So guys, after quite a while of silently working on the layout of Intelligence, I felt like the layout just didn't work too well and I have decided, to make a new map out of the theme. After working on this map for a while I am now finally happy with where I am (greybox) and want to present what I've done so far. I would really like to get some feedback in from you (especially on the area around B and on A site!) so I can work on the map to actually finish it this time around. (For theme and visual ideas, look further down the post after the screenshots). Enjoy the screenshots
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QuoteDisplay MoreLayout:
close view into A from CT side:
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mid from A to mid connector room
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T main for B (with entrance to T mid to B on the right):
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T mid to B connector
mid (T side to the left, entrance to A connector room to the right):
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T mid exits (to mid on the right, T mid to B connector on the left):
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view from A long into long T connector:
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watching entrance into A connector room from A site:
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CT Spawn isn't anything interesting to show really, so I left it out (it's plain empty space)
Theme and visuals:
This is a surveillance facility run by the American governement. The Ts found its location and want to either blow up the big satellite bowl (going to be on A) or the server saving all the data (B). I was thinking of a setting in some American forest during indian summer, so imagine all the trees bearing yellow, red, orange and a few purple leaves. I've already set the ambient lighting to reflect some of this theme. The building walls are mostly supposed to be a very light (pastel) orange to fit this colour palette as well. The insides of CT side are supposed to be a steril blue (work that blorange baby!) whilst the outsides and T insides are of a relaxing orange. The entire thing is supposed to be hidden, so I imagine the trees to be hanging over the paths in some places, giving the outsides a half shady look. CT spawn will be a helipad maybe, but more likely just a dirt road (in that case I'd narrow it a bit). there will be one of these things over A:

It is going to be a focal point, visible from nearly everywhere on the map's T or A side (but only as long as you are outside ofc
). ( Vorontsov I am so sorry the model you so generously made for me didn't even get into the map! I had mucked up something with the scale probably, at least it was about twice the size I needed...)
That's all for my ideas. If you guys want me to I can also upload a graphic in which I show timings and standard defense positions for both sides
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Anyone who wants to test it can download all the files from here: https://www.mediafire.com/folder/id5i9hdv115s3/de_oakwood .
I Hope to hear of you guys soon
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Cheers!