I know, I know.. I shouldn't make new thread before googling my problem million times and trying to solve it. I tried to find a solution but nothing I have found has worked so far.
So maybe some of you say this is noob problem but for me it's very important to get this straight since my map sucks in this.
The problem is with penetrable walls. I have read from multiple sources that inpenetrable walls can be made like this:
1. Create a brush that's covered with blockbullet texture from all sides.
2. Put it on the both sides of wall that you want to make inpenetrable.
3. Make it func_brush and select it to be always solid.
I have now spent few hours trying to figure out what the heck is wrong with those brushes. They just won't work.
I have tried various thicknesses and I have tried to make only one big brush that covers the whole wall I want to be inpenetrable. But all in vain.
So my question is. Is there some rules that makes hammer or cs:go ignore that texture or function? Like for example that my blockbullet brush cannot go through any object or other brush?
And other options for to fixing this.. You probably remember my map de_farm. It was recently on reddit playtest and I decided to finish it finally. So is there any other option for making a brush inpenetrable or at least hardly penetrable.
Texture properties? Modelling? I really need to fix this and I can't change all those wooden walls to be stone.