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  4. Unreal Tournament Level Design Contest

Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

  • Sprony
  • April 2, 2016 at 11:46 AM
  • Mangley
    • May 13, 2016 at 10:12 PM
    • #181
    Quote from NATO

    22 hours ago, NATO said: Just an FYI, if you want to make sure people can still playtest you'll need to recook your maps on the new build!

    Is this every build or just engine versions? Now I have to unmesh my map to make a new shell just to get that out there since I changed the scaling since I submitted for phase one. Ugh lol.

  • FX
    • May 13, 2016 at 11:29 PM
    • #182
    Quote from Mangley

    1 hour ago, Mangley said: Is this every build or just engine versions? Now I have to unmesh my map to make a new shell just to get that out there since I changed the scaling since I submitted for phase one. Ugh lol.

    It happens almost every time the engine updates.

    I updated to version 04, I also updated the link in the Phase 1 thread. You can download the PAK HERE

    Quote from Mangley

    1 hour ago, Mangley said: Is this every build or just engine versions? Now I have to unmesh my map to make a new shell just to get that out there since I changed the scaling since I submitted for phase one. Ugh lol.

    You should use this Map scaler, it scales everything a once! https://www.epicgames.com/unrealtourname…ight=map+scaler

  • FX
    • May 14, 2016 at 12:53 AM
    • #183

    Update to all contestants.. The new build has a bug when maps are set to a Showdown game type, you have to set it to DM in order for servers to run the map. Here is my updated and working version.. Version-04-1

  • Sprony
    • May 14, 2016 at 1:40 PM
    • #184

    Well everybody, by now you know what caused the delay for play-testing. We we're waiting for the new build to come out. This means you all have to recook your submissions. Please update your phase 1 submission post with a download link to your latest, recooked, build. We'll be sending Epic the list this Monday evening (22:00 GMT+1). Make sure you've updated your submission post by then. Everybody that fails to do so, or who has not yet included the disclaimer text, we'll not see his/her map on the Epic hub for play-testing.

    As soon as the list is done, I'll inform you all on how we'll continue. In the mean time, keep building guys/girls!

    PS: The above is purely optional. If you do not wish to have your map play-tested, then don't bother. This doesn't mean you're disqualified.

  • TheGlecter
    • May 15, 2016 at 1:44 PM
    • #185
    Quote from Sprony

    On 14/5/2016 at 2:40 PM, Sprony said: Please update your phase 1 submission post with a download link to your latest, recooked, build. We'll be sending Epic the list this Monday evening (22:00 GMT+1). Make sure you've updated your submission post by then. Everybody that fails to do so, or who has not yet included the disclaimer text, we'll not see his/her map on the Epic hub for play-testing.

    Could you please give us some more time? I definitely want my map to be on the HUBs, but it depends on the Map Scaler tool which has not been re-released yet for 4.12... :|

  • FRAG
    • May 15, 2016 at 9:28 PM
    • #186

    I won't be able to re-submit mine, The editor has been "packaging" my level for about 4 hours now with no visible packing actually done, If I can finish work tomorrow in time then I'll give it another shot.

  • Sjonsson
    • May 16, 2016 at 12:22 AM
    • #187

    I packaged my map and added the link in an extra section in my Phase 1 submission post. Is there anything else I have to do @Sprony?

  • Sprony
    • May 16, 2016 at 8:27 AM
    • #188

    @TheGlecter I'm afraid that's not possible. Due to the new build we're already delayed enough as it is. Plus, we can't wait for the support of an unofficial tool.

    @FRAG I hope you make it!

    @Sjonsson You're good to go!

  • DNADrone
    • May 16, 2016 at 9:18 AM
    • #189
    Quote from Sprony

    On 4/2/2016 at 4:16 PM, Sprony said: Please use this thread for all your questions regarding the contest or if you need technical help with your map. You can also send me a private message if you do not wish to share it with everyone.

    Hello,

    I just came to know that I would have to recook the map using the updated editor. But the problem is whenever I try to update the editor, the launcher crashes and as of now, I do not have enough time to reinstall the launcher and the whole editor before the submission time.

