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  4. Unreal Tournament Level Design Contest

Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

  • Sprony
  • April 2, 2016 at 11:54 AM
  • SawdustSauce
    • May 2, 2016 at 5:53 PM
    • #61

    Name: Benjamin Pollock

    Nickname: Sten

    Map Name: DM-Epsilon

    Download Link:https://www.dropbox.com/s/owl9tajt6xp5…Editor.pak?dl=0

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

  • Oscar Álvarez
    • May 2, 2016 at 6:11 PM
    • #62

    Name: Oscar Manuel Alvarez Martinez

    Nick name: Oscar Álvarez

    Map name: DM-Cholula (may change in future)

    DL: https://drive.google.com/file/d/0Bx5Nhq…iew?usp=sharing

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )”

    Is only a prototipe of "Iglesia de Nuestra Señora de los Remedios y la Pirámide de Cholula"

  • Kingcobra
    • May 2, 2016 at 7:21 PM
    • #63

    NAME: Sebastiaan van der Aar

    NICK NAME: Kingcobra

    MAP NAME: DM-Lithium

    Download:https://www.dropbox.com/s/gi4xl6utp45w…Editor.pak?dl=0

    More info will follow guys thx!

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )”

  • Ryan Skinner
    • May 2, 2016 at 7:27 PM
    • #64

    [*] Ryan Skinner [*] Nickname: inevitables [*] TheSkysTower [*] Old Download link: https://www.dropbox.com/s/2t7h8359m7oj…Editor.pak?dl=0 [*] New Download link:https://www.dropbox.com/s/g885h90jjjlh…Editor.pak?dl=0 [/list] Hope I am not too late to enter the contest. Hope I packaged correctly, given this my first attempt.

    Need to improve the weapon base setup, and also the ammo placement. Any comments and critiques are accepted.


    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

  • Ruben Alegria
    • May 2, 2016 at 7:36 PM
    • #65

    Name: Ruben Alegria Aguilar

    Nick Name: Ruben Alegria

    Map Name: DM-NaziWar (may change)

    DL: https://drive.google.com/file/d/0Bx5Nhq…iew?usp=sharing

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )”

    is a big map of a nazi arquitecture

  • DNADrone
    • May 2, 2016 at 7:36 PM
    • #66

    Name : Dipayan Paul

    Nickname : DNADrone

    Map name : DM-Ruins

    Download link : https://goo.gl/OOnkHr

    Screenshots :

    https://gyazo.com/269738820c9af2a3f965742d7fbbcee6

    https://gyazo.com/948b3e9829488da1039f13a67b2eb7c5

    https://gyazo.com/72de457219fecb3c576d319b214adfd4

    Notes : The map is in a pretty crude state now (the Overcharge power-ups directly spawn at the start of the game, dont know why). I'll keep iterating it during the art phase and try to fix the bugs. For now, enjoy and any kind of cc is welcome.

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

  • Ayosso
    • May 2, 2016 at 7:55 PM
    • #67

    Name: Tim Rhodes

    Nickname: Ayosso

    Map name: DM-Enclosure

    Download link: https://www.dropbox.com/s/mt5jcyn8lr1d…Editor.pak?dl=0

    Notes: The Map is very rough, its my first ever, only found out about the competition a few days before the deadline.

    Best played as 3v3 or 6v6. Players must choose tactically between spawns with and without weapons and shadow each other accordingly to reach their desired pickups/locations in order to rush the map.

    Unreal forum map thread: https://www.epicgames.com/unrealtourname…0538#post240538

    (Version 1.0 Download link now up, added world settings and removed invisibility)

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )”

  • Squeebo
    • May 2, 2016 at 7:55 PM
    • #68

    Full name: Carsten Booth

    Nick name: Squeebo

    Map name: DM-Chasm

    Download Link: https://drive.google.com/drive/folders/…T3NPRzJleVY4cGM

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

  • Psyrius
    • May 2, 2016 at 7:57 PM
    • #69

    Your full name: Andreas Lindholm Your nick name: Psyrius Map name: DM-Scoria-V02-2 [*] Download link: https://www.dropbox.com/s/pow61r95go2h…Editor.pak?dl=0 [*] Description: A dwarven fortress set up high in the mountains. They have used this base to harvest the powerful molten energy from the depths of the earth. What will they do with that power? That doesn't matter anymore. It was the perfect place to have an Unreal Tournament. (Epic Games & MapCore's Level Design Contest) [/list] “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

    EDIT: I'm working on a lot of layout and design improvements in my latest version of this map, but that layout isn't playable yet. When I got the message from Sprony that I had to recook my map, I had to go back to an earlier version which had the layout you see in the following screenshots, but some of the textures, lighting and atmosphere is different. The recooked map is called "DM-Scoria-V02-2" and you can download it via the download link above. I'm sorry for the bad lighting and stuff, but it should be playable.

