1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[Very WIP]de_Chelan

  • shrey
  • March 28, 2016 at 2:44 AM
  • shrey
    • March 28, 2016 at 2:44 AM
    • #1

    A couple of months ago me and a friend attempted to recreate (with his permission) 3klikphilip's map http://css.gamebanana.com/maps/113451 de_tergiversate for CS:GO, as it was made for CS:S. We dropped the project within 3 months, but 3 weeks ago we thought to remake it with the new assets from the new Nuke. Here is our map which is still very much a Work in Progress. We are looking for some feedback or any suggestions, here's some screenshots:

    T Spawn

    Yard

    Mid

    A Site

    B Site

    T Spawn Overview


    Thank you for looking at these screenshots. Please keep in mind it is Work In Progress meaning I am aware the map isn't fully textured/detailed, and in the coming weeks I will be focused on detailing. That being said, I do appreciate and positive or negative criticism. Feel free to add me on steam or comment on the workshop page! Thank you!

    http://steamcommunity.com/sharedfiles/fi…s/?id=654438521 Workshop

    http://steamcommunity.com/id/shrey2 My Steam

  • Marrón
    • March 28, 2016 at 3:33 AM
    • #2

    My question for you is, where did you get the green corrugated metal texture?

  • Klassic
    • March 28, 2016 at 1:19 PM
    • #3
    Quote from Marrón

    9 hours ago, Marrón said: My question for you is, where did you get the green corrugated metal texture?

    Just use the normal, white one and change the color?

  • Quotingmc
    • March 28, 2016 at 2:00 PM
    • #4
    Quote from Marrón

    10 hours ago, Marrón said: My question for you is, where did you get the green corrugated metal texture?

    With the new nuke, each corrugated metal texture has a few colour variations as well as a high and low version of each. Same with the brick.

  • Lykrast
    • March 29, 2016 at 4:17 PM
    • #5

    It looks really good already, and I really liked the map in source (although I didn't play it that much since I couldn't find a server with it).

    One thing I can suggest is to zoom out the radar, since there is a LOT of blank space on it that could be easily removed for overall better readability.

  • KevstaR
    • March 29, 2016 at 5:01 PM
    • #6
    Quote from Marrón

    On 3/28/2016 at 10:33 PM, Marrón said: My question for you is, where did you get the green corrugated metal texture?

    You can build a new shader for the new nuke metals in mere seconds and make it any color you desire. You should probably do this to use a custom env map anyways.

  • shrey
    • April 1, 2016 at 11:00 PM
    • #7
    Quote from Marrón

    On 3/28/2016 at 7:33 PM, Marrón said: My question for you is, where did you get the green corrugated metal texture?

    Duplicated the vmf for the blue corrugated, changed the color value to match the green of the green concrete.

  • Marrón
    • April 2, 2016 at 4:19 AM
    • #8
    Quote from shrey

    5 hours ago, shrey said: Duplicated the vmf for the blue corrugated, changed the color value to match the green of the green concrete.

    Does that count as a custom texture now or no?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  2. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  3. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  5. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  6. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™