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How do you add see-trough spots in textures?

  • Endritv
  • February 19, 2016 at 10:51 PM
  • Endritv
    • February 19, 2016 at 10:51 PM
    • #1

    I want to make my own see-trough textures, but I can't seem to figure out how they are made. I've tried using a alpha channel and making the spots i want to be see trough black but that doesn't work.

    [Blocked Image: http://i.imgur.com/lafHHxj.jpg][Blocked Image: http://i.imgur.com/UEJKSld.png]

  • Harry Godden
    • February 19, 2016 at 11:44 PM
    • #2

    To do this, yes you can just paint the spots out in an alpha channel, or you can just erase the parts from the main texture, and leave a transparent background.

    [Blocked Image: http://i.imgur.com/mN6OVw4.png]


    I'm assuming by "not working", the material just seems to be incorrectly / not displaying the transparency in game, if this is the case, you can follow this little guide.

    Quote

    1) Export your texture as a .png (it doesn't have to be png, anything that supports transparency.)

    2) Using VTFEdit, import the texture using these parameters:

    [Blocked Image: http://i.imgur.com/bgSMXDk.png]

    3) Once you have created the VTF and VMT through VTFEdit, add "translucent" 1 to the vmt

    [Blocked Image: http://i.imgur.com/BGUgKJq.png]

    $translucent can cause some issues, and if the material doesn't fade from solid, to partially transparent to transparent, you should use $alphatest instead. This works well where materials have clean cut holes into them, like the image you posted from nuke.

    [Blocked Image: http://i.imgur.com/r2SbXLR.png]


    And here is an image from VDC explaining the problems with translucent

    [Blocked Image: https://developer.valvesoftware.com/w/images/3/3a/Translucent2p.png]

    Display More

    Hope this helps!

  • Endritv
    • February 19, 2016 at 11:47 PM
    • #3

    .

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