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TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

  • mikezilla
  • December 22, 2003 at 7:52 PM
  • tnoh
    • September 21, 2004 at 9:17 PM
    • #121

    You made that in one hour?!? That's

  • Fullauto
    • September 21, 2004 at 9:31 PM
    • #122

    Holy Jesus.

    Ace.

  • FrieChamp
    • September 21, 2004 at 10:04 PM
    • #123

    That's looking awesome!

    ...but what is it? A wall? Or some kind of platform? Or did you just try to create something mindblowing and didn't make it for actual use in a map? Anyway, great job.

  • kleinluka
    • September 21, 2004 at 10:06 PM
    • #124

    looks like floor to me

  • Skyshi
    • September 22, 2004 at 4:10 AM
    • #125

    It will be used for an elevator:) Thanks for the comments!

  • Minos
    • September 22, 2004 at 5:57 AM
    • #126

    1 hour work ? pheeeeeww

  • insta
    • September 22, 2004 at 10:58 AM
    • #127
    Quote from st0lve

    Reminds me of Sock - Techno.wad, which is an good thing

    Where can I find this wad?? :G

  • Dranore
    • September 24, 2004 at 4:47 AM
    • #128

    Wow. Have to agree about it looking like a floor, but it's still great. Is it all painted or did you use alot of photosource or did you use bits of old textures you'd worked on? Just curious. Seems like alot of work to accomplish in an hour.

    -Dranore

  • DD
    • September 24, 2004 at 4:59 AM
    • #129

    someone make a mesh out of that texture

  • teeluu
    • September 24, 2004 at 8:47 AM
    • #130
    Quote from Skyshi

    [Blocked Image: http://home.arcor.de/skyshi/liftwall.jpg]

    I'm not a texture artist but that looks sex

  • Skyshi
    • September 24, 2004 at 1:36 PM
    • #131

    Thx alot

    Dranore: Well, I'm working with a library of already finished details and structures (have done them on my own - need to be mentioned ). That makes the workflow even faster

    Nevertheless the majority of this texture was created while the work progress.

  • Dranore
    • September 24, 2004 at 2:03 PM
    • #132

    I wasn't infering you took big chunks from things... but the texture has lot of very detailed surfaces and if you were to make that whole thing form nothing in an hour, I'd have to call you a liar. hehehehe... again. Great job though.

    PS - You've got PM.

    -Dranore

  • Marcos
    • September 24, 2004 at 2:46 PM
    • #133

    Wow Skyshi, thats realy awesome!

    Have you ever made a wad or texture package that the public could use, because that would be sweet for a ns map~

  • Skyshi
    • September 24, 2004 at 3:07 PM
    • #134

    You got PM, Dranore.

    Nope. I released a small wad some time ago, but it contents only some overworked old textures in an old-mansion theme Nothing special. All my scifi stuff is implemented to a project called Eden Eclipse. No time for a NS.wad - I ever thought about releasing one :-?

  • st0lve
    • September 26, 2004 at 7:24 PM
    • #135
    Quote from insta

    Where can I find this wad?? :G

    wadfather u nublette~ or catch me on irc or something..

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