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  4. Unreal Tournament Level Design Contest

Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

  • Sprony
  • April 2, 2016 at 11:54 AM
  • Rusk
    • May 2, 2016 at 2:11 AM
    • #41

    Name: Łukasz Maj

    Nickname: Rusk

    Map Name: DM-Dome

    Download Link: https://www.dropbox.com/s/h65up1tiqj8k…Editor.pak?dl=0

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]


  • poLemin
    • May 2, 2016 at 3:19 AM
    • #42

    Name: Paul Stangl

    Nickname: poLemin

    Map Name: DM-Thaw

    Download link : http://www.paulstangl.com/dm-thaw/DM-Tha…owsNoEditor.pak

    2nd Download link: https://www.dropbox.com/s/u18bxihl76v5…Editor.pak?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    Screenshots:

    [Blocked Image: http://www.paulstangl.com/dm-thaw/Overview.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot1.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot2.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot3.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot4.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot5.png]

    Good luck everyone! Happy to see so many participants!

  • MauL
    • May 2, 2016 at 5:12 AM
    • #43

    Name: Martin Fay

    Nickname: MauL

    Map Name: DM-Maelstrom (vA1-11)

    Download link : https://drive.google.com/open?id=0B0adL…ZG5sZTQxQ0RsYkk (updated for UE 4.12)

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).[/i]

    UT Forum Post: https://www.epicgames.com/unrealtourname…trom-WIP-5-1-16

    Flythru:

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Screenshots:


    Started this two weeks late after the start of the contest. I need to pay more attention to these things :).

  • Ryan Dunnison
    • May 2, 2016 at 7:13 AM
    • #44

    Full name : Ryan Dunnison

    Nick name : Ryan Dunnison

    Map name : DM-ManorRetreat

    Download link :

    https://www.dropbox.com/s/tkts8ovrgett…Editor.pak?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

    Okay, here's my attempt at creating a map tailored to Showdown. I really went for a dodgeball feel where everyone rushes to the middle and chaos ensues.

    I tried to create spaces for all types of players, whether they prefer close quarters, long range or run and gun. I'm so far, decently happy with it, but I will likely change some areas as I move onto meshing.


  • NoSnitches
    • May 2, 2016 at 7:55 AM
    • #45

    Name - Elliot Epstein

    Alias - No Snitches

    Map Name - DM-TrustFall

    Download[Blocked Image: https://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png]Link - https://www.dropbox.com/s/zvenmrfcsptw…Editor.pak?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).


  • epicjoebob
    • May 2, 2016 at 7:57 AM
    • #46

    Amos Byrne

    epicjoebob

    Supercollider

    The textures are garbage, I imported the meshes from Maya and I'm more looking for feedback on the design and layout of the map right now. They'll be updated in phase 2.

    There's a document in the download with screenshots and information about the level.

    Download link to .pak file and documentation.

    “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).”[/i]

  • Charlie Carucci
    • May 2, 2016 at 8:18 AM
    • #47

    Name: Charlie Carucci

    Nickname: quesofiesta

    Map name: Dusk Estate

    Download: https://mega.nz/#!MlIVEC7L!bLY…7e-DnXR_ypD6iSk (Version 4.12)

    Disclaimer: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

  • Firefunbro
    • May 2, 2016 at 8:50 AM
    • #48

    Name: Matthew M

    Nickname: Firefunbro

    Map Name: Colosso

    Download: https://mega.nz/#F!qlAAjBIJ!fgF5Doe6TeUZL85CjglUdA

    Disclaimer: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

  • Cryobeam
    • May 2, 2016 at 9:11 AM
    • #49
    • Kim Velasquez / Blair Scott
    • Nickname: Cryobeam
    • Map Name: DM - Dreadstorm
    • DL Link

    "I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

    Working with a small team on this headed by the artist. Am already seeing some tweaks and changes needed for Phase 2. The ultimate goal will be a floating train station level with warp points and more defense points. All feedback welcome.

  • 0Azimuth
    • May 2, 2016 at 9:19 AM
    • #50

    Full Name: Kai Godfrey Nickname: 0Azimuth Map Name: ShipRekt Download Link: https://dl.dropboxusercontent.com/u/39726389/DM-…owsNoEditor.pak

    Download Link should be updated to newest version of UT - all set for playtesting! According to rumor, .pak maps that were set to Showdown weren't working, so I pak'd this without a gamemode override, and hopefully it works.


    The map takes place on a ship in space that cut cut in half and is now mostly destroyed. It plays with the spatial relation between tight, dramatic, tense indoor areas and wide open maneuverable outer-space areas. It was loosely inspired by UT3's Deimos. Areas in space feature (hopefully still balanced) lower gravity, creating some interesting opportunities with wall dodging - also, audio works different depending on whether you're inside the ship or outside. Just for fun.

    EDIT: Given that I'm still exhausted, I haven't had a chance to fly around the map and nab a half dozen or so screenshots. Attached, however, is the picture used in the level thumbnail, which should at least help communicate the theme I'm going for. Time permitting, I'll update this later with more screenshots or a demo video.

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

  • FACH
    • May 2, 2016 at 9:59 AM
    • #51
    • Full Names: Denis Sharudin, Kirill Molchanov
    • Nickname: DENTNT, FACH
    • Map Name: DM-Karusel
    • Download Link: DM-KaRUSel
    • Engine Version 4.12.0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    ADD:

    The main feature of this map is 2 movers that are rotated around the map in the revers directions. That gives quick movement on map. You may always see an enemy on the area and kill him, if you may shoot accurately between the elements of different structures.P.S. Sorry for my English:)

    Old version:

    Spoiler


  • Keiran.Kozlowski
    • May 2, 2016 at 11:15 AM
    • #52

    [*] Your full name: Keiran Kozlowski [*] Your nick name: GetJinxt [*] Map name: DM-redbeard [*] Download link: https://www.dropbox.com/s/b4uuaxhas0xr…Editor.pak?dl=0 [/list] This is my first shot at a FPS map, let alone multiplayer in general. Having some issues with collision as I usually work with level kits, but I'll try to sort it out a bit more during phase 2. Any feedback is welcome!

