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  4. Unreal Tournament Level Design Contest

Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

  • Sprony
  • April 2, 2016 at 11:54 AM
  • Sprony
    • April 2, 2016 at 11:54 AM
    • #1

    UPDATE 14-05-16:

    Well everybody, by now you know what caused the delay for play-testing. We we're waiting for the new build to come out. This means you all have to recook your submissions. Please update your phase 1 submission post with a download link to your latest, recooked, build. We'll be sending Epic the list this Monday evening (22:00 GMT+1). Make sure you've updated your submission post by then. Everybody that fails to do so, or who has not yet included the disclaimer text, we'll not see his/her map on the Epic hub for play-testing.

    As soon as the list is done, I'll inform you all on how we'll continue. In the mean time, keep building guys/girls!

    PS: The above is purely optional. If you do not wish to have your map play-tested, then don't bother. This doesn't mean you're disqualified.

    _________________

    UPDATE 02-05-16:

    Phase 1 has officially come to an end. This thread is now closed. I want to ask everybody to check their submission posts and make sure it follows the exact template below. Plus, a screenshot would be appreciated.

    The most important thing however is that everybody, that agrees, adds this disclaimer in their submission posts:

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    It's needed so that Epic can put all Phase 1 submissions on their Epic HUB's that are already running custom content. That should make it a lot easier for the community to test and provide feedback amongst themselves.

    Without the added disclaimer, your map cannot be play tested!

    _________________

    Please use this thread to post your Phase 1 contest submission. This thread is not meant for anything else. Feel free to discuss the contest here.

    When posting your submission please leave the following details:

    • Your full name
    • Your nick name
    • Map name
    • Download link

    All off topic posts will be moved to the discussion forum.

    You have until May 2nd 21:00 GMT+1 before this thread is locked and we move on to Phase 2. We can't accept Phase 1 submissions after this deadline.

    Please note:

    Just because Phase 1 ended it doesn't man you can't continue improving your shell during Phase 2. The deadline is set so we can playtest and evaluate to improve the outcome of Phase 2. As stated in the rules, feel free to move on to Phase 2 as soon as you are finished with Phase 1. You don't have to wait until the deadline.

  • Crafty
    • April 8, 2016 at 8:26 PM
    • #2

    Name: Baxter Broderick

    Nick: Crafty

    Map: DM-Quay

    DL: .

    [Blocked Image: http://i.imgur.com/RYsYRH5.jpg]

    [Blocked Image: http://i.imgur.com/wQQg03W.jpg]

    [Blocked Image: http://i.imgur.com/vgpYaDC.jpg]

    The goal theme is a jetty/dock leading into a kind of hanging garden with flowers, plants and trees.

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    ___________________________________________________________________________________________________________________

    DL (updated 20/05/16): https://mega.nz/#!D8MRUDbb!Qg5…1gJMNgX8kb6SlhM

  • VikingDude
    • April 19, 2016 at 5:44 AM
    • #3

    Name: Alex Bone

    Nick: VikingDude

    Map: TS-Rairgon

    DL:https://www.dropbox.com/s/8qog45uhwg2s…Editor.pak?dl=0


    here is my grid paper sketch out--i scaled it where every 4 squares n the grid equals 50 UU so blocking it in I can get about the same dimensions. As my block out continues I will get the shapes closer and more refined.

    [Blocked Image: http://i.imgur.com/siuu0Sa.jpg]

    top down perspective-

    [Blocked Image: http://i.imgur.com/Gj7MfsV.png]

    two other screens-


    [Blocked Image: http://i.imgur.com/kpJosDJ.png]

    [Blocked Image: http://i.imgur.com/4lRUjZ9.png]

    the jump pads are just place holder until i get the lifts/elevators set up and going. I have been testing it using Team Death Match mode with the AddBots num command to get the feel for how it plays with teams-it is interesting to watch the bots get in choke points or do totally random movements you did not expect them to make with the layout.

