1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Unnamed Office Themed Map

  • Jezpuh
  • April 8, 2005 at 6:24 PM
  • Jezpuh
    • April 12, 2005 at 5:17 PM
    • #21
    Quote from insta

    Decrease

    word.

  • Vinny Testaverde
    • April 12, 2005 at 6:42 PM
    • #22

    get a better wall texture... i think its safe to say everyone is tired of that one, not to mention its not that great...

    plus it will make your map stand out more and look less like a cs_office copy

  • Jezpuh
    • April 12, 2005 at 7:03 PM
    • #23
    Quote from JonM

    get a better wall texture... i think its safe to say everyone is tired of that one, not to mention its not that great...plus it will make your map stand out more and look less like a cs_office copy

    rofl.

  • Minos
    • April 12, 2005 at 7:24 PM
    • #24

    Those "light cones" look gay, I think they only fit in dusty/dirty themes. If you really want them you should make them very subtle. Overall it looks too much like cs_office and we know you can make it better.

  • TomWithTheWeather
    • April 12, 2005 at 9:17 PM
    • #25

    I think I've seen this map before...

  • InsaneSingingBlender
    • April 13, 2005 at 1:06 AM
    • #26
    Quote from insta

    Decrease

    sorry, thats what i meant.

  • Kosmo
    • April 14, 2005 at 12:51 PM
    • #27

    This is what I don't understand, why office maps are always trashed? Is it like a regular rumbling ground for terrorists and swat? That is just stupid!

    Why not make a map where everything is in place, that would make it look way more like office, and less like WTH is that.

  • DD
    • April 15, 2005 at 4:46 AM
    • #28

    If you're going to use the same texture set and architecture style as office you should at least do something interesting or unique gameplay wise.

  • ginsengavenger
    • April 15, 2005 at 5:14 PM
    • #29
    Quote from Kosmo

    This is what I don't understand, why office maps are always trashed? Is it like a regular rumbling ground for terrorists and swat? That is just stupid!Why not make a map where everything is in place, that would make it look way more like office, and less like WTH is that.

    because real offices suck balls. they could hardly be engineered any better to suck the living spirit from the people who toil in them.

    don't work in one i guess?

  • Tequila
    • April 15, 2005 at 5:47 PM
    • #30
    Quote from ginsengavenger

    because real offices suck balls. they could hardly be engineered any better to suck the living spirit from the people who toil in them.

    don't work in one i guess?

  • insta
    • April 15, 2005 at 6:26 PM
    • #31
    Quote from ginsengavenger

    because real offices suck balls. they could hardly be engineered any better to suck the living spirit from the people who toil in them.

    don't work in one i guess?

    Haha, well said.

  • Kosmo
    • April 19, 2005 at 11:27 AM
    • #32
    Quote from ginsengavenger

    because real offices suck balls. they could hardly be engineered any better to suck the living spirit from the people who toil in them.

    don't work in one i guess?

    No, you the misunderstandment of the year.

    [Blocked Image: http://www.britneygallery.org/albums/photoshoots/gqnov2003outtakes/normal_nov%202003%20GQ%20outtakes%2024.jpg] <---- sux balls

    [Blocked Image: http://images.povcomp.com/hof/office-13.jpg] <---- don't suck balls

  • insta
    • April 19, 2005 at 11:53 AM
    • #33

    Yeah, that is a nice render, but offices still "suck balls".

  • JynxDaddy
    • April 19, 2005 at 1:49 PM
    • #34

    I disagree, 'Office' covers a very broad range of enviroments in the real world, its just that games havent recreated them well yet.

  • von*ferret
    • April 20, 2005 at 5:52 AM
    • #35

    I worked for the state government for the past summer and during the winter break and I can tell you offices are for the most part very clean. The further away an office gets from district the messier it gets. By this I mean that the centralized government offices = clean. Outskirt offices in the boonies of Oregon = less clean/dirty.

  • Kosmo
    • April 20, 2005 at 7:32 AM
    • #36

    Well if you want squeky clean and down right pimpin, you should go to some ad agency/design firm office that is medium size or big, you can't actually call them offices anymore, they have designer tables, cool glass walls, everyhing down right cool, so YOU just don't work in one.

    I have worked on several of those, and I love them.

  • Taylor Swift
    • April 21, 2005 at 1:55 PM
    • #37

    First of all.. you want to make your map aim - based only.

    Then you want to change it to a normal big office map.

    Why do you want to do that?

    There is allready 1 original office, and even if your map is using the office theme i can say its not only using the office oringal theme but also on some hiatus way ripp-offs it.

    Note 2 : your map is still named aim_ when you said you gonna change it to normal de_ or cs_...

    Note 3: Your map looks fullbright.!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™