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TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

  • mikezilla
  • December 22, 2003 at 7:52 PM
  • Marcos
    • February 2, 2004 at 7:07 PM
    • #41

    With some overlays that texture could turn out pretty sweet ingame!

  • spine
    • February 4, 2004 at 3:36 PM
    • #42

    Hmmm...

    Some tips I get is, do more sharpening and some say less sharpening!?

    Well I think I will do just about regular sharpening, like what I do normaly,

    and that is a bit less than the last texture.

    And yeah Klein, I fucked up the lights and will se what I can figure out...

    And what do u mean with "some overlays" Marcos?

    Thanx for comments...

  • Marcos
    • February 4, 2004 at 5:33 PM
    • #43

    You see those shiny and bright monitors and buttons? It's created by overlay textures ~

    [Blocked Image: http://www.home.no/markus-l/co_010002.jpg]

  • kleinluka
    • February 4, 2004 at 5:42 PM
    • #44

    My advice to you is that you try getting sharp and crisp edges by working cleanly and carefully. Sharpen filter might be helpful to some extend but it screws up the image in numerous ways (adds a ton of unwanted colors if you overdo it, drastically increases black and white values ...etc) Its not really worth it unless you use it in really low and controled doses on a seperate layer.

  • spine
    • February 4, 2004 at 6:40 PM
    • #45

    Thanx for advice Klein, I will have another go and see if I can be more

    gentle with it.

    But...

    Quote from Marcos

    You see those shiny and bright monitors and buttons? It's created by overlay textures ~

    It might be me who is a little dim here,

    but do you mean setting the layer to overlay, if so, thats not what

    I have used, I use airbrush to create the glow effect and shine in the monitors...

    Do mean it needs more glow and shine maybe?

  • kleinluka
    • February 4, 2004 at 9:34 PM
    • #46

    an overlay is a seperate texture that is black except for the parts you want to glow in game.... so you do a texture where your lights are off, with no glow etc.... and then make an overlay where you just put in the parts you want to glow and then add the glow effect in there!

  • spine
    • February 5, 2004 at 3:56 PM
    • #47

    Aha!

    Bling! Know I have learned something, thanx...

  • kleinluka
    • February 7, 2004 at 11:51 AM
    • #48

    kill me.

    [Blocked Image: http://daniel.dodfi.net/misc/c_int_flr1_.jpg]

  • CrazyMAC
    • February 7, 2004 at 2:03 PM
    • #49

    erm...why D!:~ no kill klein plz

    luks pretty cool but im guessing as u said kill me theres something wrong with it ;o~

  • FrieChamp
    • February 7, 2004 at 2:11 PM
    • #50

    Not too shabby Klein

  • spine
    • February 7, 2004 at 10:30 PM
    • #51

    Hey that rules!

    It could work as a floor or walkway aswell...

  • G0b
    • February 17, 2004 at 12:43 PM
    • #52

    It was going to be metal... Then it turned out not being metal. Just pretend it's metal. It's kinda dirty future anyway, so that's two thirds.

    [Blocked Image: http://student-kmt.hku.nl/~michiel5/Halflife/textures/G0b_DirtyFutureWalll01.jpg]

  • FrieChamp
    • February 17, 2004 at 12:57 PM
    • #53

    Looks cool I guess, except for those kind of "pillars" which confuse me a bit

    Oh and welcome to mapcore

  • spine
    • February 17, 2004 at 2:28 PM
    • #54

    Hey, God! ups, Gob, that texture has a nice surface.

    But cant get my head around the "pillar" shapes,

    guess with some nice arcitechture they might turn out right.

    You'r right, it looks more like stone than metal, same prob. I have

    with my entry...

    Good work, welcome to mapcore...

  • kleinluka
    • February 17, 2004 at 6:55 PM
    • #55

    it's because there's too much grease....

    paint in some more flat greys with a large grime brush so the stonish structure fades away a little more.


    pretty good though =)

  • G0b
    • February 17, 2004 at 8:44 PM
    • #56

    The, erm, pillar-ish thingies I made like that because, well... Dirty future walls, how could they lack incredibly odd shapes? I was going to add a ton of caution stripes too, to piss off Mike, but he'd break my leetle skull. But on a more serious not, I went for depth in the texture, disregarding practical use.

    And yeah, it's stone. I made it, left the computer for a while and when I got back I realised that while making it I got kinda lost. I won't be working on it further though, I have other textures to work on.

    /me cowers before kleineh

    Thanks for the welcomes.

  • st0lve
    • February 18, 2004 at 8:04 PM
    • #57

    d000d, even I tryed to make one! I know I need more color in it, but I'm lazy. :wink:

    [Blocked Image: http://www.csm.sndev.com/st0lve/textures/metal2.jpg]

    :wink:

    EDIT: Updated the same picture a bit :wink:

  • mikezilla
    • February 18, 2004 at 8:39 PM
    • #58

    needs a bit more work i think

  • st0lve
    • February 18, 2004 at 8:46 PM
    • #59

    Yeah but what? :roll:

  • Zyndrone
    • February 18, 2004 at 9:18 PM
    • #60

    Like more details

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