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Dragon Character - wip

  • Lee3dee
  • April 7, 2005 at 7:56 PM
  • DaanO
    • April 12, 2005 at 2:36 PM
    • #21

    I'm totally with ReNo here. Body looked better before, wing's an improvement.

  • ginsengavenger
    • April 12, 2005 at 5:18 PM
    • #22

    well before the shoulder was fine because it had a cartoony look and the anatomy was forgivable. now it just looks messy and the uv mapping makes it worse ://

    the texturing is getting better all the time though.

  • Lee3dee
    • April 12, 2005 at 6:07 PM
    • #23

    well....at least your all honest . I know the UV mapping has issues, and the body never changed, only the texture changed. Sorry you didn't like the color

    Artician over at cgtalk gave me some good suggestions that Im going to use. I'll post another pic later tonight.

  • Lee3dee
    • April 13, 2005 at 1:27 AM
    • #24

    I found some ingame dragons for world of warcraft and Lineage II.

    In Lineage II the dragons don't have scales

    http://lineage2.free.fr/screenshoot/05/ ... agon_9.jpg

    http://lineage2.free.fr/screenshoot/05/ ... gon_17.jpg

    The World of Warcraft dragon has scales.

    http://www.starbabie.com/beta/images/dragon_2.jpg

    http://www.starbabie.com/beta/images/dragon_3.jpg

    Here's this afternoons texture try

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/texture_wing06.jpg]

    I talked to a hardcore D&D buddy, who said that since its a mythical creature, the skin could either be scales, lizard skin or whatever. I just need to find one that will look cool in a volcano setting. and get my UV working

  • Fullauto
    • April 13, 2005 at 1:34 AM
    • #25

    http://%7boption%7d

    Digging that style of dragon. Wings could be more veiny though.

    The feet and neck look really nice in your new texture, good stuff.

  • Lee3dee
    • April 13, 2005 at 2:49 AM
    • #26

    yeah i liked that dragon too, be cool to be able to fly a dragon in a game. I know in FFXI, you can have a pet dragon as the dragoon class. But, i stayed with white mage

  • Mazy
    • April 13, 2005 at 10:16 AM
    • #27

    cool stuff

  • DaanO
    • April 13, 2005 at 12:00 PM
    • #28

    By the way i looked at the whole thing again and i think your main problem is not the technical side (you're doing well), but the body. It looks kinda cute, if you think away the wings it reminds me of a guinea pig a bit hehe. I'd make it a bit thinner at the chest and ass, raise it up from it's feet a bit and add a tail. Now the ass looks a bit weird.

  • PhilipK
    • April 13, 2005 at 4:16 PM
    • #29

    last pic looks really nice.

    gj!

  • Lee3dee
    • April 13, 2005 at 8:07 PM
    • #30

    texturing the head, here's my current progress

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/texture_head01.jpg]

    working on the head skin wings at the moment.

  • ginsengavenger
    • April 13, 2005 at 8:25 PM
    • #31

    hmmm those teeth. i think you could get away with just an alpha tex, and save a LOT of polies. also they're so thin and sparse.. that's not really how teeth grow, even when they are sharp and nasty and interleave when the mouth is closed, they tend to be pretty closely grouped and densely packed at the gum. if you really want to individually articulate the teeth like that i would 1) use fewer polies ;x and 2) expand the bases so they come closer to meeting each other. right now they look more like a comb.

    the texture is good. i would work on making the various regions of skin and flesh more distinct and interesting. as it is now it's so consistent, when you can look at a good dragon illustration or pictures of real wildlife and see all kinds of local variation.. you know, differing kinds of scales or flesh. (not just lava splotches

  • Lee3dee
    • April 13, 2005 at 8:31 PM
    • #32

    oops, forgot the new body texture

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/texture_body01.jpg]

    more soon.

  • ReNo
    • April 13, 2005 at 9:34 PM
    • #33

    New body is looking pretty good, though what is with the big black splotches on the tail? As gins said, the teeth look kinda odd. Makes me think more of a snake-esque creature than a dragon, though perhaps the tongue plays a part in that as well

  • Lee3dee
    • April 13, 2005 at 10:20 PM
    • #34

    tail hasn't been textured yet

  • Lee3dee
    • April 14, 2005 at 7:55 PM
    • #35

    I'm pretty much happy with the colors and layout. still have some UV problems to address and I haven't welded the 2 sides together yet. Also, made the butt come in a little more. Texturing the tail at the moment.

    current progress:

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/texture_body03.jpg]

  • Oski
    • April 14, 2005 at 9:57 PM
    • #36

    That is a cool dragon. Damn good job.

    edit: Maybe its just me, but i would prefer a more yellow worn texture instead of white on the claws and the teeth and thorns and stuff.

  • von*ferret
    • April 14, 2005 at 10:25 PM
    • #37

    too cartoony for me but nice anyways

  • DaanO
    • April 14, 2005 at 10:35 PM
    • #38

    I really like it all. Teeth need to be just a bit brighter, and a bit bigger yet shorter. It desperately needs a tail though so i'm really looking forward to what you've done for that

  • Lee3dee
    • April 15, 2005 at 12:37 AM
    • #39
    Quote from von*ferret

    too cartoony for me but nice anyways

    hahaha its a render using GI, i changed it back to hardware render.

  • Lee3dee
    • April 20, 2005 at 6:35 AM
    • #40

    got an email from a friend asking for my demo reel. LOL....So since im in transition making new stuff, I finished up the dragon tonight. I pretty happy with the final version. He is rigged, should I ever want to go back and do some animation

    Wireframe

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/dragon_wire.jpg]

    Shaded

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/dragon_shade.jpg]

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