de_badresearch
Workshopfile: https://steamcommunity.com/sharedfiles/fi…s/?id=373139263
Screenshots:
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With Bad Research it started off as a map purely to get back into mapping as I go in and out of mapping for long years at a time. Originally this map was with a four story office building and the parking garage under that (good luck rotating to the bomb), it was just way to huge even for some side pet project. As time went on I wanted this map to really come through so all the hours I put into it were quickly put into check as I chainsawed through my own level to make it more of a horseshoe shape and the bomb sites were not directly overlapping on the mini-map. It's come a long way and there are still some rough edges left over from completely cutting up the map but I'm to a point where I need some good criticism on how it all flows.
The theme of this map I tried to use the Left 4 Dead approach where there is a bit of a story built into the environment, currently though it's not in there as the basic layout of the map is higher on my priority. So currently the theme is where an unassuming looking office building is doing some questionable research. There will be protest signs on the CT side of the map left abandoned though I'm still wondering if I should apply blood to the signs or not to imply unnecessary force or protest removal or not. Inside of the office building needs more "officeicy" looking work and also the dark steel area is where I'm planning to have containers that are storing a human in stasis but that will have to be the very last thing as that will require a custom made object to look half-way good. Scattered through out the level I plan on having office memos about how no more third party companies can even come close to the building do to the "incident".
Custom textures are in the works and there are a few here and there but I put the texture thing on hold until I feel good about the overall layout.
The lighting in my level currently is...well lets face it, it's drab. I do want a sense of a concrete jungle looming on the player slightly but currently it's just flat, so that is something I really have to work on.
Hope the insight on how things have been made so far in this level helps and can find it interesting.