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Sniper Elite 4

  • Beck
  • March 7, 2016 at 4:22 PM
  • PaulH
    • June 5, 2017 at 12:36 PM
    • #21

    I watched a bit of this the other night before I left work by the way Beck, good job :) Have been meaning to pick this game up at some point, always a decent series to play in co-op. Are the x-ray kills available in co-op this time around? Not a deal breaker, just always felt like I was missing out a bit by not playing it SP

  • Beck
    • June 5, 2017 at 12:49 PM
    • #22

    Cheers, Paul!

    And yeah, the xray kills can be seen in coop this time around. They're a lot quicker than in SP as you don't see the bullet travel. You just see the impact and the damage it's done real quick. They're about a second long.

    Some examples here from 0:41 onwards

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  • Beck
    • July 12, 2017 at 3:48 PM
    • #23

    Announcement trailer for my new level

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  • blackdog
    • July 16, 2017 at 8:14 AM
    • #24

    Congrats, beautiful @Beck! Makes me think a lot of Hitman levels. You come up with the whole mission briefing or they give you one and develop on it the layout, scripts etc?

    Was close to buy Sniper 3 and 4 in the sale but having just started playing again CS I held off ?

  • Beck
    • July 17, 2017 at 10:15 AM
    • #25
    Quote from blackdog

    On 16/07/2017 at 8:14 AM, blackdog said: Congrats, beautiful @Beck! Makes me think a lot of Hitman levels. You come up with the whole mission briefing or they give you one and develop on it the layout, scripts etc?

    Was close to buy Sniper 3 and 4 in the sale but having just started playing again CS I held off ?

    The DLC story was written by our in-house writer at the time. He dictates loosely when and where about the missions take place and from there we have pretty much free reign in terms of the level design. So I'd have ideas in my head, scribble them down then get straight to whiteboxing.

    It's a long process but keep an eye on this space ;)

  • Sprony
    • July 17, 2017 at 12:38 PM
    • #26
    Quote from Beck

    2 hours ago, Beck said: It's a long process but keep an eye on this space ;)

    Yeah, I would like to know more :)

  • blackdog
    • February 24, 2018 at 8:58 AM
    • #27

    Rebellion has released a behind the scenes on level design ?

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    I imagine there’s stuff from @Beck inside :)

  • Radu
    • February 24, 2018 at 12:08 PM
    • #28

    That ginger is starring right into my soul

  • Beck
    • February 26, 2018 at 9:22 AM
    • #29
    Quote from blackdog

    On 24/02/2018 at 8:58 AM, blackdog said: Rebellion has released a behind the scenes on level design ?

    I imagine there’s stuff from @Beck inside :)

    Forgot to post that here! Thanks for sticking it in here.

    None of my levels were shown, but I did do collision work on one of those levels but you can't really see that :P

    Hope we do more stuff like this for future games, I would have done this one but I was on holiday when it was made!

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