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[WIP] De_Wulfe

  • Shima33
  • January 13, 2016 at 10:24 PM
  • Shima33
    • January 13, 2016 at 10:24 PM
    • #1

    Hello again! This is my second attempt at making a competitve 5vs5 map - I've made a few other side projects here and there, but nothing is quite as ambitious and engaging as working on a competitve map. I've been working on this map for about a month now, with it being about 20% completed. The main focus of this map was working on the layout first, and then getting a theme down - it's worked out very interesting, and I'm very happy to share what I've made so far.

    I still need to work on detailing, advanced features, and playtesting - community playtesting and feedback is probably the most needed thing right now, honestly. I don't want to put a heckload of effort into the look of the level if it's just going to thrown in the trash. Again, any and all help is appreciated!


    Keep in mind - This map is a Work In Progress! [/b]Anything you see that you don't like, bring it up in the comments, and I'll try and resolve it!


    This is a Beta of my competitive defusal map, "De_Wulfe". Wulfe is set in an idustrialised area, with inspiration arriving from Office, a few Russian music videos, and with it being winter in general. In this area, the local industrial company is looking to expand their operations into local territories, such as flats and apartments - demolish them, and build their larger area of operations over the top. They have planning permissions, but there is a large, vocal backlash from the community about this - the locals have already staged minor riots and done some property damage, but this is the first time they have engaged in something as large as an attempted bombing of the facilities. The Counter-Terrorists have stepped in to quell the social uproar.


    Workshop Link:

    http://steamcommunity.com/sharedfiles/fi…s/?id=642683326

    More images can be found at the workshop link.


    Have fun![/b]


    Level Overview (roofing removed, screenshot from Alpha):[/b]

  • Quotingmc
    • January 14, 2016 at 6:35 AM
    • #2

    Looks very hard and the lighting is very greenish. Try using the light settings for that skybox from here: https://developer.valvesoftware.com/wiki/Counter-S…ensive_Sky_List

  • Shima33
    • January 14, 2016 at 10:53 AM
    • #3
    Quote from austinweiss13

    Your workshop link goes to de_opera atm

    this is the correct link http://steamcommunity.com/sharedfiles/fi…s/?id=599916990

    Also, could you post an overview of your map please?

    Whoops, sorry about that. Thanks very much, original post edited.


    I'll post an overview in 10-20 minutes.


    Quote from Quotingmc

    Looks very hard and the lighting is very greenish. Try using the light settings for that skybox from here: https://developer.valvesoftware.com/wiki/Counter-S…ensive_Sky_List

    Sure, I'll change the lighting. Could you clarify what you mean by "Looks very hard"?


    EDIT: Changed the lighting. The map looks very blue now.

  • Quotingmc
    • January 14, 2016 at 8:39 PM
    • #4
    Quote from Shima33

    Whoops, sorry about that. Thanks very much, original post edited.


    I'll post an overview in 10-20 minutes.


    Sure, I'll change the lighting. Could you clarify what you mean by "Looks very hard"?


    EDIT: Changed the lighting. The map looks very blue now.

    Display More

    I meant dark. Don't know why I said hard :P

  • Shima33
    • January 14, 2016 at 8:41 PM
    • #5
    Quote from Quotingmc

    I meant dark. Don't know why I said hard

    Since I did the lighting fix you suggested, it looks a lot better.

  • Shima33
    • January 19, 2016 at 7:28 PM
    • #6

    Updated the map, now with a semi-working radar and more preliminary texturing. Full changelog can be found at the Steam Workshop Link-


    http://steamcommunity.com/sharedfiles/fi…s/?id=599916990

  • Vaya
    • January 20, 2016 at 12:27 PM
    • #7

    is that...a wall of props?

  • tomm
    • January 20, 2016 at 12:29 PM
    • #8

    External Content www.youtube.com
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    lol sorry

  • Vaya
    • January 20, 2016 at 12:30 PM
    • #9

    You need to nodraw a lot more too. That overview shouldn't be showing so many textured roofs :P

  • R.I.P 3.0
    • January 20, 2016 at 4:43 PM
    • #10

    Can you handle the layout on photoshop? Just mark some main points like Spawns, plants and routes

  • Shima33
    • January 20, 2016 at 6:12 PM
    • #11

    Regarding the broken screenshot:

    Right, that's a big issue. I think I forgot to pakkrat. I'll sort that ASAP.


