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[UT4] DM-Foundation

  • Ubuska
  • February 15, 2016 at 9:27 PM
  • Ubuska
    • February 15, 2016 at 9:27 PM
    • #1

    Hello! This is my first UT4 map. Right now I finished first geo pass and I feel like I need some comments/crits on this. I didn't place weapons/pickups yet, but I have basic understanding where I want to put what. As this is DM map, I try to make as many vertical variation/transitions as I can.I'm experienced more in environmental side of things and have pretty solid understanding of look and fell of this map. It will be some kind of sci-fi facility with strong sunlight and clean look. But before art pass I want to play test it and iterate on BSP stage of course.That being said, here's some screenshots:

    Quote

    [Blocked Image: http://i.imgur.com/tEyLumZ.jpg]

    [Blocked Image: http://i.imgur.com/F8y9Z1e.jpg]

    [Blocked Image: http://i.imgur.com/M8mgzZv.jpg][Blocked Image: http://i.imgur.com/BKXclrB.jpg][Blocked Image: http://i.imgur.com/EL8mjzx.jpg][Blocked Image: http://i.imgur.com/rMWmgEA.jpg]

    [Blocked Image: http://i.imgur.com/VnISsOU.jpg][Blocked Image: http://i.imgur.com/vKfjiJu.jpg][Blocked Image: http://i.imgur.com/mabYWMJ.jpg]

  • FMPONE
    • February 16, 2016 at 5:11 AM
    • #2

    Looking very promising!

    There's nothing more satisfying than pleasant greybox screenshots. Keep it up.

  • Ubuska
    • February 20, 2016 at 8:43 AM
    • #3

    Thanks!

    Today I finished first version of this map. I haven't opportunity to playtest it in multiplayer mode, I only tested it alone. I figuring out my network settings so I can run dedicated server though. So I'll appreciate if some one give some feedback about geometry adjustment or weapon placement ideas.


    DM-Foundation-v1

    UMAP https://goo.gl/FwipXM

    PAK https://goo.gl/hlxgBr

  • Ubuska
    • March 12, 2016 at 4:16 PM
    • #4

    After multiplayer and bot playtest I moving on to meshing. Here some very early wip screenshots.

    Btw accent color (purple) is just placeholder.

  • Sigma
    • March 12, 2016 at 6:30 PM
    • #5

    Saw this over on polycount. It's looking good. I will give it a run through later today if I can.

  • Ubuska
    • March 12, 2016 at 7:55 PM
    • #6

    I changed layout in v2 quite alot, if you want I can build v2 and share it.

  • FMPONE
    • March 13, 2016 at 12:16 PM
    • #7

    Still excellent! Keep goooing!

  • Ubuska
    • March 14, 2016 at 8:01 PM
    • #8

    Roughly half meshing done (sometimes it is really hard to match the collision), I also played with my uber material a little. For this level I'll go with material ID masking and a small library of material functions blended by it as well as overlaying all stuff with scratches and dirt by dirt mask. So I need only normal and AO to be unique for each asset.
    Geometry of meshes is really rough right now.

  • Ubuska
    • March 16, 2016 at 6:52 PM
    • #9

    75% meshing done. There are still a lot of holes, but I'll fill them eventually.

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