1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

csgo de-map wip

  • esspho
  • March 1, 2016 at 12:34 AM
  • esspho
    • March 1, 2016 at 12:34 AM
    • #1

    Hi there!

    I'd like to share a layout that's in the making.

    [Blocked Image: http://i.imgur.com/JpKRMfn.png]


    I feel that my last map didn't make so well layout-wise so this is somewhat a new approach on the same theme - being loosely based around a mining facilty.

    Therefore I'll reuse some of the materials and props that I allready have. I've yet only tested the map with a friend but I think it could work. Don't mind the workingtitle - I simply couldn't decide yet. I will try to get in queue for a playtest soon and I'm excited for any feedback.

    workshop

    imgur-album

    cheers!

  • JustFredrik
    • March 1, 2016 at 1:35 AM
    • #2

    I ran around the map and I liked the feel of it, with the train track running along the map. But theres just so many paths. I don't think it will work well in a 5v5 situation. I really recommend simplifying the layout and decrease the amount of paths.


    I made a quick picture to show what I mean with simplifying and removing paths.

    Quote

    [Blocked Image: http://i.imgur.com/iELcMzI.png]

    I hope this feedback will help, Keep it up! :)

  • El_Exodus
    • March 1, 2016 at 1:41 AM
    • #3

    Have to agree with Fredrik, the layout looks super complicated and overdone from the radar picture. Simplify it and make it more accessible.

  • jackophant
    • March 1, 2016 at 10:07 AM
    • #4

    TL;DR: Map too complex

    Quote

    [Blocked Image: http://media2.androidappsgame.com/1/245788/screenshot-4.jpg]

  • baem123
    • March 2, 2016 at 10:29 PM
    • #5
    Quote from JustFredrik

    [Blocked Image: http://i.imgur.com/iELcMzI.png]


    Best feedback that I've seen in this forum so far!

  • esspho
    • March 2, 2016 at 10:40 PM
    • #6
    Quote from baem123

    Best feedback that I've seen in this forum so far!

    @JustFredrik Thanks for taking your time to do this! I really like your changes and can picture most of them. I'm not sure about the shortened t-spawn though but who knows. I'd really like to have a playtest on the current layout and then work with that.

    Thanks again.

  • Logic
    • March 3, 2016 at 6:14 AM
    • #7
    Quote from esspho

    @JustFredrik Thanks for taking your time to do this! I really like your changes and can picture most of them. I'm not sure about the shortened t-spawn though but who knows. I'd really like to have a playtest on the current layout and then work with that.

    Thanks again.

    I wanted the same thing with my map. I knew a few routes that was far too complex (*hint*), but playtested anyways.

    People will complain about it and they should. I think it's better to test once you have ironed out all of the problems that you know about, so that the playtest be used to find the real faults instead.

    It's fine if you still wan't to test it, but know that people might focus their feedback on the confusing layout more than the map itself, if that makes any sense, dunno, I'm tired, need coffee...

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™