    Regarding the wall of props:

    Yeah, it's supposed to be - it wouldn't make sense if there was just a regular-ass wall there blocking the road, so I made the wall out of props to make it look like regular people had blocked it up. The video is fine - made me chuckle quite a bit, actually!


    Regarding Nodraw:

    Yeah, I know, I haven't got around to nodrawing everything yet. I know it's good practice to do it as you go, but I prefer to make levels this way. I'll start nodrawing after I've fixed the issue with the pakkrat.


    Regarding photoshpping the layout:I'll sort that out later, too. The main issue right now is pakkratting all the stuff so that massive error boxes aren't all over the place.


    HELP NEEDED-

    Neiter PakRat or VIDE are packing the required files into the .bsp. Help, please.

  • Shima33
    • February 9, 2016 at 3:28 PM
    • #12
    Quote from Shima33

    HELP NEEDED-

    Neiter PakRat or VIDE are packing the required files into the .bsp. Help, please.

    This still applies. The map has made quite a large amount of progress, but I don't want to share it unless it's actually properly playable.

  • Vaya
    • February 9, 2016 at 3:41 PM
    • #13

    http://www.tophattwaffle.com/packing-custom…e-in-steampipe/


    if this ain't working you've messed up somewhere..

  • Shima33
    • March 9, 2016 at 10:38 PM
    • #14
    Quote from Vaya

    http://www.tophattwaffle.com/packing-custom…e-in-steampipe/


    if this ain't working you've messed up somewhere..

    Thanks! That worked! Oh, thank you so much!

  • Shima33
    • March 10, 2016 at 8:27 PM
    • #15

    New version of the map available on the Steam Workshop! This version should actually be playable, and not bug out everyone's computers - I forgot to pakrat the BSP before, so that's why there was so many flagrant errors before. Hopefully, that should all be fixed now. There's also a great amount of improvements all around, so give it a download and let me know what you think!


    The new link is on the first page. Feedback much appreciated, as always!


    Screenshots of the new De_Wulfe:

    Quote


    ...I'd love to brighten this map up quite a lot, but from what I've heard, that involves using colorcorrection, and I'd like to get the map bug-free and satisfactory before leaping into that can of worms.


    Thanks to Davey Wreden for the lamppost prop, amongst others. And yes, the lamppost is a shoutout to The Beginner's Guide. Yes, I turned the theater level from that game into a deathmatch level. No, I do not regret it.

  • Guest
    • March 10, 2016 at 8:34 PM
    • #16
    Quote from Shima33

    ...I'd love to brighten this map up quite a lot, but from what I've heard, that involves using colorcorrection, and I'd like to get the map bug-free and satisfactory before leaping into that can of worms.

    Why not just increase the brightness of your light entities instead?

  • Shima33
    • March 10, 2016 at 10:51 PM
    • #17

    HELP NEEDED-


    I'm getting a "Failed To Publish FIle! Error 9 - Local File Not Found" error when trying to upload my map to the workshop. Any help?

  • Quotingmc
    • March 10, 2016 at 10:57 PM
    • #18
    Quote from Shima33

    HELP NEEDED-


    I'm getting a "Failed To Publish FIle! Error 9 - Local File Not Found" error when trying to upload my map to the workshop. Any help?

    I have had a same error code before if you upload took to long. Was it uploading to the workshops for longer than usual? Custom props tend to increase the file size a lot. I think steam cancels the upload if it takes more than 10 mins or so. A fix for me was to increase upload speed; close tabs, restart router etc

  • Shima33
    • March 11, 2016 at 12:24 AM
    • #19
    Quote from Quotingmc

    I have had a same error code before if you upload took to long. Was it uploading to the workshops for longer than usual? Custom props tend to increase the file size a lot. I think steam cancels the upload if it takes more than 10 mins or so. A fix for me was to increase upload speed; close tabs, restart router etc

    Yeah, the upload does take quite a large amount of time, but the issue is that improving upload speed isn't really a possibility. I could upload it from my College or something like that, however...


    EDIT: Never mind! The map actually uploaded - I just needed to give it time to itself, it seems. New version of De_Wulfe is finally uploaded!

    Images

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  • Shima33
    • March 11, 2016 at 3:52 AM
    • #20

    S'more screenshots, from the most recent version-

    Quote

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