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TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

  • mikezilla
  • December 22, 2003 at 7:52 PM
  • Mazy
    • January 1, 2004 at 1:49 PM
    • #21

    lux goo luka, but next tiem maeks the lights as an overlay (lights on texture r "turned off", then u have a texture which is all black apart from the glowing lights which match the texture )~

  • The_Postman
    Guest
    • January 2, 2004 at 9:42 PM
    • #22

    [Blocked Image: http://upload.houseboat-racing.biz/files/doorthing.jpg]

    Work in progress.

  • Crackerjack
    • January 10, 2004 at 10:23 PM
    • #23

    I love it luka looking really nice.. but mazy does have a point.. if the texture were to be used in game you would need it masked.. and the space window taken out. then it would be super neat.. and for it not to be repeatable take the 'loading' out The top with the orange lights looks a bit to concrete

  • kleinluka
    • January 11, 2004 at 1:24 AM
    • #24

    i didnt really intend to make it so it could be used in a game..was just testing doing some sci-fi stuff.

  • IR
    • January 19, 2004 at 12:39 PM
    • #25

    [Blocked Image: http://ir.invasionworks.com/stuff/syfi2.jpg]

    haj!

    first post

    i wuzz bored so i tryed doing some metal future wall ;/~~

    edit*

    here's a tiling version sir keinet ;D~

    [Blocked Image: http://ir.invasionworks.com/stuff/syfi-T.jpg]

  • FrieChamp
    • January 19, 2004 at 1:15 PM
    • #26

    Welcome to Mapcore!

    Best metal texture yet. I took a look at your site, you rule sir.

  • kleinluka
    • January 19, 2004 at 1:22 PM
    • #27

    sexy IR ;D~~~~~~~~~~~

    [edit] only it doesnt tile ;(~[/edit]

  • John Kerry
    Guest
    • January 20, 2004 at 8:55 PM
    • #28

    bst evr welcome~

  • DD
    • January 21, 2004 at 2:59 AM
    • #29

    VERY GOOO! YUR WELCOME HERE, MAY I HAEV SEX YOU!?

  • Zazi
    • January 21, 2004 at 6:18 AM
    • #30

    Holy shit. Lets have sex right now.

  • CrazyMAC
    • January 21, 2004 at 7:51 PM
    • #31

    VERY NICE IRC VERY VERY NICE

  • spine
    • January 21, 2004 at 7:55 PM
    • #32

    Yupp! That's nice!

  • spine
    • January 30, 2004 at 10:29 PM
    • #33

    Well I need some advice here,

    I know this is not a dirty future metal wall, but it's a future wall anyways.

    I wanted to have a minimalistic plastic looking wall,

    but dont no if I got that result...

    It's not finished, the oval light things needs detailing and

    I dont really now what i should do to the rest.

    Something is missing, any ideas?

    [Blocked Image: http://www.home.no/spine/Spaced1.jpg]

  • st0lve
    • January 31, 2004 at 10:47 AM
    • #34

    Looks like that wall inside that "sky city" in Star Wars (when Han becomes frozen)...

  • Marcos
    • January 31, 2004 at 11:34 AM
    • #35

    Looks too plastic for me. The whole texture needs a more metal look, and more details on the texture aswell (the lamps, door and lightstrip) looks pretty boring.

    Check out NS2.wad, maybe that could help you out

    But a good idea. I kinda been missing this kinda textures for NS

  • spine
    • January 31, 2004 at 4:36 PM
    • #36

    Ok,

    done some changes,

    it's not so much plastic anymore, but maybe turned to stone!

    Guess it looks a bit like metal though (hope).

    Yes I agree it needs more details, but I wanted it to be minimalistic.

    I think it's better now...

    Yeah, sky city, that's kinda the look I was going for...

    Should I change the light strip completly?

    Edit: There is no door here by the way...

    [Blocked Image: http://www.home.no/spine/Spaced2.jpg]

  • st0lve
    • January 31, 2004 at 4:54 PM
    • #37

    The wall does look a little like TDKs textures, Sharpen, Sharpen more, more, more MORE MORE MOREEEE!!1

    But it does look better, the "lights" looks pretty strange

  • kleinluka
    • February 1, 2004 at 11:12 AM
    • #38

    ummm yeah, first... dont rape the sharpen filter quite as much...

    second... those circular monitor things with the red and green marks on them look very...cartoony. They are completely black and the colors are fully seturated which sets them apart from the rest of the texture.... Use a gray for the bg, add some neat lighting so it looks like glass, tone down the colors a little and maybe add some glow around the red and green so it looks like, well.. like its glowing (I suppose it is?)

    the design is cool as it is kinda different from all the other stuff here so far.

  • spine
    • February 1, 2004 at 8:19 PM
    • #39

    Thanx for tips,

    I have done some changes based on that...

    I think I am kind of happy with it now,

    I will do some smal changes to the bottom lights later.

    They changed colour during my sharpening frenzy!

    Ok?

    [Blocked Image: http://www.home.no/spine/Spaced3.jpg]

  • kleinluka
    • February 1, 2004 at 9:12 PM
    • #40

    yeah the monitor things look better now.

    But dude, the whole sharpen raping destroyed your texture. The edges are all fuzzy!

    The bottom lights were looking better in the old version. You reduced them down to turqoise and white stripes now

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