1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

De_Front [Need Feedback!]

  • Jakubshark
  • December 13, 2015 at 6:54 PM
  • Jakubshark
    • December 13, 2015 at 6:54 PM
    • #1

    This is a map that I've been working on for the past two weeks and I just wanted to Show you guys on mapcore and get some feedback! This is a casual or competitive map based in a industrial snowy area with 2 bombsites! This my second map.

    This is the Workshop Link: http://steamcommunity.com/sharedfiles/fi…s/?id=574633806

  • TooProForYahoo
    • December 14, 2015 at 3:17 PM
    • #2

    Do you have an overview? If so please post it here

  • Jakubshark
    • December 14, 2015 at 3:22 PM
    • #3

  • TooProForYahoo
    • December 14, 2015 at 8:04 PM
    • #4

    What I can see is that you have all 90 degree turns. try to change out your angles to its not all equal throughout the map.

  • Quotingmc
    • December 14, 2015 at 9:38 PM
    • #5

    B -Bombsite seems really small and tight. I would try enlarging it or removing some of the props.

  • Jakubshark
    • December 15, 2015 at 1:06 AM
    • #6

    Thank you for the Feedback :)

    Hey Tooproforyahoo do you have any more tips?

  • TooProForYahoo
    • December 15, 2015 at 7:11 PM
    • #7
    Quote from Jakubshark

    Thank you for the Feedback

    Hey Tooproforyahoo do you have any more tips?

    Move A site further from CT spawn, it seems like the rotate timings for CT are really close. you can also watch their exit on B from A site.

    The lighting also seems too warm.. consider turning down the yellow and making it white with a tint of blue, and have nice contrasting shadows.

    Have you gotten your map playtested as well?

  • Jakubshark
    • December 16, 2015 at 2:20 AM
    • #8

    I still have not gotten my map playtested. Thanks for the feedback :D

  • Aztk
    • December 16, 2015 at 4:37 PM
    • #9

    Make a B quite bigger, add some positions for CTs and remove crates

    pozdrawiam polskę ;p

  • Jakubshark
    • December 17, 2015 at 12:18 AM
    • #10

    Thank you Aztk for the feedback !!!

  • Aztk
    • December 20, 2015 at 9:23 PM
    • #11

    Teams haven't got buzyones, bombsites don't work.

  • Jakubshark
    • December 21, 2015 at 1:04 AM
    • #12

    That was fixed a while ago you can try it now!

  • TooProForYahoo
    • December 21, 2015 at 3:23 PM
    • #13

    I see that you updated the map, I'll take a look at it when I get home. Are you sticking with the name de_front as well?

  • Jakubshark
    • December 21, 2015 at 8:02 PM
    • #14

    Yes, I guess I am unless you have a better name!

  • Jakubshark
    • December 24, 2015 at 8:27 AM
    • #15
    Quote

    Hey guys am I doing something wrong with mapping? I feel like I'm making things incorrectly :|

  • TooProForYahoo
    • December 24, 2015 at 6:11 PM
    • #16
    Quote from Jakubshark

    I think its fine, but breaking apart angles to make some of them 45 degrees rather than 90 degrees will make the map look nicer and also play better in some circumstances

  • clankill3r
    • December 24, 2015 at 7:02 PM
    • #17

    The windows in the OP are really huge.

    Also, I just had an idea. Make it a night map first. This to add street lamps and other lights. Then once happy with that, make it a day map. I think this could lead to a more realistic placement of lights. (as in visual objects).

  • Jakubshark
    • December 24, 2015 at 9:56 PM
    • #18

    How would I make the map night? Is there a way of doing it?

  • clankill3r
    • December 25, 2015 at 2:29 PM
    • #19

    Replace the skybox and delete the sun :)

  • Mehvix
    • December 27, 2015 at 3:45 AM
    • #20

    I feel like moving ct spawn back to the road because otherwise the Ts only have to watch 2 angles/use a smoke making it difficult to retake. Also try adding skylights to B site, excited to see how this turns out! :D

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 18, 2026 at 7:52 PM
  3. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™