  • huitmottes
    • May 2, 2016 at 1:00 PM
    • #53

    Name: Clement Dubarry & Kevin Pinson

    Nickname: DubYYY & huitmottes

    Map name: DM-Silo

    Map & Design documentation download: https://drive.google.com/open?id=0B7D31…cVVrazdCSW0wVGc


    Hello ! We are two designers from France and here is our submission for this contest. This is our first Unreal map, we designed it and created the blockout within two weeks. Our intentions were to match the specifities of the team showdown mode by having strategical & tactical elements on top of the basic UT mechanics. It was a pretty intense but nonetheless enjoyable experience and we're happy to carry on to the next stage. Down below are some screenshots of the blockout as it is for now.

    EDIT 1: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    EDIT 2: Uploaded rebuild of the map with new tool.

    Good luck everyone and have fun!

  • Mitch Mitchell
    • May 2, 2016 at 1:26 PM
    • #54

    Full Name: Mitch Mitchell

    Nickname: Mitch Mitchell

    Map Name: Formidable

    Link: https://ut.rushbase.net/MitchMitchell/…owsNoEditor.pak

    Theme: Nevada research facility


    Additional points:


    As per the rules and guidelines of the competition, this map is primarily a Showdown map, which can be used for Deathmatch as a secondary.


    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

  • LandAquaman
    • May 2, 2016 at 1:32 PM
    • #55

    Name: Oliver Jones

    Nickname: LandAquaman / eBoLa

    Map name: DM-Plaster

    Download: https://ut.rushbase.net/LandAquaman/DM…owsNoEditor.pak

    https://www.dropbox.com/s/3roc7uhv7biv…Editor.pak?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).[/i]

  • Huggasaurus
    • May 2, 2016 at 2:56 PM
    • #56

    Name: Jack Fahey

    Nickname: Huggasaurus

    Map Name: SD-CrissCross

    Download Link: https://mega.nz/#!j5FVBBYA!dfq…K00eyUJUMHxm-1s

    “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).”[/i]

  • HurracioDurrski
    • May 2, 2016 at 4:27 PM
    • #57

    Name: Petr Švenda

    Nickname: Hurracio Durrski

    Map Name: DM-Forgotten

    Map Download: https://www.dropbox.com/s/17s40ih7ky2u…Editor.pak?dl=0

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    ________________________________________________________________________________________________

    Hey, managed to make working map over the weekend on last moment so here it is :P

    gameplay test:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    xxxxxxxxxxx

    [Blocked Image: http://i.imgur.com/v5mS23k.png][Blocked Image: http://i.imgur.com/PYJ3DC3.png][Blocked Image: http://i.imgur.com/KbuEEYb.jpg][Blocked Image: http://i.imgur.com/OCZM27t.png]

  • Marcus Slaughter
    • May 2, 2016 at 5:06 PM
    • #58

    Name: Alex Frey

    Nickname: Marcus Slaughter

    Map Name: DM-Redshift


    https://www.dropbox.com/s/61ajin9y0xol…Editor.pak?dl=0

  • Lyrtzz
    • May 2, 2016 at 5:43 PM
    • #59

    Name: Adam Wrange & Ludwig Lindstål Nickname: Lyrtzz & Lui Map name: DM_DesertArena Download link: https://dl.dropboxusercontent.com/u/64952396/SD_…owsNoEditor.pak

    We aimed for a cirkular arena with a lot of chances to use smart movement and traverse the map, but at the same time use classic Unreal Tournament elements. It is in a lot tighter than other maps but we see it would work for a high adrenline Showdown.


    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    [Blocked Image: http://i.imgur.com/xMr70jN.png]

    [Blocked Image: http://i.imgur.com/qUAsNUG.png]

    Update with new Download link

  • Sjonsson
    • May 2, 2016 at 5:53 PM
    • #60

    Name: Stefan Jonsson

    Nickname: Sjonsson

    Map: TS-SwampFortress

    Download: https://www.dropbox.com/s/uqcqs43u7nhz…Forts.umap?dl=0Art (to come later) by: Jacob Lind (Kaboj, not-yet Mapcore registered)I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i] ---------------------------UPDATED DOWNLOAD FOR PLAYTESTING:https://www.dropbox.com/s/pmo7lu8tukol…Editor.pak?dl=0

    ---------------------------Description: The goal with the map is to make use of the Slide mechanic in multipleways, one of them being the slides which can be seen in the second picture. The goal with the aesthetic is a tree-top fortress, kind of like the Ewoks in Starwars but instead set in a swampy jungle valley with mountaintops embracing the map. Beneath the fortress there will also be a running river. Another thing we are going for with the aesthetic of the fortress is make-shift treehouse architecture. More to come!Topdown

    [Blocked Image: http://i.imgur.com/INVxz9P.jpg]


    Mid-section of the map

    [Blocked Image: http://i.imgur.com/iV5iSsc.png]

    [Blocked Image: http://i.imgur.com/ti4Qo7x.png]

    [Blocked Image: http://i.imgur.com/D0ajjzm.png]


    Fortress (Top-Left Corner)

    [Blocked Image: http://i.imgur.com/y04FfMW.png]

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