1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO][WIP] Grand

  • Jasuff
  • March 28, 2016 at 9:21 AM
  • Jasuff
    • March 28, 2016 at 9:21 AM
    • #1

    Hello Mapcore!

    I'm currently working on my new project called de_grand or just Grand. Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=654551250

    It's a bomb defusal map set in Tehran, Iran. The overall setting was inspired by BF3 Grand Bazaar map, the layout on the other hand - by very old CS 1.6 map called de_esl_autumn. Yeah, I know that there's a map Bazaar in steam workshop, but I'm not going to create the same de_mirage feeling around my level...

    The thing I'm looking for is your feedback, just let me know if it's worth working on this map. Would like to know your opinion about the current layout, playstyle the map provides. Don't punish me for bad use of props, most of them are just placeholders that should help you imagine the overall setting of the map (e.g. picture below).

    [Blocked Image: http://i.imgur.com/9juabgI.jpg]

  • Guest
    • March 28, 2016 at 12:06 PM
    • #2

    If you're looking for feedback, post some more screenshots and and overview. Also,

    Quote from Jasuff

    3 hours ago, Jasuff said: just let me know if it's worth working on this map.

    Every map is worth it. With enough time and effort you'll have a good map, and even if you don't like the end result, you will have learnt so much that your next map is going to be much better.

  • Jasuff
    • March 28, 2016 at 1:29 PM
    • #3

    Well, if posting same pictures in 3 different places makes sense for you... here you go:

    1. http://steamcommunity.com/sharedfiles/fi…s/?id=654551250 (I think you missed it)

    2. http://imgur.com/a/xctAh

    3.

    [Blocked Image: http://i.imgur.com/Toz81M0.jpg][Blocked Image: http://i.imgur.com/0iDKkdB.jpg][Blocked Image: http://i.imgur.com/GFa1GZO.jpg][Blocked Image: http://i.imgur.com/4P0Zs6v.jpg][Blocked Image: http://i.imgur.com/rvT7kY3.jpg][Blocked Image: http://i.imgur.com/3E0cgkV.jpg][Blocked Image: http://i.imgur.com/ZhY5p7z.jpg][Blocked Image: http://i.imgur.com/irfDETN.jpg][Blocked Image: http://i.imgur.com/1xjqNbG.jpg][Blocked Image: http://i.imgur.com/kF7P8RZ.jpg][Blocked Image: http://i.imgur.com/hTh5dAB.jpg]

  • blackdog
    • March 28, 2016 at 9:06 PM
    • #4

    Looks pretty detailed and good looking, wouldn't see why not working on it if it has a good layout and you have ideas on how to differentiate.

    Maybe save the last version before you really start detailing and texture, just in case you want change theme.

    Only comment I have is: think the garage doors are supposed to be flipped with the roll on the inside? But maybe you have reference that says otherwise.

  • Jasuff
    • March 29, 2016 at 8:19 AM
    • #5

    Gonna flip the doors then, but I won't change the one at B Long as it allows you to trick jump above smokes and stuff...

    [Blocked Image: http://i.imgur.com/5u8xnnX.jpg]


    Also, there is a quote from reddit:

    Quote

    Quote I think the middle is useless, as it does not open up any new pathways for T:s, but instead makes it easier to take certain positions.

    What do you think about it?

  • Vaya
    • March 29, 2016 at 9:28 AM
    • #6

    it's hard to tell from the overview to be honest- it's pretty busy! Could you nodraw the tops of walls or outline the player area?

  • Jasuff
    • March 29, 2016 at 9:54 AM
    • #7

    Wanted to use nodraw later just before texturing...

    So I decided to show you my glorious paint skills and upload this:

    [Blocked Image: http://i.imgur.com/irmE6OA.jpg]

  • Vaya
    • March 29, 2016 at 10:09 AM
    • #8

    [Blocked Image: http://i.imgur.com/uxOwLVp.png]


    that's how you make make mid more vital. I'd havbe to see ingame but to looks pretty busy layout wise- intresting thou!

  • Jasuff
    • March 29, 2016 at 10:48 AM
    • #9

    I don't know if it's going to have any impact on the middle. Just check the location ingame /emoticons/[email protected] 2x" title=":)" width="15">

  • Jasuff
    • March 31, 2016 at 8:26 PM
    • #10

    Just a small layout update...

    [Blocked Image: http://i.imgur.com/D3IZ6ow.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™