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[WIP] de_deposit

  • Robinate
  • January 5, 2016 at 11:01 AM
  • Robinate
    • January 5, 2016 at 11:01 AM
    • #1

    Hey MapCore!

    I've been working on this map for quite a while now (planning, mostly, started in hammer about 2 weeks ago).

    The map takes place in a large bank building deep in a German city. The Terrorists are trying to access the vault through the floor of the conference building above, or trying to blow open the gold transport vans waiting in the loading dock. Counter-Terrorists spawn in the loading area.

    Images can be viewed on the Workshop page below:

    de_deposit

    Any feedback is greatly appreciated!

  • Vaya
    • January 5, 2016 at 12:11 PM
    • #2

    Is the map fully inside? That may hinder gameplay - nades etc.

  • Robinate
    • January 5, 2016 at 12:40 PM
    • #3

    The map is fully enclosed, but I've props in positions that allow you to throw nades around corners. I am still looking for more positions to place air ducts through which you could throw grenades.

  • Vaya
    • January 5, 2016 at 12:59 PM
    • #4

    Air ducts is a good idea. The problems with props/ducts etc through as you get pretty static results from nades. Since there isn't a vast open space the only nade spots possible are the ones you design.

    Might be idea to look at adding skylights or making areas of the map more open to allow for more varied gameplay.

  • Robinate
    • January 5, 2016 at 1:05 PM
    • #5

    Skylights are a really good idea! Not only would they improve the gameplay, but they would also spice up the lighting a bit. I'm not sure how to best implement them yet, but I'll find a way. Thanks for the idea!

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