    [Blocked Image: http://i.imgur.com/xkHUE02.png]

    [Blocked Image: http://i.imgur.com/jXlUn28.jpg]

    [Blocked Image: http://i.imgur.com/plzah8b.jpg]

    [Blocked Image: http://i.imgur.com/UWOgMoL.jpg]

    [Blocked Image: http://i.imgur.com/kvBRVJD.jpg]

    [Blocked Image: http://i.imgur.com/VrW41Dc.jpg]

  • Harry Godden
    • May 2, 2016 at 7:58 PM
    • #70

    Name: Harry Godden

    Nick Name: Terri

    Map Name: DM-Ravine

    Download: https://dl.dropboxusercontent.com/u/187567742/UT…t/dm-ravine.rar

    “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).”[/i]

  • franktha
    • May 2, 2016 at 8:09 PM
    • #71

    Name: Frank Thaliath

    Nick: cmiyc

    Map Name: DM-DancefloorDisclaimer: “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).”[/i]

    Download link: https://www.dropbox.com/s/pk8s0261y4mh…Editor.pak?dl=0

    First time making a Level Design map and also using this Engine. Had a lot of fun and learned a lot by making this map for Phase 1. Made this map in 3-4 hours in a day for a week. I made a lot of mistakes in the BSP modeling which I will refine the map completely for Phase 2 to make it more polished. Also some interior part of the map is unfinished. Therefore some gun, ammo and pickup placements are not spread around the map evenly.

    P.S: For some reason the Spawn Points are not working for me. Also there is a huge problem in the BSP at the middle of the map where the player can see what is below. I could not fix it on time. Maybe because of my BSP modeling was bad. For time being I used a Blocking Volume to make sure the player does not fall down.

  • Vudori
    • May 2, 2016 at 8:25 PM
    • #72

    [*] Full Name: Tim Baijens [*] Nickname: Vudori [*] Map Name: DM-Abyss [*] Download link: https://www.dropbox.com/sh/tqwbvyj4n8a…lT0P3XbYOa?dl=0 [*] I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i] [/list] Hi! my WIP level is still a bit rough. Sadly I had little time the past month, had to work on this in between my exams and a project deadline. Luckily that's behind me now and I've finally got a holiday to work more on this! Thanks for this Epic & Mapcore, really love these contests. Hopefully you'll enjoy the map, I'm not happy with the flow in certain areas yet - but I've got some good ideas how to fix it. I'll appreciate any feedback I can get of course.

    Note: it's been packaging for 6 hours already.. I've uploaded the content files for now. I'm not seeing anything on submission requirements and others have done this as well so I assume this is fine... Edit: and once its done cooking, I'll add the packaged level to the dropbox folder (done). Edit2: Disclaimer added

  • insomnaut
    • May 2, 2016 at 8:30 PM
    • #73

    I've joined the party really late (too late :p) and started working on a map only a couple of days ago. If I can borrow a week from Phase 2, it would be great. My shell is no more than 60% complete. If that disqualifies my submission, then it's ok :) Knowing I'm still in the game, would keep me more focused and motivated.

    • Hubert Świtek
    • insomnaut
    • DM-Pendragon
    • https://ut.rushbase.net/insomnaut/DM-P…owsNoEditor.pak
    • I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    Good luck and have fun to everyone! Cheers! =]


  • MonsOlympus
    • May 2, 2016 at 8:42 PM
    • #74

    Name: Daniel Batten

    Map Name: Phobos Moon

    Download: DM-Phobos3-WindowsNoEditor.pak

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    [Blocked Image: http://puu.sh/oDVEO/9c161d8cd6.jpg]

    [Blocked Image: http://puu.sh/oDXLb/db9df40f0a.jpg]

    [Blocked Image: http://puu.sh/oDXNc/eef23b2202.jpg]

    [Blocked Image: http://puu.sh/oDXIw/64beb012ec.jpg]

    And since I didnt see my team mates post, just incase.

