Quote from Mitch Mitchell1 hour ago, Mitch Mitchell said: I altered the light map resolution on some stuff...so that needed its own folder and references for it to work without resorting to the defaults.
Hey, you don't really need to create custom duplicates of StaticMeshes to change the lightmap resolution if you don't want to. There is an 'Overrride Lightmap Resolution' setting in the StaticMesh properties where you can set a specific value per mesh without editing the original assets.