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TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

  • mikezilla
  • December 22, 2003 at 7:52 PM
  • kleinluka
    • March 25, 2004 at 10:22 PM
    • #101

    for a starters try doing uhh... one pixel highlights around those black...line....things

    then perhaps make the edges a little chipped off or something... avoiding to paint in detail isn't going to get you anywhere. You just need to fuck around and practice till you have something cool.

  • Mazy
    • March 26, 2004 at 8:22 AM
    • #102

    BST TEXJAR EVR STOLEV WINS1!!1

  • st0lve
    • March 26, 2004 at 3:25 PM
    • #103
    Quote from kleinluka

    for a starters try doing uhh... one pixel highlights around those black...line....things

    Like a real sharp one on top of the current one? Or like just a very mega thin highlight?

  • kleinluka
    • March 26, 2004 at 4:15 PM
    • #104

    uhhhh like one that looks real.

  • The_Postman
    Guest
    • March 26, 2004 at 5:24 PM
    • #105

    try adding detail. Any detail so that it doesn't look like sectioned off bits of tar paper.

  • st0lve
    • March 26, 2004 at 5:56 PM
    • #106

    Added a thin (1 pt) highlight line (on top of the old bigger one), and I think it looks "ok"...

    [Blocked Image: http://www.st0lve.net/textures/metalwall3a.jpg]

    I'll try to add some fancy stuff now

    EDIT:

    "Details"

    [Blocked Image: http://www.st0lve.net/textures/metalwall3b.jpg]

    I dunno if I like it :x

  • kleinluka
    • March 26, 2004 at 6:47 PM
    • #107

    I give up

  • st0lve
    • March 26, 2004 at 6:55 PM
    • #108

    I don't

    [Blocked Image: http://www.st0lve.net/textures/metalwall3dirt.jpg]

  • The_Postman
    Guest
    • March 26, 2004 at 7:42 PM
    • #109

    note the S at the end of "DETAILS." That means detailing in a plural sense. That doesn't look like metal, it looks like grey. Just grey. Make it look like metal, add some rust, wear and tear, add some bolts or hinges or panels. Don't return with anything less than that, and god help you if it's still that dark grey block that it is now. For every dark grey block I see I will kill you.

  • FrieChamp
    • March 26, 2004 at 9:14 PM
    • #110

    He is serious. I tell ya, don't mess with Posty.

  • spine
    • March 30, 2004 at 12:02 PM
    • #111

    LoL!

    What's going on down at the post office?

    Yeah, I'ts looking better st0lve, but I dont think this contest was ment as

    a step by step tutorial, u make it u flaunt it!

  • Bic-B@ll
    • April 7, 2004 at 3:21 AM
    • #112

    So is anyone going to make a WAD?

  • kleinluka
    • April 7, 2004 at 1:26 PM
    • #113

    um yeah, like.... you.

  • Bic-B@ll
    • April 8, 2004 at 3:01 AM
    • #114

    Give me a place to host it and I'll make one

  • Skyshi
    • September 21, 2004 at 6:16 PM
    • #115

    Well, I really don't want to open a new thread for only one texture, so I use this old thread - hope nobody minds. The topic even fits so perfect

    [Blocked Image: http://home.arcor.de/skyshi/liftwall.jpg]

    Original is 1024². About 1h work.

    PS: It isn't too sharp :roll:

  • insta
    • September 21, 2004 at 6:18 PM
    • #116

    Impressive, awesome and funky fresh are all words that come to mind! Excellent work

  • kleinluka
    • September 21, 2004 at 6:20 PM
    • #117

    i think we have a winner!

  • Skyshi
    • September 21, 2004 at 7:01 PM
    • #118

    Hey, wow Thanks, guys! That motivates!

    Well, Scifi-style is my profession due the fact that I work since years on a scifi project. Hope I can show some of my old work, soon!

  • st0lve
    • September 21, 2004 at 7:05 PM
    • #119

    Reminds me of Sock - Techno.wad, which is an good thing

  • spine
    • September 21, 2004 at 9:07 PM
    • #120

    Un effing belivable!

    Wery nice Skyshi!

    What ever happend to yours St0lve?

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