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de_caspian [WIP]

  • Panda
  • March 25, 2016 at 11:31 AM
  • Klassic
    • March 25, 2016 at 10:14 PM
    • #21
    Quote from Panda

    Just now, Panda said: Wish me luck!! On my first map de_underground I managed to find someone to make me custom props so maybe I could ask again, unique props.

    Wow! really? who :0

    P.S. Good luck /emoticons/biggrin@2x.png 2x" title=":D" width="15">

  • Panda
    • March 25, 2016 at 11:50 PM
    • #22

    Most changes have been made, apart from the clipping, I will do that tomorrow.

    Hopefully these changes have fixed the majority of problems.


    The content cannot be displayed because it is no longer available.

  • Klassic
    • March 25, 2016 at 11:54 PM
    • #23
    Quote from Panda

    2 minutes ago, Panda said: Most changes have been made, apart from the clipping, I will do that tomorrow.

    Hopefully these changes have fixed the majority of problems.


    The content cannot be displayed because it is no longer available.

    Looks nice! but personally i don't see any use to the area marked below... 1 entrance seems to be enough. /emoticons/smile@2x.png 2x" title=":)" width="15">

    Spoiler

  • Panda
    • March 26, 2016 at 12:13 AM
    • #24

    Its more of a risk/reward rotate path. You can rotate quicker through the T end of mid but with a risk of being killed or take the safe long route around. It gives more options imo.

    EDIT: Both the routes through mid and T spawn are ~17 seconds between either site. How I see it, now, is that if Ts fail on B they can quickly contest mid to gain an extra entrance into A without spending more time walking around to get to mid.

    The workshop has been updated as well - http://steamcommunity.com/sharedfiles/fi…s/?id=649444790[/b]

  • Klassic
    • March 26, 2016 at 9:35 AM
    • #25
    Quote from Panda

    9 hours ago, Panda said: Its more of a risk/reward rotate path. You can rotate quicker through the T end of mid but with a risk of being killed or take the safe long route around. It gives more options imo.

    EDIT: Both the routes through mid and T spawn are ~17 seconds between either site. How I see it, now, is that if Ts fail on B they can quickly contest mid to gain an extra entrance into A without spending more time walking around to get to mid.

    The workshop has been updated as well - http://steamcommunity.com/sharedfiles/fi…s/?id=649444790[/b]

    Yeah ok now I see. Midcontrol will be VERY important in the map then!

  • Panda
    • April 1, 2016 at 8:03 PM
    • #26

    Here are some pictures of areas that I have started to texture, I have decided to start texturing to get an idea for the theme. The workshop has also been updated.

    Spoiler

    I have also decided to completely re-design A site. An update on that will be out shortly...

  • Freaky_Banana
    • April 1, 2016 at 9:37 PM
    • #27

    Hey, the screenshots look good, keep going like that! But please get rid of all the empty space in the spoiler, it's enerving!

  • Panda
    • April 1, 2016 at 11:15 PM
    • #28
    Quote from Freaky_Banana

    1 hour ago, Freaky_Banana said: Hey, the screenshots look good, keep going like that! But please get rid of all the empty space in the spoiler, it's enerving!

    Haha, I've tried countless times but it still won't remove it. Thanks for the compliment!

  • Panda
    • April 15, 2016 at 7:20 AM
    • #29

    This is a rough layout to show you what I've been doing recently. A better layout will be made when the layout has been more polished.

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