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[UE4] Making an Office Environment in Unreal 4 - Tutorial

  • Minos
  • January 24, 2016 at 9:10 PM
  • Minos
    • January 24, 2016 at 9:10 PM
    • #1

    Hey everyone!

    I'm happy to announce that the tutorial is finally launched! Head over to my gumroad store to grab it. I also released the Unreal project files (together with all the sources) if you are interested in that too [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif]

    Thanks to everyone who supported me through this and I hope you guys enjoy it [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif]

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    Gumroad DL: http://www.gumroad.com/unreal4environments

    Cubebrush DL: http://www.cubebrush.co/thiagoklafke


    Final Pics:

    [Blocked Image: http://unreal4environments.com/images/fulls/01.jpg][Blocked Image: http://unreal4environments.com/images/fulls/02.jpg][Blocked Image: http://unreal4environments.com/images/fulls/03.jpg][Blocked Image: http://unreal4environments.com/images/fulls/05.jpg][Blocked Image: http://unreal4environments.com/images/fulls/10.jpg]


    ==================== Original post ========================

    Hey guys! I've been meaning to make a gumroad tutorial pack for quite a while now and the time has finally come. My plan is not necessarily to make a how-to tutorial, teaching you how to use Maya or Unreal (there are better people out there to do that than me), but instead I want to show my complete workflow for creating modular environments quickly and how to develop a vision for an environment. I think that's a more valuable thing I can share at this point. I started this environment with no clear idea in mind, got a few shapes down and now I'm increasingly fleshing out the parts as I go. My process for this has been akin to a speed painting, I made a few shapes in the beginning and tried to see what I could extract out of them, each day fleshing the idea out a bit more. It started as a warehouse and ended up as a rooftop office lol This mini-environment has been a really fun challenge for several reasons. First I can't noodle too much (something I've been a victim of in the past) because I want to keep this short and straight to the point, and second I have to trust my instincts and hope that everything will come together in the end. Since the environment is starting to look like something, I thought it was a nice idea to start posting WIPs here too (i've been posting WIPs on my twitter account if you want to follow there too). My plan is to be done with this very soon to keep the tutorial manageable in size, so if there are any specific situations you want me to tackle on this post it here and I'll do my best to accommodate [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif] So far I've got about 8 hours of video time, including the creating of brushes (everything was made from scratch) and planning stages. A lot of the assets you see here are in early blockout stage btw, and will be fleshed out soon.[Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser05.jpg][Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser06.jpg]

  • Sjonsson
    • January 25, 2016 at 8:28 AM
    • #2

    Those sanded metallic plates makes me moist! 8)

  • -HP-
    • January 25, 2016 at 8:54 AM
    • #3

    Sweeeeet dude!

  • FMPONE
    • January 25, 2016 at 9:08 AM
    • #4

    I think this will be really valuable. Can't wait for the release!

  • PogoP
    • January 25, 2016 at 9:43 AM
    • #5

    That looks cool so far mate! Good work! Love your environments, they always look so nice and clean.

    I'm sure you know but it'd be great to see some colour in there next. Maybe some coloured stripes on the walls.

  • Minos
    • January 25, 2016 at 6:48 PM
    • #6
    Quote from PogoP

    That looks cool so far mate! Good work! Love your environments, they always look so nice and clean.

    I'm sure you know but it'd be great to see some colour in there next. Maybe some coloured stripes on the walls.

    Totally! I wanna keep the architecture pretty muted and introduce color with logos, props and what not :)

    Thanks guys, I can't wait to finish and share this, I too think it will be very valuable to the community :)

  • Minos
    • January 31, 2016 at 3:16 AM
    • #7

    Hey everyone!

    Things have been pretty hectic at work so I couldn't get much work done during the week but today was a very productive day!

    I changed things up quite a bit. First I removed the lobby (which is not visible in the past screenshots) and made the two floors separate, so I can have two ambients. The bottom floor now will function as a full fledged office (where people get work done) and the top floor will feature a reception area and an helipad outside.