  • WarpSpasm
    • April 22, 2016 at 6:28 AM
    • #4

    Name: Jeremy Poyser

    Nick: Warpspasm

    Map: DM-GasDroid

    Version 1 Download

    I thought i would post this as early on as I could to hopefully get some feedback on the level. The gameplay is focused on a rush for the weapons, with gas traps near the main 4 weapons and near u damage in centre. The map has intentionally long sight lines as i found this to be enjoyable in my showdown playtesting, but if i get negative feedback on that i will probably close in sections or something similar. I tried to include as much wall running as i could and make it so traversal around the map includes that in the flow. Ive spent about 2 weeks straight on this now but cant really do much more until i get some feedback on it, due to the fact that i used meshes in a modular way, its much less messy to alter depending on feedback than a bsp shell, so im not afraid to make big changes depending on feedback, thats if anyone does actually play it....Ive called it gasdroid at this early stage because its a gas pumping facility in a hollowed out asteroid...Im also keen to hear how i performs on peoples systems, i havent optimized it really at all yet until being more sure on the layout....thanks in advance for any potential feed back thread link below for UT forum post if you do want to give feedback

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

    UT forum thread


    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • kykymonstar
    • April 23, 2016 at 6:01 AM
    • #5

    Full name : Kyle Bardiau

    Nick name : kyky

    Map name : DM-Turf

    Download link : https://db.tt/5oLstJnN

    Updated Download Link do to update [05/18/16]: https://db.tt/5oLstJnN

    Hey guys! This is my first contest that I'm entering and I need some much needed practice for 3D design. The goal I'm trying to reach is a good overall flow and size. Unreal Tournament is a game I haven't played much over the years, so it's gonna be a challenge to get the sizing right to match with the flow. Much like everyone else, don't hesitate to C&C.

    EDIT [04/23] : I made some adjustments to make the map a little bigger threw in some spawns.

    EDIT [04/30] : I've added some weapon spawns and adjusting placements of things. Preparing to add some extra room, it feels a litttle small still. Although it feels good for a 3v3.

    EDIT [05/01] : Updated spawns and weapon placement. Also added some ammo spawns around the map. I'll update photos later!

    EDIT [05/18] : Updating map because of editor update. Hopefully to get some playtesting!

    “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).”[/i]

    Some screenshots :

    Map -

    Top Down -

  • Vilham
    • April 25, 2016 at 4:06 PM
    • #6

    Full name: Will Josephy

    Nick name: Vilham

    Map name: DM-Fall (may change in future)

    Download link: https://drive.google.com/open?id=0B9Y7E…eU1kRnRCLXhtS0U

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    Will be updating more but thought I would place the link now so even if I forget I have something entered. Still not sure if I have the scale correct or enough mobility via connectors but hopefully that will get highlighted in the playtest.

    Update - Updated the map a bit, used shell materials, its now actually quite dark inside, the layout overlaps a lot which isn't great for the 2d view but that's not really something i can do anything about. Would like to have spent more time but I am away for the next 4 days.

  • phantazm11
    • April 26, 2016 at 2:38 AM
    • #7

    Full Name: Tom Perryman

    Nick name: Phantazm11

    Map name: DM-Oubliette

    New 4.12.0 download link: http://www.phantazm11.com/content/downlo…owsNoEditor.pak

    More of a Quake style of map, but it is fun to play in Team Showdown! :)

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

  • FrieChamp
    • April 26, 2016 at 6:34 PM
    • #8

    Name: Friedrich Bode

    Nickname: FrieChamp

    Map Name: DM-Eternal

    Download: http://www.friedrichbo.de/files/dm_etern…owsNoEditor.pak

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_01c.jpg]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_02c.jpg]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_03c.jpg]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_04c.jpg]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_05c.jpg]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_06c.jpg]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_07c.jpg]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/preview_screenshot_08c.jpg]

    [Blocked Image: http://www.friedrichbo.de/files/dm_eternal/DM-Eternal_Layout_02.png]

    Server Admins:

    MapRotation=/Game/RestrictedAssets/Maps/WIP/RedirectReferences=(PackageName="DM-Eternal-WindowsNoEditor.pak", PackageURLProtocol="http", PackageURL="friedrichbo.de/files/dm_eternal/DM-Eternal-WindowsNoEditor.pak", PackageChecksum="92e010c90ee05b020d35a52b60dd2795")

  • Numb
    • April 26, 2016 at 7:26 PM
    • #9

    Name: Gary Smith

    Nickname: Numb

    Map Name: DM-Rebel

    Download: https://www.dropbox.com/s/adn5c2eduq4v…Editor.pak?dl=0


    Edit- I already see a missing jump pad in the screenshot.... That's what I get for rushing. I'll update before the 30th.

