UPDATE! http://steamcommunity.com/sharedfiles/fi…s/?id=649334980 - Workshop link!
HeyGuys! I've had a generous break from mapping, now it's time to get back to the real shit.
This project of mine will be a remake/remastered version of a very popular map in amongst the portuguese CS community. Now, you probably never heard of it or played it, it's never really gotten any popular on other countries servers, but in portuguese servers it's quite common to have it in the maplist. The largest communities around will probably have servers running it 24/7 too and have it full. The map itself has had multiple major changes over its lifetime, as my friend Pingo Tinto constantly added and balanced features in the map making it really unique and distinct from other maps.
Original CS:S Version and how it began
Here's the current layout. My main goal here was to try and make the map significantly more closed. The original version is completely wide open, an AWP fest really. I have included 96 unit tall bushes to shorten most angles that felt imbalanced in the middle area. You will no longer spot rotations from the oposite side of the map. This was an effort I did throughout the entire map. I also took the longest sight road connecting the 2 bombsites and middle area and made a wave shape road with a bump in the middle and 2 double doors. I felt this was the main issue with the map and had to cut it into 3 pieces. Then mid started to feel a bit too strong. Gaining control of mid basicly meant GG round won, so my aproach was to make it so that as a Terrorist you need to boost a team mate to get to CT middle area, additionally another route was added connecting mid to A window-store thingy, as a possible entrance to A. and I might add a vent to the B grocery store. The middle church used to have a tower, from where CT could watch the 2 bombsites. I moved it to the A bombsite as an added defensive spot and lulz. With that the map has become a lot more versatile in strategy, allowing for boosts, fakes, rotates while keeping the 2 bombsites further away from each other.
I ended up changing the layout a lot already, but I'm sure players would still relate.
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