Name: Łukasz Maj
Nickname: Rusk
Map Name: DM-Dome
Download Link: https://www.dropbox.com/s/h65up1tiqj8k…Editor.pak?dl=0
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]
Name: Łukasz Maj
Nickname: Rusk
Map Name: DM-Dome
Download Link: https://www.dropbox.com/s/h65up1tiqj8k…Editor.pak?dl=0
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]
Name: Paul Stangl
Nickname: poLemin
Map Name: DM-Thaw
Download link : http://www.paulstangl.com/dm-thaw/DM-Tha…owsNoEditor.pak
2nd Download link: https://www.dropbox.com/s/u18bxihl76v5…Editor.pak?dl=0
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]
Screenshots:
[Blocked Image: http://www.paulstangl.com/dm-thaw/Overview.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot1.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot2.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot3.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot4.png][Blocked Image: http://www.paulstangl.com/dm-thaw/ScreenShot5.png]
Good luck everyone! Happy to see so many participants!
Name: Martin Fay
Nickname: MauL
Map Name: DM-Maelstrom (vA1-11)
Download link : https://drive.google.com/open?id=0B0adL…ZG5sZTQxQ0RsYkk (updated for UE 4.12)
I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).[/i]
UT Forum Post: https://www.epicgames.com/unrealtourname…trom-WIP-5-1-16
Flythru:
Started this two weeks late after the start of the contest. I need to pay more attention to these things :).
Full name : Ryan Dunnison
Nick name : Ryan Dunnison
Map name : DM-ManorRetreat
Download link :
https://www.dropbox.com/s/tkts8ovrgett…Editor.pak?dl=0
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )
Okay, here's my attempt at creating a map tailored to Showdown. I really went for a dodgeball feel where everyone rushes to the middle and chaos ensues.
I tried to create spaces for all types of players, whether they prefer close quarters, long range or run and gun. I'm so far, decently happy with it, but I will likely change some areas as I move onto meshing.
Name - Elliot Epstein
Alias - No Snitches
Map Name - DM-TrustFall
Download[Blocked Image: https://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png]Link - https://www.dropbox.com/s/zvenmrfcsptw…Editor.pak?dl=0
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
Amos Byrne
epicjoebob
Supercollider
The textures are garbage, I imported the meshes from Maya and I'm more looking for feedback on the design and layout of the map right now. They'll be updated in phase 2.
There's a document in the download with screenshots and information about the level.
Download link to .pak file and documentation.
“I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).”[/i]
Name: Charlie Carucci
Nickname: quesofiesta
Map name: Dusk Estate
Download: https://mega.nz/#!MlIVEC7L!bLY…7e-DnXR_ypD6iSk (Version 4.12)
Disclaimer: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )
Name: Matthew M
Nickname: Firefunbro
Map Name: Colosso
Download: https://mega.nz/#F!qlAAjBIJ!fgF5Doe6TeUZL85CjglUdA
Disclaimer: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
"I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]
Working with a small team on this headed by the artist. Am already seeing some tweaks and changes needed for Phase 2. The ultimate goal will be a floating train station level with warp points and more defense points. All feedback welcome.
Full Name: Kai Godfrey Nickname: 0Azimuth Map Name: ShipRekt Download Link: https://dl.dropboxusercontent.com/u/39726389/DM-…owsNoEditor.pak
Download Link should be updated to newest version of UT - all set for playtesting! According to rumor, .pak maps that were set to Showdown weren't working, so I pak'd this without a gamemode override, and hopefully it works.
The map takes place on a ship in space that cut cut in half and is now mostly destroyed. It plays with the spatial relation between tight, dramatic, tense indoor areas and wide open maneuverable outer-space areas. It was loosely inspired by UT3's Deimos. Areas in space feature (hopefully still balanced) lower gravity, creating some interesting opportunities with wall dodging - also, audio works different depending on whether you're inside the ship or outside. Just for fun.
EDIT: Given that I'm still exhausted, I haven't had a chance to fly around the map and nab a half dozen or so screenshots. Attached, however, is the picture used in the level thumbnail, which should at least help communicate the theme I'm going for. Time permitting, I'll update this later with more screenshots or a demo video.
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]
ADD:
The main feature of this map is 2 movers that are rotated around the map in the revers directions. That gives quick movement on map. You may always see an enemy on the area and kill him, if you may shoot accurately between the elements of different structures.P.S. Sorry for my English:)
Old version:
Spoiler
[*] Your full name: Keiran Kozlowski [*] Your nick name: GetJinxt [*] Map name: DM-redbeard [*] Download link: https://www.dropbox.com/s/b4uuaxhas0xr…Editor.pak?dl=0 [/list] This is my first shot at a FPS map, let alone multiplayer in general. Having some issues with collision as I usually work with level kits, but I'll try to sort it out a bit more during phase 2. Any feedback is welcome!
