla

  • guerilla
  • April 6, 2016 at 9:34 PM
  • guerilla
    • April 6, 2016 at 9:34 PM
    • #1

    Hi,

    As all the other people before I am working on this map for some months now. The theme is a military base built near old maya temples.The base was built by rebels deep in the south american jungle it was used for producing and shipping cocain to finance their military.Decades after the government took over the base a new formed rebel group tries to destroy the weapons and waste the government stored in the forgotten base.

    The first layout (OUTDATED) :

    Ct-Spawn :

    T-Spawn :

    Bombsite A :

    Bombsite B :

    Connector :

    I kept the layout simple and easy. I hope it is a bit too easy and simple :D . Connector is going to resemble a small water canal I won't add water due to competetive reasons.It's my first map and it's in a really early stage.


    Bombsite A is supposed to be a QC intensive Site for SMGs. But it can still be approached by Snipers or Rifle-players through Connector.Bombsite B is a bit more open you will mostly have mid-range to close range firefights.

    I know my map will have many problems and that maybe will be totally different after playtesting but thats it for now :)

    If you want to take a look on my map here is my workshop link : http://steamcommunity.com/sharedfiles/fi…ext=de_guerilla

    Have a nice day :)

  • RealaxFourX
    • April 6, 2016 at 10:58 PM
    • #2

    Before posting anything, make sure to check out this level in-game. The top-down level view (leveloverview), doesn't show some rotation paths from mid to sites. I will check it tomorrow in-game.

  • Plat
    • April 6, 2016 at 11:49 PM
    • #3

    I'm struggling with finding a theme for this map. In some areas it greatly resembles aztec, but in others it follows a more industrial style. I assume the artstyle isn't finalized or anything. Just basing this off what I am seeing in your screenshots.

    Also, looking at the overview, the map appears to be missing a way to rotate quickly from mid to b. Could be an issue when the cts need to retake the site, and might even make a site irrelevant.

  • RealaxFourX
    • April 7, 2016 at 10:37 AM
    • #4
    Quote from Plat

    10 hours ago, Plat said: I'm struggling with finding a theme for this map. In some areas it greatly resembles aztec, but in others it follows a more industrial style. I assume the artstyle isn't finalized or anything. Just basing this off what I am seeing in your screenshots.

    Also, looking at the overview, the map appears to be missing a way to rotate quickly from mid to b. Could be an issue when the cts need to retake the site, and might even make a site irrelevant.

    It is even visible in B site screenshot, that there is a third entrance in B site... I already told to the creator of the map, to make next time the roof ot the buldings in nodraw, so those passage ways would be visible next time he will make a leveloverview.

  • guerilla
    • April 7, 2016 at 5:23 PM
    • #5

    As Realax said (thank you btw) the rotation route isn't visible in the radar because I fucked up.

    Quote from Plat

    17 hours ago, Plat said: I'm struggling with finding a theme for this map. In some areas it greatly resembles aztec, but in others it follows a more industrial style. I assume the artstyle isn't finalized or anything. Just basing this off what I am seeing in your screenshots.

    The theme is supposed to be a military base.The destroyed temple you see on the screenshots and the A-Site are the only things that will be in this style. The rest of the map will have a complete military base look ( atleast I hope so )

    I will work on the overview today.

  • guerilla
    • August 28, 2016 at 1:47 PM
    • #6

    As my map didn't get play-tested becuase it wasn't textured the right way and several other issues, I started using dev-textures again and changed the layout alot with the help of RealaxFourX.Here are some new screenshots (still some texture problems)

    CT-Spawn view to mid

    Mid

    CT-Spawn

    Second-Mid or B-Connector

    A-Site

    B-Site

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™