    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser10.jpg]
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser08.jpg]

  • blackdog
    • February 1, 2016 at 9:33 AM
    • #8

    Really digging this. Looking forward for the complete thing and release tutorial

  • Minos
    • February 11, 2016 at 8:02 AM
    • #9

    Here's another update. Polished stuff up quite a bit since the last update, I think the architecture is mostly done (except for the skybox) and now I only need to dress this with props. Some materials still need another pass too, but I believe I'm getting close to being done (don't want a 200 hours long tutorial hehe). I also made some plants, they are not the best ever but they do the job. For this environment I'm not polishing stuff to perfection, since the point is to show the viewer my workflow and process, and not have hours and hours of me working on a single asset.

    I think that instead of narrating this I'll end up just writing a log for each video, explaining what I was doing and my reasoning behind each step. This should make the videos much easier to follow!

    Let me know if you guys see anything weird, I'm going pretty fast on this so I might be missing some obvious mistakes here and there ;)

    Anyways, pics time!
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser13.jpg]
    [Blocked Image: http://www.thiagoklafke.com/misc/gr_minienv/Teaser14.jpg]
    [Blocked Image: http://www.thiagoklafke.com/misc/gr_minienv/Teaser15.jpg]
    [Blocked Image: http://www.thiagoklafke.com/misc/gr_minienv/Teaser16.jpg]

  • FMPONE
    • February 11, 2016 at 8:17 PM
    • #10

    What is the deal with gumroad? What should I expect as someone who has never used it?

  • Minos
    • February 11, 2016 at 9:36 PM
    • #11

    It's just a store where you can sell stuff directly to costumers, it's pretty use to use :) I always buy concept tutorials on it.

  • Black_Stormy
    • February 12, 2016 at 5:05 AM
    • #12

    Very nice environment. Loving the materials. That carpet looks awfully dirty though...

  • Puddy
    • February 12, 2016 at 9:51 AM
    • #13

    :|

    My eyes. It's so beautiful.

  • Squad
    • February 12, 2016 at 10:00 AM
    • #14
    Quote from Black_Stormy

    That carpet looks awfully dirty though...

    Was thinking the same thing. The white dots (dirt?) on it look a bit weird to me.
    Other than that, this looks amazing :)

  • Mazy
    • February 12, 2016 at 10:06 AM
    • #15

    You fucking rock Minos, brilliant stuff as usual~~looking at this stuff makes me wanna make a map with it :D

  • Squad
    • February 12, 2016 at 11:38 AM
    • #16
    Quote from Mazy

    You fucking rock Minos, brilliant stuff as usual~~looking at this stuff makes me wanna make a map with it

    I smell a Kissmeyer Basic remake on UE4 coming :)

  • Mazy
    • February 12, 2016 at 1:52 PM
    • #17
    Quote from Squad

    I smell a Kissmeyer Basic remake on UE4 coming :)

    HAH! Exactly!

  • Minos
    • February 12, 2016 at 5:20 PM
    • #18
    Quote from Mazy

    You fucking rock Minos, brilliant stuff as usual~~looking at this stuff makes me wanna make a map with it

    haha thanks man! That would be interesting actually, since the map is made of a very flexible modular kit you would have no trouble. Funny enough I looked at kissmeyerbasic the other day for ideas (still one of my favorite maps ever and the best office map evar :D). Things go full circle sometimes

    Squad/blackstormy: haha yeah i went full retard with the dots will definitely pull it back. They are in the roughness layer so they are only visible from certain angles but still...

    Thanks everyone for the nice comments, can't wait for the next post, it should be a big step up from this with all the props and polish

  • Sprony
    • February 12, 2016 at 6:44 PM
    • #19

    I feel a Mapcore feature coming up @Minos

    [Blocked Image: http://reactiongifs.me/wp-content/uploads/2014/03/thumbs-up-matt-leblanc.gif]

  • Minos
    • February 14, 2016 at 5:01 AM
    • #20

    Spent the day making props and working on the small office room. Getting close to calling this done, still need to polish a bunch of stuff and make more props, but at least architecture wise this is about 98% done now.

    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser17.jpg]
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser18.jpg]
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser20.jpg]
    [Blocked Image: http://thiagoklafke.com/misc/gr_minienv/Teaser21.jpg]

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