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Dragon Character - wip

  • Lee3dee
  • April 7, 2005 at 7:56 PM
  • Lee3dee
    • April 7, 2005 at 7:56 PM
    • #1

    Current project . Model was completed in about a week and 2 days. Trying to rebuild my portfolio, got average reviews at GDC this year, I have too little organic models. Working on texture at the moment.

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/dragon_wing01.jpg]

  • Taylor Swift
    • April 7, 2005 at 8:32 PM
    • #2

    Just wow

  • Lee3dee
    • April 7, 2005 at 8:47 PM
    • #3

    hehe thx

    texturing the wing, thought id get some feedback on it. Texturing is my an area i need to get better at.

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/texture_wing01.jpg]

  • ginsengavenger
    • April 7, 2005 at 8:49 PM
    • #4

    Pretty good altogether, it's got a kinda cartoony feel to it. I think that if you want a really *impressive* beast you should build it to more... substantial proportions. Particularly I'm looking at the wing "shoulder"--this should be the biggest mass of muscle and strength in the creature imo, and it should extend up into the wing. Also now it's just kind of sticking straight out of the back and doesn't seem to relate to the shoulder or the other masses in the area, and the hook thing in the middle looks disproportionate as well.

    Also I'm no animator but if this is meant to animate (or at least look like it's meant to animate, if you're showing it as a portfolio piece) I think you'll want more polies in the joints. As far as budget goes, you may be spending more in the head than you really need to. Give us some closeups? :]

    Man this makes me want to kick back into modeling.

  • ReNo
    • April 7, 2005 at 8:53 PM
    • #5

    Saw this on CG Talk when I was browsing through recently, and this version is looking even better than the one I saw then. Texture looks not bad, especially if you are going for a somewhat cartoony esque style. Oh and what gins said makes sense to me, so I second it all

  • Lee3dee
    • April 7, 2005 at 8:58 PM
    • #6

    some very good point, ginsengavenger thx for the suggestions. Yeah, texturing isn't my strongest point. I wanted the dragon to look like the Hydra's in God of War, because those have some awesome texturing!

    I'll add some more detail, once the texture is finished I don't plan on animating him, just a piece in a environement.

    ReNo: trying not to do cartoony , was going for a fire dragon, who would live in a volcano.

  • Kreigore
    • April 7, 2005 at 9:27 PM
    • #7

    Looks really good!

  • FrieChamp
    • April 8, 2005 at 8:46 AM
    • #8

    Yea very nice, looking forward to see the fully textured version!

  • Lee3dee
    • April 8, 2005 at 9:34 PM
    • #9

    went back and redid the wings, trying for less cartoony. If the dragon has been living in a volcano, it would have blemishes in the skin.

    latest pic, texturing is going slow

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/texture_wing03.jpg]

  • DaanO
    • April 8, 2005 at 9:55 PM
    • #10

    You're on the very right track, i really like this. But i strongly agree with gins. Make the shoulder more impressive, make the dragon a bit stronger.

  • kleinluka
    • April 8, 2005 at 10:30 PM
    • #11

    i love the model. gj!!

  • ginsengavenger
    • April 9, 2005 at 12:35 AM
    • #12

    Now that's a good wing reference. Look how it's drawn, it actually resembles a limb which has evolved into a wing. See how it has a strong shoulder with muscles tying in to the entire upper torso, an articulate elbow and the 'fingers' have evolved into the ribs of the wing. See how the terminal claws do look like a final joint of a finger with a *claw*, not just a spike protruding from a fleshy cylinder. that's what you should be shooting for--a strong anatomical sense of what underlies the evolution of the dragon's wing, and what it would take to actually make it a functional appendage for propelling the dragon through the air.

    What you have looks like it would function more like a butterfly wing than a bat's or a bird's, just flapping straight up and down without the dynamics you see in higher animals.

    I dunno you're probably too far along in development if you're already skinning it, but this is what i would look for in a dragon model

  • Lee3dee
    • April 10, 2005 at 10:19 PM
    • #13

    I updated the pic above, using your suggestions ginsengavenger

  • Marcos
    • April 11, 2005 at 6:06 PM
    • #14

    Looks awesome! Only suggestion would be to add some more contrast parts in the skin. Would look like it's glowing in the dark

    And the curent skin is abit too dark maybe?

  • Lee3dee
    • April 11, 2005 at 10:41 PM
    • #15

    Posting an update before my class, now i have to make a quick character body for them. LOL

    Marcos: thats a great idea, i used to have it glow, but though it looked cheesy, i'll post a pic tonight to see if thats what you mean

    Texturing, is my worst trait as a artist, so its going slow. Made a scale texture last night.

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/texture_wing04.jpg]

  • DaanO
    • April 11, 2005 at 10:53 PM
    • #16

    Shoulder's much better. I really like this

  • Fullauto
    • April 11, 2005 at 10:56 PM
    • #17

    Getting better every time you show it

  • Lee3dee
    • April 11, 2005 at 11:26 PM
    • #18

    thx guys . I downloaded a opening trailer for Guild wars, which was awesome. and there was a skeleton dragon at the end, so i went frame by frame to see the shoulder structure . and how a dragon uses his shoulder to fly.

    Everyone comments have been very helpful , shame I cannot goto the zoo and see a dragon. LOL

  • Lee3dee
    • April 12, 2005 at 5:31 AM
    • #19

    burning some mid-night oil tonight, wanted to finish the body/wing texture. I think it works. Added some lava marks, and tightened up the texture more. Starting on the head for a bit, before bed.

    [Blocked Image: http://www.lee3dee.com/redux/Dragon/texture_wing05.jpg]

  • ReNo
    • April 12, 2005 at 2:26 PM
    • #20

    Looks like the shoulder could use a little UV mapping improvement, all a bit stretched around there. Otherwise, well, I kinda liked the previous one a bit more to be perfectly honest. The new wing is looking really good but I think I preferred the colour of the scales in the older one.

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