Name: Clement Dubarry & Kevin Pinson
Nickname: DubYYY & huitmottes
Map name: DM-Silo
Map & Design documentation download: https://drive.google.com/open?id=0B7D31…cVVrazdCSW0wVGc
Hello ! We are two designers from France and here is our submission for this contest. This is our first Unreal map, we designed it and created the blockout within two weeks. Our intentions were to match the specifities of the team showdown mode by having strategical & tactical elements on top of the basic UT mechanics. It was a pretty intense but nonetheless enjoyable experience and we're happy to carry on to the next stage. Down below are some screenshots of the blockout as it is for now.
EDIT 1: I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]
EDIT 2: Uploaded rebuild of the map with new tool.
Good luck everyone and have fun!
Full Name: Mitch Mitchell
Nickname: Mitch Mitchell
Map Name: Formidable
Link: https://ut.rushbase.net/MitchMitchell/…owsNoEditor.pak
Theme: Nevada research facility
Additional points:
As per the rules and guidelines of the competition, this map is primarily a Showdown map, which can be used for Deathmatch as a secondary.
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
Name: Oliver Jones
Nickname: LandAquaman / eBoLa
Map name: DM-Plaster
Download: https://ut.rushbase.net/LandAquaman/DM…owsNoEditor.pak
https://www.dropbox.com/s/3roc7uhv7biv…Editor.pak?dl=0
I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).[/i]
Name: Jack Fahey
Nickname: Huggasaurus
Map Name: SD-CrissCross
Download Link: https://mega.nz/#!j5FVBBYA!dfq…K00eyUJUMHxm-1s
“I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).”[/i]
Name: Petr Švenda
Nickname: Hurracio Durrski
Map Name: DM-Forgotten
Map Download: https://www.dropbox.com/s/17s40ih7ky2u…Editor.pak?dl=0
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
________________________________________________________________________________________________
Hey, managed to make working map over the weekend on last moment so here it is ![]()
gameplay test:
[Blocked Image: http://i.imgur.com/v5mS23k.png][Blocked Image: http://i.imgur.com/PYJ3DC3.png][Blocked Image: http://i.imgur.com/KbuEEYb.jpg][Blocked Image: http://i.imgur.com/OCZM27t.png]
Name: Alex Frey
Nickname: Marcus Slaughter
Map Name: DM-Redshift
Name: Adam Wrange & Ludwig Lindstål Nickname: Lyrtzz & Lui Map name: DM_DesertArena Download link: https://dl.dropboxusercontent.com/u/64952396/SD_…owsNoEditor.pak
We aimed for a cirkular arena with a lot of chances to use smart movement and traverse the map, but at the same time use classic Unreal Tournament elements. It is in a lot tighter than other maps but we see it would work for a high adrenline Showdown.
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
[Blocked Image: http://i.imgur.com/xMr70jN.png]
[Blocked Image: http://i.imgur.com/qUAsNUG.png]
Update with new Download link
Name: Stefan Jonsson
Nickname: Sjonsson
Map: TS-SwampFortress
Download: https://www.dropbox.com/s/uqcqs43u7nhz…Forts.umap?dl=0Art (to come later) by: Jacob Lind (Kaboj, not-yet Mapcore registered)I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i] ---------------------------UPDATED DOWNLOAD FOR PLAYTESTING:https://www.dropbox.com/s/pmo7lu8tukol…Editor.pak?dl=0
---------------------------Description: The goal with the map is to make use of the Slide mechanic in multipleways, one of them being the slides which can be seen in the second picture. The goal with the aesthetic is a tree-top fortress, kind of like the Ewoks in Starwars but instead set in a swampy jungle valley with mountaintops embracing the map. Beneath the fortress there will also be a running river. Another thing we are going for with the aesthetic of the fortress is make-shift treehouse architecture. More to come!Topdown
[Blocked Image: http://i.imgur.com/INVxz9P.jpg]
Mid-section of the map
[Blocked Image: http://i.imgur.com/iV5iSsc.png]
[Blocked Image: http://i.imgur.com/ti4Qo7x.png]
[Blocked Image: http://i.imgur.com/D0ajjzm.png]
Fortress (Top-Left Corner)
[Blocked Image: http://i.imgur.com/y04FfMW.png]
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