    Edit 2 - Fixed all the bugs in the level and refreshed download link. Unfortunately rushbase just broke for me so now im resorting to using dropbox again :\


    This is a symmetrical showdown level that i hope will play well. It's honestly more of an experiment than anything, so I don't entirely mind if it plays like crap, i just wanted to submit something for my first contest!


    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

    [Blocked Image: http://puu.sh/owB2J/91ee1e72cd.jpg]


    [Blocked Image: http://puu.sh/owB4S/e394da90d2.jpg]

    [Blocked Image: http://puu.sh/owB6Z/e628537038.jpg]

  • kunalht
    • April 26, 2016 at 8:39 PM
    • #10

    Name: Kunal Trivedi

    Nickname: kunalht

    Map name: DM-Bridge


    Download- https://drive.google.com/file/d/0B_93Sz…iew?usp=sharing

    OR

    https://onedrive.live.com/redir?resid=CD2135460C7A9A60!12392&authkey=!AMkwpmnoQ2GQhVc&ithint=file%2cpak


    It's big and open map so I'm not sure if it'll be good for showdown gamemode or not. I'll add more rocks and change some houses for cover. I'll also add foliage to make it look good :) .

    My first Unreal tournament map though....



    “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).”[/i]

  • ImagineGamesDev
    • April 27, 2016 at 6:49 AM
    • #11

    https://www.dropbox.com/s/dsjaq8fd0jsa…Editor.pak?dl=0

    Ok I promise last one tonight still not done clearly but just had to get some updates in again same thing just a few minor adjustments yes im insane but I love this.

    My name is Dale Closson, the level is called Powerplant

    “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).”[/i]

  • NATO
    • April 27, 2016 at 10:12 AM
    • #12

    Name: Christopher Morris

    Nick: NATO

    Map name: DM-Vacant

    Download: https://ut.rushbase.net/NATO_chrisjm/M…owsNoEditor.pak

    Alt Download since Rushbase is having issues: http://chrisjm.co.uk/download/DM-Va…owsNoEditor.pak. Please don't redirect from this link, I don't have the bandwidth!

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

    [Blocked Image: http://puu.sh/opygG/894835056e.jpg]

    [Blocked Image: http://puu.sh/opyjd/05818d007a.jpg]

    [Blocked Image: http://puu.sh/opymr/505e8214de.jpg]

    [Blocked Image: http://puu.sh/ouyre/684961be8c.jpg]

    Server admin info: Dir: /Game/Maps/DM-Vacant/DM-Vacant-WIP4 URL: https://ut.rushbase.net/NATO_chrisjm/M…owsNoEditor.pak Checksum: 39434065c22262babb53a7c62ed1f75a

  • Sigma
    • April 27, 2016 at 2:41 PM
    • #13

    Name: John Emerson

    Nick: Sigmafie

    Map Name: DM-Foundry-008

    Updated: May 16, 2016 with new download link.

    Download Link: https://dl.dropboxusercontent.com/u/67491617/UT/…owsNoEditor.pak

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).

    [Blocked Image: http://i.imgur.com/ZMVtSac.jpg]

    [Blocked Image: http://i.imgur.com/nJcGI84.png]

    [Blocked Image: http://i.imgur.com/cq2YouI.jpg]

    [Blocked Image: http://i.imgur.com/8WRQk3n.jpg]

    [Blocked Image: http://i.imgur.com/cOpoQf0.jpg]

    [Blocked Image: http://i.imgur.com/NRc3BZM.jpg]

    Cooncept Art by Adam Wood (Gooba).

  • Flikswich
    • April 27, 2016 at 7:33 PM
    • #14

    Name: Felix Reynolds

    Nick: Flikswich

    Map: DM-Cascade

    Download: https://www.dropbox.com/s/0he4f2bqs07g…Editor.pak?dl=0

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )[/i]


    [Blocked Image: http://i.imgur.com/rUII69X.png]

    [Blocked Image: http://i.imgur.com/7HgfTWa.png]

    [Blocked Image: http://i.imgur.com/r3mgiKb.png]

    [Blocked Image: http://i.imgur.com/o7diSPJ.png]

  • FX
    • April 28, 2016 at 12:23 AM
    • #15

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )

    Name: Byron Gore

    Nick :FX^

    Map Name: DM-TwinFalls

    Download Link: Download Here v6

    This is Alpha V6I decided to create an all terrain layout.Things I'm aware of.