    Name: Jeffy Zachariah

    Map Name: TSD-Limitless

    Download: DM-Limitless-WindowsNoEditor.pak

    [Blocked Image: http://puu.sh/oDX6n/f0c43d8e07.jpg]

  • Francesco Barone Fontana
    • May 2, 2016 at 8:50 PM
    • #75

    Names: Francesco Fontana, Nicholas Monacolli

    Nicknames: FraFont, LuciferMorningstar

    Mapname: Tech Heaven

    Download Link:https://drive.google.com/file/d/0Byvz56…iew?usp=sharingI agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula )

    Description: Our aim was to obtain a dynamic and fast gameplay by creating a map that offers in each room many possibilities. The player in every position has always different point of strength and weaknesses and is forced to keep moving in order to avoid death from an unexpected enemy on the back. Snipers and sharp shooter are more than welcome since the map offers different point's of view for precise shots.

    The art direction idea is to create a sci-fi version of an unknown Heaven. The setting is a classic temple-like structure mixed with a futuristic and alien style.

    The ambient is quite bare. Most of the details are composed by wall decorations. Because of that, the scene can be optimized using occlusion and normal map with low poly geometry. Lights and LUT profile put on evidence the strong light coming from sky and make the ambient idyllic, but the grey sky is a clear signal that the great times are a rembrance of the past. The temple became a place of battle as now, during the game. Signs of that are scattered along the map the two enemies left signs of the battle all around like burned wings and claws signs. Also the structures are demaged in some places.

  • mawnsson
    • May 2, 2016 at 9:02 PM
    • #76

    Name: Markus Månsson

    Nick Name: Mawnsson

    Map Name: DM-Pie

    Download: https://www.dropbox.com/s/8dpegcvq9rnk7sl/dm_pie.umap?dl=0I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).NOTE: I have not updated the map to newest version anyway, so regarding the playtest, ignore my map. [/i]

  • viridiancity
    • May 2, 2016 at 9:05 PM
    • #77

    DM-Crevice

    Your full name: Pierre [*] Your nick name: Viridiancity Map name: DM-Crevice[/b] Download link: https://www.mediafire.com/?mgkesjlhoalg7ov[/b] Screens: Incoming[/b] [/list] I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

  • Sprony
    • May 2, 2016 at 9:18 PM
    • #78
    Quote

    Quote UPDATE 02-05-16:

    Phase 1 has officially come to an end. The submission thread is now closed. I want to ask everybody to check their submission posts and make sure it follows the exact template. Plus, a screenshot would be appreciated.

    The most important thing however is that everybody, that agrees, adds this disclaimer in their submission posts:

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    It's needed so that Epic can put all Phase 1 submissions on their Epic HUB's that are already running custom content. That should make it a lot easier for the community to test and provide feedback amongst themselves.

    Without the added disclaimer, your map cannot be play tested

    Display More
    Quote from FRAG

    7 minutes ago, FRAG said: I would add the disclaimer but I don't have the ability to edit my post, I'm assuming that is due to it being locked now?

    That shouldn't happen but I'm unlocking it either way. No more submissions though.

  • Sprony
    • May 14, 2016 at 1:40 PM
    • #79

    Well everybody, by now you know what caused the delay for play-testing. We we're waiting for the new build to come out. This means you all have to recook your submissions. Please update your phase 1 submission post with a download link to your latest, recooked, build. We'll be sending Epic the list this Monday evening (22:00 GMT+1). Make sure you've updated your submission post by then. Everybody that fails to do so, or who has not yet included the disclaimer text, we'll not see his/her map on the Epic hub for play-testing.

    As soon as the list is done, I'll inform you all on how we'll continue. In the mean time, keep building guys/girls!

    PS: The above is purely optional. If you do not wish to have your map play-tested, then don't bother. This doesn't mean you're disqualified.

  • FrieChamp
    • May 14, 2016 at 6:15 PM
    • #80
    Quote from Sprony

    8 hours ago, Sprony said: Well everybody, by now you know what caused the delay for play-testing. We we're waiting for the new build to come out. This means you all have to recook your submissions. Please update your phase 1 submission post with a download link to your latest, recooked, build. We'll be sending Epic the list this Monday evening (22:00 GMT+1). Make sure you've updated your submission post by then. Everybody that fails to do so, or who has not yet included the disclaimer text, we'll not see his/her map on the Epic hub for play-testing.

    As soon as the list is done, I'll inform you all on how we'll continue. In the mean time, keep building guys/girls!

    PS: The above is purely optional. If you do not wish to have your map play-tested, then don't bother. This doesn't mean you're disqualified.

    Could you please specify at what time exactly you are going to submit the list?

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