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[Source] Need help with strange leak

  • maxlevelboi
  • January 17, 2016 at 3:52 PM
  • biXen
    • January 19, 2016 at 3:54 PM
    • #21

    Simple debugging really, create a temporary file where you delete 20 things, recompile and check. Delete 20 more things, recompile and check. If it suddenly works, take back the last 20 things and delete 5 of them, recompile and check etc. until you get to the one thing that's causing the problem.

    Usually results in finding the problem. Unless you've really screwed up something :)

    But make all details func_detail the sooner the better, it's insane how much time is wasted in the compile until you do.

  • Bodd Jonar
    • January 19, 2016 at 4:26 PM
    • #22

    You can search for "log" in your csgo folder, after a compile, the latest compile log will be at the top. In the log, simply search for "numportal" and see what number it says. I started out with something like 17k which is way to much, got it down to around 2900 after hours of func detailing.

  • maxlevelboi
    • January 19, 2016 at 6:22 PM
    • #23
    Quote from Bodd Jonar

    You can search for "log" in your csgo folder, after a compile, the latest compile log will be at the top. In the log, simply search for "numportal" and see what number it says. I started out with something like 17k which is way to much, got it down to around 2900 after hours of func detailing.

    Func_detailing is the way to go!

    Quote from biXen

    Simple debugging really, create a temporary file where you delete 20 things, recompile and check. Delete 20 more things, recompile and check. If it suddenly works, take back the last 20 things and delete 5 of them, recompile and check etc. until you get to the one thing that's causing the problem.

    Usually results in finding the problem. Unless you've really screwed up something

    But make all details func_detail the sooner the better, it's insane how much time is wasted in the compile until you do.

    Func_detailing the hell out of my level when I come home B -)!

    Quote from Vaya

    I think this enforces the point I was making before about you having too much going on. you could probably improve the feel (and optimisation) of the map by simplifying areas and having less brushwork/props.

    Will cut down on brushwork as much as possible : -)!

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