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Stuck on Making a texture From Scratch

  • Gale
  • March 9, 2016 at 11:44 AM
  • Gale
    • March 9, 2016 at 11:44 AM
    • #1

    So, I decided that I'd make my first texture from nothing but a white canvas, but I'm stuck(said texture is attached).

    I'm to the point( I think) of where I should start putting in detail. I'm Going for something sci-fi here, but I have no idea where to start. As you can see on the image that shows GIMP, I do have a detail layer, but it's just a grey metal texture. If you need any more info please let me know ans I'm not sure what kinds of details to include!

  • ElectroSheep
    • March 9, 2016 at 2:20 PM
    • #2

    http://www.philipk.net/tutorials/mate…metalmatte.html

  • Gale
    • March 10, 2016 at 6:11 PM
    • #3
    Quote from 3Dnj

    http://www.philipk.net/tutorials/mate…metalmatte.html

    Looking good, I'll look into it, but right now I've been awake for well over a day and should get some rest. I'll let you know what I think!

  • Sigma
    • March 11, 2016 at 5:36 PM
    • #4

    Can you give us info as to the target engine? The reason I ask is because the engine selection alters how the texture should be judged.

  • blackdog
    • March 16, 2016 at 10:03 AM
    • #5

    Looks like a generic floor panel, but is it? Sounds like you don't know yourself what is going to be.

    Depending on that I think there are things you can draw yourself and other you need to achieve using techniques like a mix of filters etc.

    Usually a metal base is achieved by using Gaussian noise and a motion blur, to give that "brushed" feeling.

  • Gale
    • March 17, 2016 at 2:40 PM
    • #6
    Quote from Sigma

    On 3/10/2016 at 0:36 PM, Sigma said: Can you give us info as to the target engine? The reason I ask is because the engine selection alters how the texture should be judged.

    The Source Engine

    Quote from blackdog

    On 3/16/2016 at 6:03 AM, blackdog said: Looks like a generic floor panel, but is it? Sounds like you don't know yourself what is going to be.

    Depending on that I think there are things you can draw yourself and other you need to achieve using techniques like a mix of filters etc.

    Usually a metal base is achieved by using Gaussian noise and a motion blur, to give that "brushed" feeling.

    I know what I want it to be, just not how to execute it!

    What I'm going for is a floor panel that was made to be easy to clean, and to be used in a moderately high pressure environment, hence the rivets and seemingly stamped panels. The specular mask you see(the dots) is a super thin coating - I'm just going to say graphene - that is anti-microbial, and durable. The underlying metal would be a brushed metal to enable to coating the be affixed to the surface(like similar process electroplating, or hydrographing, I'd gather).

    Despite all that, that advice with the filters is absolutely what I needed! Thank you!

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