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de_nuke_zoo [New content resource]

  • Tyker
  • February 19, 2016 at 7:18 PM
  • Tyker
    • February 19, 2016 at 7:18 PM
    • #1

    Today I found out, via r/csmapmakers, that Valve also added a de_nuke_zoo.vmf to the update.

    It is amazing! It follows in the footsteps of the prop libraries A Boojum Snark made for TF2

    So if you want to get an eye for the new content, and see what has been made available, go take a look!
    You can find the vmf in your common\Counter-Strike Global Offensive\sdk_content\maps directory.

  • FMPONE
    • February 19, 2016 at 7:25 PM
    • #2

    can anyone get the actual map .vmf working? I'm not into prop farms

  • Squad
    • February 19, 2016 at 7:41 PM
    • #3
    Quote from FMPONE

    can anyone get the actual map .vmf working? I'm not into prop farms

    Yes. You need to extract a shitload of props from the bsp though. I zipped them and uploaded it here. Extract into csgo\models\props\autocombine\de_nuke.

  • Quotingmc
    • February 19, 2016 at 7:45 PM
    • #4
    Quote from Squad

    Yes. You need to extract a shitload of props from the bsp though. I zipped them and uploaded it here. Extract into csgo\models\props\autocombine\de_nuke.

    Works for me without any fuss. Just opened the .vmf and it was all good.

  • Squad
    • February 19, 2016 at 7:53 PM
    • #5

    Weird. It was covered with these missing model errors for me.

  • Tyker
    • February 19, 2016 at 7:54 PM
    • #6

    It worked for me as-is as well. No need to download or extract anything. Weird!

  • Squad
    • February 19, 2016 at 8:01 PM
    • #7

    I get this:

    [Blocked Image: http://i.imgur.com/huAMQ0G.jpg]

  • Minos
    • February 19, 2016 at 8:44 PM
    • #8

    So awesome! Is this a Robert Briscoe special? :)

  • blackdog
    • February 19, 2016 at 9:18 PM
    • #9

    The fact that this is useful says a lot about the status of the in-editor browser.

  • grapen
    • February 20, 2016 at 10:08 AM
    • #10

    My favourite new props are without a doubt the moving clouds:

    models/props/de_nuke/hr_nuke/nuke_skydome_001/nuke_skydome_002.mdl
    models/props/de_nuke/hr_nuke/nuke_skydome_001/nuke_skydome_003.mdl

    Render a cloudless sky scene in your preferred modeling package and use that as a 2D skybox. Add these props to your 3D skybox. It looks very good.

    Worth to note on the topic is that Valve also added a new, better looking sun flare that DOESN'T flicker when aiming at it:

    sprites/nuke_sunflare_001

  • Vaya
    • February 20, 2016 at 10:28 AM
    • #11

    Between this and Train they've basically removed any reason for any source mappers making the standard industrial themed map we've seen 1000 times before.

    Death to ancient props in 2016

  • grapen
    • February 20, 2016 at 11:00 AM
    • #12

    Content creators should take note of Valve increasing the standards for CS:GO level design in more than one way. With new nuke it's evident they are creating textures in 2048*2048 and then downscaling them on brushes to 0.125, doubling the amount of pixels per hammer unit. This is basically making me regret everything right now..

  • Pivac
    • February 20, 2016 at 11:44 AM
    • #13
    Quote from Squad

    I get this:

    [Blocked Image: http://i.imgur.com/huAMQ0G.jpg]

    The same happened to me before I extracted the models where you said. Weird that it happens only to some of us.

    I like their new approach to props in terms of making them in neutral grey, so you can customize the color. Gives more room to make custom maps feel different and have their own color style.

  • Vaya
    • February 20, 2016 at 11:51 AM
    • #14

    @FMPONE started this recolouring props trend with santorini. I like it a lot - it's easy and a cheap way of making areas unique.

    Valve making it more consistent when recolouring stuff is great.

  • jakuza
    • February 20, 2016 at 8:01 PM
    • #15

    Anyone else notice they're using these generic envmaps for basically anything with specularity now, instead of cubemap reflections? It seems sort of like a faked PBR to me, since cubemaps do tend to make everything look like they've got a coat of oil.

    I think it looks pretty good.

    And also the return of 3D Shaded Textured. NICE

  • Vaya
    • February 21, 2016 at 2:24 AM
    • #16

    [Blocked Image: http://i.imgur.com/EsfZkdF.png]


    not what I expected when I recoloured a light :lol:

  • Endritv
    • February 21, 2016 at 1:23 PM
    • #17

    .

  • Lizard
    • February 21, 2016 at 1:48 PM
    • #18
    Quote from Vaya

    [Blocked Image: http://i.imgur.com/EsfZkdF.png]


    not what I expected when I recoloured a light :lol:

    They should make 2 skins for props like this. One for the bulbs and one for the "frame".

  • Squad
    • February 21, 2016 at 4:04 PM
    • #19
    Quote from Endritv

    Do you still have those files uploaded? I have the same model problem, but ur link doesn't work anymore

    Should be back up now.

  • akjn
    • March 10, 2016 at 6:27 PM
    • #20

    Hey guys, i'm looking for the .vmf file of the new nuke, can anyone send it to me ? Can't find it anywhere !

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