    Nav Map looks bad because of the terrain

    • Bots don't understand terrain layout so well
    • Bots gather around jump pads a lot.
    • No textures render on Mac OS, everything is greyed out.
    • The overall look of the map is going to get better during phase 2 (if I get that far) Even if I don't I'm still going to complete the map.

    Changelog:

    • Scaled the map up a little, did a rough paint job on the landscape (I will make custom textures for the final version)
    • Added trees and rocks for more cover, Added a few more sounds, meshes and some birds in the sky.
    • Fixed some bot issues.
    • Changed weapon placement, there are now only one of each weapon.
    • less health
    • less ammo
    • brighter skylight
    • Added Spectator Cams
    • Added more blocking volumes
    • Added extra Static Meshes
    • Changes Sunlight settings
    • Optimized meshes for better FPS
    • Added music and ambient sounds

    Please leave constructive criticisms only. Some meshes are placeholders, if the map makes it to phase 2 I can really start to make it look nice. Play testers are needed and also servers to host the map on. Have fun testing this out! And thanks MapCore and Epic Games for setting a great challenge!


    YouTube Preview Video HERE


  • Scinbed
    • April 28, 2016 at 2:27 AM
    • #16

    Name: Ben Edney

    Nickname: Scinbed

    Map: DM-Croft

    Download: https://www.dropbox.com/s/32bb3mj75ihu…Editor.pak?dl=0 (35mb)

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

    Changes to a03: (Updated Sunday, May 15th, 2016

    • Set some surfaces to unlit material
    • Re-cooked for new game build

    Changes to a02: (Updated Sunday, May 1st, 2016)

    • Some geometry additions and flow improvements, around Stinger Minigun, Rocket Launcher, Flak Cannon and Shield Belt.
    • Added some extra ammo pickups.
    • Added extra and balanced health pickup locations.
    • Many material alignments fixed, or at least improved.
    • Low walls around the top of buildings have some additional cutouts for better attack/defense opportunities.
    • Consistent door-frame trims.
    • Some dodge-ramps added.

    [Blocked Image: http://i.imgur.com/tj6vml7.jpg]

  • Brando
    • April 28, 2016 at 4:03 AM
    • #17

    Name: Brandon Jorgensen

    Nickname: Brando

    Map: DM-Alpine

    DL: DM-Alpine-V5

    UT Forum Post

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]


    Had a lot of fun making the map, thanks for the contest!

  • tidu
    • April 28, 2016 at 4:13 AM
    • #18

    Hi, thanks for setting this up! I can see it has already generated a lot of promising content. Good luck everyone :)

    Name: Ryan Garis

    Nickname: tidu

    Map name: DM-Exo

    Download link (Updated for Engine build 4.12):

    https://dl.dropboxusercontent.com/u/3992361/Unre…owsNoEditor.pak

    Thread over on the UT forums

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula ).[/i]

    [Blocked Image: http://i.imgur.com/EztYClQ.png]

    [Blocked Image: http://i.imgur.com/tiUybRa.jpg]

    [Blocked Image: http://i.imgur.com/hGlhy5x.jpg]

  • TocaFita
    • April 28, 2016 at 10:11 PM
    • #19

    Your full name: Juliano Marques Bombonato

    Your nick name: TocaFita

    Map name: DM-CrossBridges

    Download link: https://drive.google.com/file/d/0B58qjG…iew?usp=sharingUpdate LInk with recompiled map for ut update.

    First Time making a map in Ue4 and for a Ut game, i didn't get much time to learn the proper way for making maps in ue4 (i know some basic from Hammer editor for css). i didn't work a lot with the lighting and stuff. Also there is alot free space i will fill up with props and stuff.

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    [Blocked Image: http://i.imgur.com/YtaMlrT.png]


    [Blocked Image: http://i.imgur.com/Zdk0mmn.png]


    [Blocked Image: http://i.imgur.com/ISDnbAD.png]

  • TheGlecter
    • April 28, 2016 at 10:47 PM
    • #20

    Full Name: Óscar Crego

    Nickname: TheGlecter / G.Lecter

    Map Name: DM-Batrankus

    Download Link: DM-Batrankus_BSPv1b (May 16, 2016)

    Development Thread: https://www.epicgames.com/unrealtourname…kus-Mapcore-TSD

    Quite unsure of whether I will be able to mesh it up on time or not, but there we go... Really looking forward to hear some feedback!

    “I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula)."

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