So hey. haven´t done this before.
So de_Fabric is actually my first attempt on making a defuse map. I´ve tried to keep it as simple as possible to try and make a balanced, easy-to-learn map.
It´s meant to be set in a factory on the border of Germany which is being used as a "checkpoint" for the entry of weapon into Europe for use by the counter-terrorist groups. The terrorist have got hold of this information and choose to destroy this factory to stop the supply of weapon to the counter-terrorist groups and take some weapons for themselves in the meantime.
The workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=641289010
Note that the only thing that´s done is the layout, most of the textures are mostly the default dev textures and most prop_statics are temporal.
On a side note:
I am looking for someone to help me in the aesthetics for this map. If anyone would want to take on this work just notify me through here or Steam and if I could see some of your previous work that´d be preferable. Of course, I would mark you as one of the creators of the map.
*EDIT*
I am aware that in connector there is a wall sticking out that you can look through. I have no idea why it´s there, in the editor it´s not. I have redone the objects in that area to try and fix it but for some reason it still is there. I´ll be trying to fix that in the meantime.