    So, would any kind soul able to recook the map for me and my friend. I can upload the .umap file. PM me please, if anyone is willing to do the kind deed.

    Thanks in adv

    DNADrone and franktha

  • TheGlecter
    • May 16, 2016 at 12:45 PM
    • #190
    Quote from Sprony

    4 hours ago, Sprony said: @TheGlecter I'm afraid that's not possible. Due to the new build we're already delayed enough as it is. Plus, we can't wait for the support of an unofficial tool.

    I was able to scale my map with an old version of the MapScaler, although I had to scale all the lights manually. Updated my submission post with the new link! :)

    Even so, I really think you should give a little more time, or submit a second round of levels to Epic in a week or two, for those who can't recook in time. I see some people who are having problems with the launcher, ridiculously long cooking times, etc... We're all putting tons of work into this and it would suck if someone can't get his map on the servers due to Epic updating the game in a bad moment...

  • Sigma
    • May 16, 2016 at 3:45 PM
    • #191
    Quote from TheGlecter

    2 hours ago, TheGlecter said: I was able to scale my map with an old version of the MapScaler, although I had to scale all the lights manually. Updated my submission post with the new link! :)

    Even so, I really think you should give a little more time, or submit a second round of levels to Epic in a week or two, for those who can't recook in time. I see some people who are having problems with the launcher, ridiculously long cooking times, etc... We're all putting tons of work into this and it would suck if someone can't get his map on the servers due to Epic updating the game in a bad moment...

    Although I am suffering from some issues getting my level cooked in time (and don't know if I will make it) - I think Sprony, Mapcore, and Epic Games needs to take a hard stance on this submission deadline. Otherwise, what is the point? People will keep asking for delays and levels will not be completed. Also, we have been accommodated already once with a delay.

  • FRAG
    • May 16, 2016 at 4:08 PM
    • #192
    Quote from Sprony

    7 hours ago, Sprony said: @TheGlecter I'm afraid that's not possible. Due to the new build we're already delayed enough as it is. Plus, we can't wait for the support of an unofficial tool.

    @FRAG I hope you make it!

    @Sjonsson You're good to go!

    Thanks @Sprony just got home from work so going to get started and hopefully make it in time!

  • AlexM
    • May 16, 2016 at 6:30 PM
    • #193

    Did the UT update remove a bunch of Liandri assets? I recooked my level and suddenly it was missing textures for anything from Liandri.


    I'm going to try to make some of my own really quick for submission.


    EDIT : It looks/plays fine in the editor. I just lose everything when I cook the map.

  • AlexM
    • May 16, 2016 at 7:17 PM
    • #194

    Recreating the assets was no big deal. I updated my submission. It looks like the liandri stuff has either been moved or removed. I guess when the editor updates it doesn't remove/update changed assets.

  • 2d-chris
    • May 16, 2016 at 7:21 PM
    • #195

    Thanks for working around these issues, I've reported them to the UT devs.

  • FrieChamp
    • May 16, 2016 at 7:36 PM
    • #196

    Damn cooking used to take 5 minutes and now it takes ~2 hours Anyway, I updated the file!

  • AlexM
    • May 16, 2016 at 7:40 PM
    • #197

    No worries. I sent them my logs. Thanks for being so responsive :)

  • Mangley
    • May 16, 2016 at 8:59 PM
    • #198

    Still packaging my shell after 2 hours when it took 6 minutes on the first cook in the previous engine, looks like I'll miss the submission deadline that's in 1 minute.

    :(


    Edit: Finished cooking and submitted

  • FRAG
    • May 16, 2016 at 9:03 PM
    • #199

    Won't make it for the new submission, sucks but nothing I can do.

  • FACH
    • May 16, 2016 at 9:30 PM
    • #200

    It was coocked for 40 minutes! Oh Holy Vandora! Where is the time when map`s size was 4-40 kb and "build all" lasts ~100 seconds?

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